Just wondering if people are still having turn slowness.
Computers are all i7 quad cores at 3ghz-4ghz, all of them have 480gtx equiv video cards, and at least 6GB of ram upwards to 24gb. So specs arent the problem.
Game settings:
Large Map (Oval)
2 players
8 computers (teams)
Barbarians
No city states
10 turns into the game, turns start to take 5-10 seconds per turn.
Standard Map (Pangea)
2 players
6 computers
No Barbarians
No City States
Turns take 5-10 seconds at approx 1400AD date. Something like 4-5 OOO Sync issues
Are barbarians really slowing down this game? Or is the additional AI contributing at such an early stage? Will Gods & Kings fix this multiplayer issue or is this wishful thinking? Do they really have the time to optimize their code so late into development?
1.0.1.511 Patch Notes
Significant improvements to general multiplayer stability.
Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
• Found and corrected additional causes of Out-of-Sync.
Computers are all i7 quad cores at 3ghz-4ghz, all of them have 480gtx equiv video cards, and at least 6GB of ram upwards to 24gb. So specs arent the problem.
Game settings:
Large Map (Oval)
2 players
8 computers (teams)
Barbarians
No city states
10 turns into the game, turns start to take 5-10 seconds per turn.
Standard Map (Pangea)
2 players
6 computers
No Barbarians
No City States
Turns take 5-10 seconds at approx 1400AD date. Something like 4-5 OOO Sync issues
Are barbarians really slowing down this game? Or is the additional AI contributing at such an early stage? Will Gods & Kings fix this multiplayer issue or is this wishful thinking? Do they really have the time to optimize their code so late into development?
1.0.1.511 Patch Notes
Significant improvements to general multiplayer stability.
Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
• Found and corrected additional causes of Out-of-Sync.