Multiplayer Turn Speeds

Avs

Warlord
Joined
Aug 26, 2007
Messages
110
Just wondering if people are still having turn slowness.

Computers are all i7 quad cores at 3ghz-4ghz, all of them have 480gtx equiv video cards, and at least 6GB of ram upwards to 24gb. So specs arent the problem.

Game settings:

Large Map (Oval)
2 players
8 computers (teams)
Barbarians
No city states

10 turns into the game, turns start to take 5-10 seconds per turn.

Standard Map (Pangea)
2 players
6 computers
No Barbarians
No City States
Turns take 5-10 seconds at approx 1400AD date. Something like 4-5 OOO Sync issues

Are barbarians really slowing down this game? Or is the additional AI contributing at such an early stage? Will Gods & Kings fix this multiplayer issue or is this wishful thinking? Do they really have the time to optimize their code so late into development?

1.0.1.511 Patch Notes
Significant improvements to general multiplayer stability.
Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
• Found and corrected additional causes of Out-of-Sync.
 
In all honest it probably depends on your connection strengths and computers.

I have games where I play with 7 other humans and turns take 2-3 seconds. Other games I have incredibly long turns.

It probably means one of you have an awkward connection.
 
Like I said, computers are fine. And the internet "strength" is plenty considering Civ5 sends packets under 5KB, and the lag between the computers is sub 20ms.
 
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