Music

Which game's music do you prefer?

  • Civilization Beyond Earth

    Votes: 49 75.4%
  • Civilization V

    Votes: 16 24.6%

  • Total voters
    65

TabeticClown

Chieftain
Joined
Jun 17, 2013
Messages
31
Between Civ V and Civ BE, which game's music do you guys prefer? Personally, I absolutely love Beyond Earth's soundtrack, especially the choral tracks. I think it fits the game better than Civ V's did. Don't get me wrong, Civ V's soundtrack is really good, but I don't want to listen to Dvorak's ninth symphony anymore since it seems every civ in the game plays it regularly. Beyond Earth's soundtrack isn't as distinct, which is good for a video game, but still manages to set the mood perfectly.
 
They're both fabulous. At times, I still listen to the BE soundtrack while driving.

Also, they're both different. Civ 5 is comprised of lots of different, unique bits of great tunes from different cultures while Beyond Earth has a nice theme and style to it all.

If I had to choose, I'd pick BE's music, which I favor only slightly over Civ 5. Not only because I love the cello, but because the story of BE really reinforces the music as you listen to it and think about it.

EDIT: And I really hope the game gets plenty of great new tunes with Rising Tide!
 
Also, they're both different. Civ 5 is comprised of lots of different, unique bits of great tunes from different cultures while Beyond Earth has a nice theme and style to it all.

That's why I don't like Civ V's as much. Like I said, the melodies are too distinct, they're distracting and after awhile even mentally exhausting. I've lost a lot of what I used to feel for most of the European pieces they used. I've already mentioned Dvorak's 9th, but also Debussy's 8th prelude and oh my god Handel's Sarabande. There are others that bother me to a lesser extent like the slow part from Holst's Jupiter (or whatever they call it in England), but I think that one only plays while you play as England if I remember right.
 
While CiV's music can be annoying, due to repetitive themes looping forever [especially some middle eastern ones], I still prefer CiV on the music department, simply because of variety. Every civilization has its main peace and war themes, and I miss this tremendously in CivBE.

Plus, if I play middle eastern in a game, I'll damn sure play a civ from another continent next, so there's also that. In CivBE, no matter how well made and fitting the themes are, they are always the same, and lost their impact on me long ago.
 
Civ:BE's soundtrack, mostly because it's more cohesive and really builds up over the course of the game, while Civ5's soundtrack mainly reacts to war and peace.

I get why Civ5's soundtrack was done the way it was done (insane to commission a full ancient-to-modern progression for every cultural grouping), but it suffers from it.
 
One is a collection of classical and traditional music, the other an original science fiction soundtrack. Kind of hard to compare the two.

No it's not, in fact you just compared them yourself (Well, technically contrasted but same difference). Besides, we're not comparing them directly. I asked which one you preferred, which one fits the game better.
 
tough vote at times, but in the end, CivBE music track is better. Despite not playing CivBE for some time and playing civ 5 again recently, I still remember the CivBE music better than civ 5 music. It truly is that inspiring.
 
Grant Kirkhope is one of the best modern composer. His work for KoAR was also amazing. I would love to listen to both BE and KoAR soundtracks live in concert hall)
Other composers were also great. Civ5 soundtrack lacks novelty

PS. anybody remember StarsFull?
 
Obviously the first thing to note here is that Civ4 beats both games in the soundtrack department ;).

No, but seriously though, aside the ancient era where the music works mostly as an incentive to advance as soon as possible, Civ4's soundtrack is the only one in the series that I've felt really pulled off doing all the things that it was trying to do. That's mostly because it wasn't trying to do that much, though. There's a really nice title piece to bring across that we're going to be playing the history of the world and we're going to be having fun, and in-game it's just songs that fit each age, plus diplomatic ditties for each civ. The only really clever choice was the John Adams in the modern era - we haven't come up with a way to make Civilization's late game stop being boring and micromanagey, but at least the music expressed what needed to be expressed: Yes, you're repeating the same thing over and over again, but the events taking place as a result of your actions are grand and transformative.

I don't remember thinking much about Civ5's soundtrack. I played a bit of vanilla when it came out, didn't like it much, and haven't got into the expansions. Whatever it did, it at least wasn't particularly memorable to me.

CivBE's music doesn't quite manage to do everything that it tries to do. But, to be fair, it tries to do a hell of a lot more than Civ4's music. Compare:

Civ4: Medieval era, you say? Well, how about a Latin chant? Here's twenty for a start, and I didn't even have to start digging into the Tallis. It all sounds appropriate for the period, none of it is too distracting or too boring, it goes on for hours upon hours, and it's really cheap to license too, so you're pretty much done.

CivBE: Okay, so you're landing on an alien planet? And it's a beautiful natural idyll, untouched by human hands, filled with strange and wonderful alien flora and fauna? And you've left behind an Earth that you miss dearly, but are looking forward to a brighter future here? And the new world also turns out to be a dangerous, ominous and unknown place? And it's one of three different kinds of biomes?

And yet somehow CivBE manages to pull its job off here just as well as Civ4, if not better. I'm not saying that someone who's never played the game would detect all of those themes in the music just listening to it, but there's a lot of ways that it could have been a bad match for the game and it was none of those.

And it keeps doing a good job well past landing, too. The world becomes more familiar, your civilization grows, little by little the planet becomes a place with humans in charge, and perhaps - the hope for victory for your ideals and your civilization comes closer. But at the same time, your threats become greater and more immediate, as the other civilizations work toward their agendas. And the music expresses all of this really damn well.

It's just that there are two places where the music falters, and one where it falls down. What's excusable is where the game tries to attach meaning to a special event with a musical cue - that's when you're launching a satellite or seeing a siege worm for the first couple of times. In my opinion, neither of those work. The abruptly switching music only takes you out of the game, if anything. But it's soon over, and the normal music picks up, and you forget about the distraction.

