KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Thats not the same as saying that production ability isn't the main binding constraint on your military size. Which they didn't say.
?
True, but they DID say they were moving war/military away from the production race.
Implying primarily less economic impact on your military capacity (I'm almost certain they want this,
wanting more tactics and less more/better units to be the focus)
But it additionally suggests possible less focus on building/getting units and more on maintaining them (because maintenance costs of units can depend on their tactical/strategic situation... you can have maintenance vary with 'range' of the unit/supply lines/damage the unit has taken, etc.)
This would fit well with few units, build them rarely, upgrade and preserve them for long periods of time.
Also if production is the main binding constraint on units, then the late game will bog down with MM. Because your number of units will continually be Increasing while you are at peace, OR if you are in a successful war.
Because 1upt makes CivV more sensitive to the number of units (100 Civ V units would be far more annoying than 100 CivIV units) and
they said they want to maintain the same pace throughout the game,
then having number of units that you probably have be something that increases throughout the game
would cause the game to Seriously bog down
(alternative is that unit cost goes up far faster than productivity... ie Early city makes 10 pt, warrior costs 20, Modern City makes 100 pt, Tank costs 2000)