My son and I have played multiplayer random map since Civ 2. We play coop and our favorite used to be Civ V, large random map (lakes or continents), emperor level, 2 versus 4 AI. The after game replay showed the fairly equal starting positions for all 6 civs. In Civ VI, I have seen Gilgamesh start with his capitol on the last hex edge of an inland sea map. Needless to say he (AI) never had a chance with only half the normal hexes available.
While the random maps in Civ VI are pretty good, there are some really bad starts (yes, I expect a certain amount) and I wonder if the same model for map generation was ported over from Civ V ?
While the random maps in Civ VI are pretty good, there are some really bad starts (yes, I expect a certain amount) and I wonder if the same model for map generation was ported over from Civ V ?