Graadiapolistan
Gradiapolistan
- Joined
- Apr 21, 2005
- Messages
- 251
Oivind said:The Religions will have no stats. Wich is good for public relations and bad for gameplay. What is wrong with religionns working much like goverments?
This is why there should be customizaed or fake religions. Firaxis can't afford to be boycotted by religous nuts, but religion would add to the gameplay. By making custom or fake religions based on real ones or both, would make the game more fun.
Also, if you have a prophet, and you want to start a religion it would be different from other religions anyway, so making up your own religion wouldn't be too farfetched
!!!) lets say that the founder of Christianity has a history of constant warfare for at least 20 turns-especially against nations of different religion. Well, after 20 turns, Christianity becomes MILITANT. What does this mean? Well, first it means a better chance of getting Alliances with nations of the same religion AND reduced War Weariness when fighting against nations of a different religion. The downside, though, is that they are at a diplomatic penalty with civs of a different religion to yours AND cities that are of a different religion to your State religion will have lower health and happiness than average-and may be at greater risk of seccession.