You have "one unit per turn" in the caption instead of "per tile".
Fixed

You have "one unit per turn" in the caption instead of "per tile".
Why not? The next game in the series after Civ 4 is Civ 5. The fact that it's largely redesigned doesn't make it any less part of the series,
it holds core features that make it a Civ game.
Civ5 was just not what many of us wanted. We didn't want an average strategy game, we wanted a Civilization building strategy game.
The thing with Civ 5. It is a new series. Just like the Sims. The Sims 3 does not carry EVERY expansion pack from the Sims 2 into it. Its a whole new game with a new list of things to do and has to develop to get to the, what feels like, 50 expansion packs. Civ 5 has improved with the new patches and mods. I can play for hours at a time. I am glad I don't have to play the "only can be friends if we share a religion", "waste time of espionage only to have a building destroyed", "waste time on corporations, only to wreck economy". Keep all but 3 cites from rioting and boom, culture victory. And my favorite thing gone: SoD.
Please elaborate. How has the core of the series changed?Civilization V, however, has shifted the very core of the series away from what a lot of fans enjoyed in its previous games.
Please elaborate. How has the core of the series changed?
If Civ 5 was called Slatbang Walla developed by Clownaxis and published by 3L it wouldn't have lasted more than a month on the selves.
That's judging Civ 5 on it's own merits... take away Civilization as a franchise and Firaxis as a Dev and you have nothing left to keep it standing.
Civilization V, however, has shifted the very core of the series away from what a lot of fans enjoyed in its previous games.
Well, several fans seem to have liked the sandboxing/roleplaying/empire building sim aspect of the series which has been sacrificed for the raw strategy component as far as I can tell.
I think it isn't possible to describe the differences that many people don't like without describing specific mechanics of gameplay. It doesn't boil down to vague descriptors of different styles of gameplay. It boils down to the nuts and bolts of the game -- for some its the clumsy UI, for others the fundamental mechanics such as global happiness, or for others its the various components that were removed, or its the incomplete civilopedia, or it's the poor AI, or the whacky diplomacy, or it's all that.
The point for many, I think, is that C5 is lacking in practically every area that C4 did not. Many feel that way -- not everyone, but.....Builders aren't happy because of build times and because it no longer is good strategy to be a builder predominantly -- building too much infrastructure is now a bad thing. Expansionists aren't happy because, even though the AI does it, and even though the mechanics promote it in many ways described above, expansionist humans lose out on SP advances, cultural victory opportunities, and NWs. Non-expansionists aren't happy because bigger empires are greatly advantaged in the tech, gold, and production race. Culture lovers aren't happy because to pursue culture victory means you're doomed to stay small, which can be awfully boring -- and there's no more cultural city-flopping. People who loved diplomacy aspects are disappointed by this empty and whacky diplomatic offering. Those who liked covert wars via espionage have nothing to do. People loved the religious side of things, but that's gone. Navy and airforce don't matter. Etc. etc.
I won't again describe the specific mechanics that make the above statements true -- you can read this guys review and a hundred others and a thousand threads and posts to begin to grasp the specific mechanics that people don't like.
The game is good. The game does have one more turn. The game stripped a lot of things from BTS because with the new game, they would not make sense.
I am glad they got rid of these micro managing boring task:
* Local happiness management
* Maintenance concept
* Tech trading
* Religion
* Espionage (Not really in Vanilla)
* Corporations (Not in Vanilla)
* Culture assimilation
* No need to have naval transports for embarkation
* No need to have a road or river nearby to access resources
* Economy science/gold /culture sliders
The thing with Civ 5. It is a new series. Just like the Sims. The Sims 3 does not carry EVERY expansion pack from the Sims 2 into it. Its a whole new game with a new list of things to do and has to develop to get to the, what feels like, 50 expansion packs. Civ 5 has improved with the new patches and mods. I can play for hours at a time. I am glad I don't have to play the "only can be friends if we share a religion", "waste time of espionage only to have a building destroyed", "waste time on corporations, only to wreck economy". Keep all but 3 cites from rioting and boom, culture victory. And my favorite thing gone: SoD.
I still play a more sandbox/builder style, it's totally possible. I can accept that some may find it less enjoyable in Civ V than in IV, that's personal preference.
I think it isn't possible to describe the differences that many people don't like without describing specific mechanics of gameplay. It doesn't boil down to vague descriptors of different styles of gameplay. It boils down to the nuts and bolts of the game -- for some its the clumsy UI, for others the fundamental mechanics such as global happiness, or for others its the various components that were removed, or its the incomplete civilopedia, or it's the poor AI, or the whacky diplomacy, or it's all that.
The point for many, I think, is that C5 is lacking in practically every area that C4 did not. Many feel that way -- not everyone, but.....Builders aren't happy because of build times and because it no longer is good strategy to be a builder predominantly -- building too much infrastructure is now a bad thing. Expansionists aren't happy because, even though the AI does it, and even though the mechanics promote it in many ways described above, expansionist humans lose out on SP advances, cultural victory opportunities, and NWs. Non-expansionists aren't happy because bigger empires are greatly advantaged in the tech, gold, and production race. Culture lovers aren't happy because to pursue culture victory means you're doomed to stay small, which can be awfully boring -- and there's no more cultural city-flopping. People who loved diplomacy aspects are disappointed by this empty and whacky diplomatic offering. Those who liked covert wars via espionage have nothing to do. People loved the religious side of things, but that's gone. Navy and airforce don't matter. Etc. etc.
I won't again describe the specific mechanics that make the above statements true -- you can read this guys review and a hundred others and a thousand threads and posts to begin to grasp the specific mechanics that people don't like.
So why did you feel the need to post in this thread?
most people when they dont like a game move on .
Please elaborate. How has the core of the series changed?
Well, several fans seem to have liked the sandboxing/roleplaying/empire building sim aspect of the series which has been sacrificed for the raw strategy component as far as I can tell. Say what you will about how well the devs developed the strategy portion.
It's hard to move on from a game that you've been playing through its various iterations -- board game to C1....to C5 for pretty much your entire remembered life. In one form or another, I've been playing these games for 20 years. I want this franchise to enjoy continued success, but I feel that bad decision-making have lead to an underwhelming game, which may seriously jeopardize the long-term survivability of this franchise. And even if the franchise should survive, it seems that the decision was made to sacrifice depth and breadth of strategy in exchange for a more passive and casual fan base, which essentially excludes me from the target audience. But, I'd rather critique the game and support the modding community and those that desire depth and breadth as opposed to simply 'moving on.'