I would like to start a discussion and see how I can improve my results on MP games (blazing, quick speed). Usually I choose random civ, so if I end up with mysticism as my start tech, I will go for an early religion. Otherwise, I research mining -> bronze working to build a bunch of axemen. After I have about 3 cities and 8 axes, I typically check the power graph and see if there anyone weak that I can attack. If not, I will expand to about 60% science, build enough farms to work all the mines, and cottage the rest, while prioritizing for code of law. If I am playing on isolated start (i.e custom continent or island), I will go for the pyramid if I have stone, otherwise I will try for the Great Lighthouse and the Great Library. Lately, I like to set up a GP city at a site with three or more food resources to run specialists. I used to be able to get liberalism around 1200 AD, but last several games I have seen people grabbing the tech around 600 AD, and they were about 6 or 7 techs ahead of me. So I am wondering if they were running specialist, or they were emphasizing commerces in their cities at the expense of production. One thing I have noticed that auto-governor sometimes doesn't work the cottages that I built, and thus they don't grow. Anyway, for anyone who wins MP games regular or consider yourself a good player, you can share your winning strategies.