I think their big fear of higher production is that it's more of a balancing act in 1upt games. In a SoD system, it's OK to let production values get out of hand. In 1upt, two things can happen with units coming out faster:
1) You can "flood the map", which takes away a lot of strategy.
2) If you can produce fast enough, it doesn't matter if you're getting owned in a war. Units can only die so fast, so you and the other guy can easily force a stalemate situation.
Having said that, in my current game I have a really high production city with lots of production buildings. Yet a building or unit still takes as long as sometimes 2 techs? That's idiotic. I literally can't do anything else to increase production. We're talking about an Iroquois city surrounded by forest and food, with lots of lumber mills and a long house.
Kelume said:
5) Hydro plant - this building during a golden age will singlehandedly solve all of your production issues.
Yeah the hydro plant is utterly amazing given the lower tile yields. I thought the levee was good enough, but instead of scaling from 4->5 production, we're going from 3->4, or even 2->3 in a lot of cases. It's the same thing with Golden Ages, they're much more powerful.
keweedsmo said:
But yea. I went heavy on the culture and I completed the Piety and order trees. Order helped with the gold economy, extra production, and happiness. Piety helped with more culture and longer golden ages. I had a good 15+ golden ages that game. I had no shortage of production. And yea....Golden Ages are AMAZING and totally worth their cost/effort. Finally I had many of my cities focus on production.
I definitely agree, golden ages are awesome, and are much stronger than the ones in Civ4. But for turn-to-turn production you shouldn't have to rely on them. Golden ages also don't happen in droves for a lot of empires. They happen when you have a low food to happiness ratio, (or more directly food to population ratio). Try being militaristic and seeing how many golden ages you get.
IronDraconis said:
Seriously folks, this is a new game.
Its different, its going to be different, its a good thing its different (otherwise how many of us would be screaming "they resold civ 4! where is civ 5! wah wah wah!!!!")!!
We know this is a new game, are the entire point of this is to figure out why exactly the majority of the people posting are seeing problems with production. We see a problem, and are trying to find out if it's just a personal mistake, or a problem with the game. You aren't adding anything by saying this.
This isn't about focus. It's about even a single building taking the same amount of time to build as 2-3 techs. Or about not being able to counter a rolling offensive, because it takes 20 turns to make a horseman. It's all about the science to production ratio.