Multiplayer Issues & Game Settings

digitallinh

Chieftain
Joined
Aug 7, 2010
Messages
2
I am aware it is the first day. For someone who plays primarily multiplayer - cooperatively versus the AI, I have found a couple glaring issues.

--- The inability to customize the amount of civilizations on a map.

--- The inability to load or save games

--- The inability to re-enter games that are currently going.

These all seem like very obvious, simple, functions that should be available to us. Maybe they are there and I do not know how to access them.

If anyone knows of a way to accomplish these things, a reply would be appreciated.

P.S Please bring back Alt and Ctrl to handle the production queue. Thanks
 
I am aware it is the first day. For someone who plays primarily multiplayer - cooperatively versus the AI, I have found a couple glaring issues.

--- The inability to customize the amount of civilizations on a map.

--- The inability to load or save games

--- The inability to re-enter games that are currently going.

These all seem like very obvious, simple, functions that should be available to us. Maybe they are there and I do not know how to access them.

If anyone knows of a way to accomplish these things, a reply would be appreciated.

P.S Please bring back Alt and Ctrl to handle the production queue. Thanks

This sucks, every point. Not only that me and my friends cannot play civ 5 until the 24th, we cannot setup our games as we want! i hate this.

And whats with the Alt and Ctrl keys and the queue, how do you add new buildings or units in the list (how the add items before the actual project)? Can you use shift to add items at the end?
 
Civ5 is not a multiplayer game. That's about the long and the short of it.

Civ4 was barely MP. The only way my group got something passable was with a Hamachi VPN, and even then, the dreaded OOS errors would come up about every four hours or so.

Civ5, no dice. We tried to do it through Steam, six players. After about an hour of disconnect, reconnect, I host, he hosts, someone else hosts... I gave up (four player reportedly worked for a couple hours, then crapped out).

So, I'm hopeful this is a rad single player game, like Civ4 is. Maybe in a year it'll be a decent MP game.
 
Outch, that sounds terrible. :(
I don't need a good matchmaking system or whatever. But I really don't get how it is possible to not provide an experience with friends which is equal to the single player experience. That really shouldn't be too hard.
 
Civ5 is not a multiplayer game. That's about the long and the short of it.

Civ4 was barely MP. The only way my group got something passable was with a Hamachi VPN, and even then, the dreaded OOS errors would come up about every four hours or so.

Civ5, no dice. We tried to do it through Steam, six players. After about an hour of disconnect, reconnect, I host, he hosts, someone else hosts... I gave up (four player reportedly worked for a couple hours, then crapped out).

So, I'm hopeful this is a rad single player game, like Civ4 is. Maybe in a year it'll be a decent MP game.

After the second to last patch on BTS the OOS problems were pretty much non-existent... Plus, I think anything from 8 players and under was an easy game to start. It was only the 10-12 man TBGs that started to get stuck at the start.

And I wouldn't say Civ V is not a multiplayer game. The multiplayer aspect itself is great, it's just the technical issues that create a lot of time wasting trouble shooting.
 
I played an MP internet game last night for the first time. 4 players, FFA. 2 hours before I had to go to bed.

No issues. I rather enjoyed it.

I prefer no animations, it slows things down.

I prefer no leader AI animations, it slows thing down.

Turn timers were faster in MP than in SP. But then we were only 4 with some city states.
 
--- The inability to customize the amount of civilizations on a map.

--- The inability to load or save games

--- The inability to re-enter games that are currently going.

eh? I can change the number of AI civs in a game easily suring setup. It only limits the maximum number of AI's you can have on a given map size (no super-crowding). And I think the key to save a MP game is ALT-S, or CTRL-S or something. It's not obvious, but it works. And as for re-entering games, that's quite doable as well. A friend left and entered a LAN game I was hosting several times yesterday.

So your complaints are... what, exactly?
 
I think the key to save a MP game is ALT-S, or CTRL-S or something. It's not obvious, but it works.

I hardly called being forced to use a hotkey then go into your file tree and re-naming the ctrl+s save "autosave_" really an ideal or acceptable substitute for a basic save function.
 
I hardly called being forced to use a hotkey then go into your file tree and re-naming the ctrl+s save "autosave_" really an ideal or acceptable substitute for a basic save function.

A batch file to do the renaming run with an autohotkey script would make it relatively painless.
 
That sounds suspiciously like work, and I play Civ with the expressed purpose of avoiding work.
 
A batch file to do the renaming run with an autohotkey script would make it relatively painless.

True, but how many "average" players would know how to do this? And why should they even have to? I don't understand why people are defending the absence of something so basic as a normal save function with well there's this work around...
 
A hotseat mode would be appreciated, I have downloaded the man uel from the main civ 5 site and it mentions the hotseat type of multi-player... where is it? Please do something about it!!!
 
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