jacomanring
Chieftain
- Joined
- Jul 18, 2008
- Messages
- 90
Hi everyone,
I apologise in advance cause i know there are already plenty threads and posts dealing with this problem. I searched the forum and I found someone linking the Oos problem with the spawning of Infernals/Mercurians or with the kind of connection (Direct Ip connection shouldn't cause the problem, it is said). I read the Gerikes' guide too, which is complete and really well explained but...I mean, do I really have to go through debugging and changing, arranging the code EVERYSINGLETIME I notice the Oos!?!? Plus, I'm Italian so I find quite difficult to read AND understand properly the whole guide (my bad, I know).
So the question is, I'm playing with a friend of mine in the same house, under the same wireless NET (can use LAN or Direct Ip) with the same version of FFH2 and we notice an Oos every single time we play (sometime at the beginning, sometime later...). Can, please, someone explain (as you would explain to a rather dumb baby) how we could solve that damn problem????
We're going slightly mad...
Thank you Thank you Thank you Thank you Thank you Thank you Thank you
I apologise in advance cause i know there are already plenty threads and posts dealing with this problem. I searched the forum and I found someone linking the Oos problem with the spawning of Infernals/Mercurians or with the kind of connection (Direct Ip connection shouldn't cause the problem, it is said). I read the Gerikes' guide too, which is complete and really well explained but...I mean, do I really have to go through debugging and changing, arranging the code EVERYSINGLETIME I notice the Oos!?!? Plus, I'm Italian so I find quite difficult to read AND understand properly the whole guide (my bad, I know).
So the question is, I'm playing with a friend of mine in the same house, under the same wireless NET (can use LAN or Direct Ip) with the same version of FFH2 and we notice an Oos every single time we play (sometime at the beginning, sometime later...). Can, please, someone explain (as you would explain to a rather dumb baby) how we could solve that damn problem????
We're going slightly mad...

Thank you Thank you Thank you Thank you Thank you Thank you Thank you