What's not so excusable is the finale pieces. You know, the ones that play when you've almost filled out a victory tracker. Don't get me wrong, not only are they amazing by themselves, they're also the payoff to all the work the other biome pieces have done to develop their themes. Hearing one for the first time was one of the best musical experiences I've ever had in a game. It's just that, you know, I'd only just built the victory wonder. The whole business of playing the game for dozens of turns as I actually finished the victory condition was still ahead, and it was dozens of turns of very late-game CivBE, with dozens of cities and units and trade routes to manage. And meanwhile the music kept playing, with the amazing triumphant song as just another piece in the rotation. It was amazing the first time around, pretty good the second time around, but then it started falling flat. Really, really flat, over and over again.

If I hadn't played Civ4, I'm not sure I'd know that they could do better. How do you combine repetitively doing the same thing for dozens of minutes, if not hours, with the idea that you're about to fundamentally transform humanity and take the next step in our history as a species? It could be that the answer is that it takes a composer made of at least as stern stuff as John Adams.

But then, maybe this problem has a simpler solution. Maybe you could just make the logic for figuring out whether the player is "close" to a victory more restrictive - for instance, it's not enough to have built the victory wonder, you have to have less than X turns left on the transcendence counter, or have more than Y units sent to the Earth, or etc.. On the domination victory, the music could start playing when you have a unit at most Z tiles away from the last remaining player's capital. And so forth. That way the victorious music really would only play when victory really is (likely to be) close, not when there's definitely still plenty of late-game Civ to go. Or maybe there's some other solution.

Overall, though, if I actually had to give a trophy to one Civ game for its soundtrack, it'd be CivBE. Civ4 might have climbed its mountain, but CivBE shot for the stars and reached the Moon.
 
The soundtrack for BE is without a doubt my favourite game soundtrack ever. I listen to it all the time offline.
Gripping stuff.


Sent from my iPhone using Tapatalk
 
Civilizations are differentiated by their musics and that's a method I preffer.

Me too. Meeting another leader has much more impact when it starts playing his/her theme, like playing as Portugal and meeting China [music changes to her epic chinese theme, which is completely different of the portuguese fado or the classic european musics].

It would be nice if Firaxis made peace and war themes for each sponsor. Unlike CiV, this game can't have cultural music [european, asian, etc], but it should have peace and war themes for the affinities [maybe 3 peace and 1 war?], plus the biome themes [there are 3 iirc].

Like: I'm in peace, the game begins with my music, then changes to the biome themes, then I get affinity and it starts to also play affinity themes, then I go to war and it starts playing my enemy's war theme, then my war theme, then our affinities war themes. We make peace and my peace theme + biome themes start again.

It would help a lot with identification. ATM I can recognize most CivBE themes if I hear them, but I don't associate them with anything at all [except one of the desert biome themes, it is very evocative of a Dune/Tatooine like enviroment].
 
It would help a lot with identification. ATM I can recognize most CivBE themes if I hear them, but I don't associate them with anything at all [except one of the desert biome themes, it is very evocative of a Dune/Tatooine like enviroment].
Actually, I think the diplo themes are just as important, having interesting and unique diplomatic music for all leaders would really help.
 
I'm kind of surprised how much praise the BE soundtrack is getting. Other than some of the eerie pieces from the beginning, I find it rather dull and repetitive on the whole. "Classic" or not, I found the Civ V soundtrack much more interesting.
 
I'm kind of surprised how much praise the BE soundtrack is getting. Other than some of the eerie pieces from the beginning, I find it rather dull and repetitive on the whole. "Classic" or not, I found the Civ V soundtrack much more interesting.

The fact that it's classical music isn't what I don't like. In fact, the kind of music in the game is the only music I ever listen to. I can identify every one of chopins pieces by opus and number. What I don't like about civ v's soundtrack is that it its just distracting. It's mentally exhausting. It doesn't fit the game as well as civ be's soundtrack. It's honestly just annoying if you play as a few civs from the same region in a row
 
I'm kind of surprised how much praise the BE soundtrack is getting. Other than some of the eerie pieces from the beginning, I find it rather dull and repetitive on the whole. "Classic" or not, I found the Civ V soundtrack much more interesting.
To me, two things really make the Civ:BE soundtrack better: a) more responsive to the game (it really changes throughout the game) and b) more variety during a game (the sound of the tracks is similar but the actually tracks are different, CiV starts repeating actual tracks much, much earlier).

In a vacuum, CiV's soundtrack would be better, it's a great selection of music. As game soundtrack however? Civ:BE integrates way better into the actual game.
 
The fact that it's classical music isn't what I don't like. In fact, the kind of music in the game is the only music I ever listen to. I can identify every one of chopins pieces by opus and number. What I don't like about civ v's soundtrack is that it its just distracting. It's mentally exhausting. It doesn't fit the game as well as civ be's soundtrack. It's honestly just annoying if you play as a few civs from the same region in a row

Understood. FWIW, I meant "classic" when I said "classic". I don't mind classical music at all, but I don't have a problem with it not being original, either.
 
To me, two things really make the Civ:BE soundtrack better: a) more responsive to the game (it really changes throughout the game) and b) more variety during a game (the sound of the tracks is similar but the actually tracks are different, CiV starts repeating actual tracks much, much earlier).

In a vacuum, CiV's soundtrack would be better, it's a great selection of music. As game soundtrack however? Civ:BE integrates way better into the actual game.

I must be doing something "wrong" to not be hearing the variety, then. I wonder what it is. I play random factions and different affinities in different circumstances.
 
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