Multiple Units in Cities

In SP games, the unit is built on your turn so you have time to take action to move the units out.

However, in MP games where simultaneous turns (unconfirmed game play mode, afaik) could create just such a scenario that you raise.

I don't have the answer, but do have even more questions with regards to city production/garrison/unit on city hex/cannot finish turn unless situation resolved/turn timers.
 
but what will happen if the city is completely surrounded by enemy units .i.e there are no tiles to escape from?
 
Then the unit doesn't finish building, IIRC.
You can't complete a unit unless there is space for it to appear.
 
One of the people who played at gamescom said that a unit would be built in a city with another unit in it, you just couldn't end your turn without moving one of the units.

but what will happen if the city is completely surrounded by enemy units .i.e there are no tiles to escape from?

In this situation, you wouldn't be able to end your turn, GAMEBREAKER, i hear you shout. Well no, you can disband one of your units, allowing you to move forward, but thats a last case scenario, you should try and make a hole in the enemies blockade, and move one of your units into that hole.
 
You can actually have two units in a city if one of them is garrisoned at the city, i.e. boosting the strength of the city.
 
I'm sure someone will go into the world builder and put mountains around his city and see what happens when the 2nd unit is built.
 
GAMEBREAKER

How would turn timers in MP games force end-turns if the player does nothing when time runs our?
 
You won't be able to progress unless you suicide/delete your unit if you have to move it but also can't move it, and you can't progress to end the turn without doing so. This is not a "Game Breaker" as there is a way to solve the problem, by deleting the unit in question. If it can't physically exist in the tile thanks to mechanic restraints then this is the only option. It would be annoying if you got yourself into this position, but I do think it would be rather hard to "accidentally" put units that had expired their movement points on each tile around your city, and also have two units inside the city (one garrisoned, one visiting) and then build the unit. Seems like too much stuff going on to happen accidentally, and if you are aware of the end result of doing this, you will make sure to not completely cut off your city with units, you leave a path instead to avoid disbanding units.
 
I'm sure someone will go into the world builder and put mountains around his city and see what happens when the 2nd unit is built.

The turn won't end until you delete the unit.
 
You can actually have two units in a city if one of them is garrisoned at the city, i.e. boosting the strength of the city.

The unit in the garrison is a unit for 1UPT considerations so there cannot be another unit on the city - ungarrisoned - at the end of the turn.
 
Speaking of garrisoned units, if I garrison one of my units in a city/ merge a unit with a city, is it permanenty attached to the city or can I un-merge it at some point?
 
Speaking of garrisoned units, if I garrison one of my units in a city/ merge a unit with a city, is it permanenty attached to the city or can I un-merge it at some point?

You can unmerge. Would be odd to force you to keep the same warrior you garrisioned your captial with all game.
 
One of the people who played at gamescom said that a unit would be built in a city with another unit in it, you just couldn't end your turn without moving one of the units.



In this situation, you wouldn't be able to end your turn, GAMEBREAKER, i hear you shout. Well no, you can disband one of your units, allowing you to move forward, but thats a last case scenario, you should try and make a hole in the enemies blockade, and move one of your units into that hole.

Ah, but since units aren't always destroyed in battle, you could attack the surrounding units, win and still not be able to move out of the city. Hmmm...I smell serious problems.
 
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