My current multiplayer game

Juhahu

Warlord
Joined
Dec 16, 2001
Messages
101
Location
Finland
I got very intense 5 player game going on with simultaneus turns. I must say that last few turns have been to most exiting game experiences that I have had during last 23 years (real years, not game years of course :p ). It's really exiting to see enemy forces moving towards your towns when you simultaneusly are trying to move defence forces in town and strike his flanks with knight. Huh, I am still shaking and can hardly wait till tomorrow night :)

Anyway, I had few questions too.

1. If my knight moves two and enemy cavalry 3, can cavalry still retreat when loosing the battle? How about if cavalry attacks and is losing? How many percentage is the chance for retreat?

2. My enemy is republic and he is attacking me. Lot of his units are on my territory and both sides take heavy casualties (i take much more of them). He doesn't have happines wonders and only 2-3 luxuries. How long it takes to war weariness to affect him? Will it criple him totally soon if I dont make peace and he keeps attacking?

3. Army with 3x cavalry. What are his stats and how fast he moves?

EDIT: Changed 1 because it wasn't what I meant.
 
1. No

2. There is a whole thread regarding war weariness and how it is calculated in the strategy forumn. It is a great read and I suggest it highly - I also think it is linked off the war academy now. Anyway, the short answer is that he will start suffering war weariness pretty quickly under the conditions you described. Under republic however, he will never revolt into anarchy.

3. Attack and defense stats would be same as standard cav I think. He would have more hitpoints and the ability to attack multiple times per round. I believe it can also move 4 tiles on open terrain. Faster on roads and slower in jungles/hills/etc.
 
1) Actually, from what I know, Cav WILL retreat. Units retreat if they are a "fast unit" losing to a "slow unit". Fast and slow are defined by relative movement points. Of course these could be the rules from Alpha Centauri.

Explanation: A unit with a 2 movement is considered a "fast" unit if it is engaged in combat with a unit with 1 movement. A unit with 3 movement is considered "fast" if it is engaged in combat with a unit that has 2 or less movement points. Therefore, it can disengage. The % chance of withdrawl hasn't changed, though.

2) Not if he knows what he is doing. I almost always run a republic in my civ games. Even when I'm at war for a long time inside someone else's territory, I can manage my citizens closely enough that war weariness isn't a problem for up to 50-60 turns. He may be able to keep pressure on you indefinitely, even if it's hurting him to do so.

When I engage in wars of this kind my only benchmark for success is "Am I hurting the other civ more than I'm hurting myself?" In other words, if he can push deep enough into your territory and hurt you very badly, he may continue to fight (and viciously if he starts to feel the burn of war weariness)- even if all his cities are in civil disorder every other turn.

3) A 3-cav army is NOT 6-3-4 with a bunch of hit points. A 3-cav army, from what I know, is actually an 8-4-4. Somewhere in these threads is one about just how to calculate these bonuses to armies. The search function is disabled, or else I'd post a link.

Hope this helps.

Oh, yeah! I agree!! Civ3 online is more intense than Counterstrike, Sudden Strike, Cataclysm, Day of Defeat, or any other online video game experience. There's just something about building a culture up from the ground and then using it to make war on another culture that somebody else spent hours making. I love it.
 
Thanks benstandby, that helped much. Do you happen to know the % how many times faster unit can retreat. I know it's not 0% or 100%, but it would help to know more presicely.

Btw, it's really interesting situation. I got 3x more land than my enemy, I am technologically a bit more advanced, but I don't have sulphur, so I can't get cavalry or muskermen. Only masses of pikemen, threncbuckers and longbowmen which I had time to put in mountain barricades next to border. Actually I knew about 15 turns that the attack was coming, but I still wasn't prepared enough. It's a bit like ww2 Soviet union vs Germany:
- Pretty small country with much better weapons attacking larger opponent and trying to get knock out fast before industrial might of my giant empire starts to hit in.
- I had a lot enemy troops next to my almost empty capital when war started and 2 seconds before I lost it, I managed to rush nearby knight there to defend. A bit like moscow in 1941 winter.
- Next turns are going to be a Stalingrad. One town, huge armies and it may decide the whole war.

Really really exiting :)
 
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