PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,455
Will think about it. The palace is last on my to do list.
That is a good idea. You saw that one perfectly. I would have missed it.
In light of it, I think I will base damage off creation mana and duration off fire mana.
Or maybe have X be [Fire mana count] but Y be ([Fire Mana count] / 2) * [Creation Mana count].
That, along with creation mana count for turn duration should do it nicely.
Or, more realisticly:
What do you think?
When does Chalid become available? I newer quite plaid with him. I am usually a OO player.
agreed. for the spell i propose the severed soul model. already looks like a wierd fireball.At Religious Law I believe. Though of course you'll have to have teched Honor as well.
Your hero should probably be somewhat weaker then Chalid (or come later) since unlike Empyrean your civ has other things going for it as well.
And I think you should give him +1 Creation affinity, not having any base strength is a severe disadvantage.
suggesting to make alteration or a similar tech the req, thats still sooner than sorcery and therefore sooner than most other civs.Concerning the Palace: You should give it some Health, Alteration (for Creation mana) comes much later than Animal Husbandry...
One more thing: You might have already thought of this but perhaps you should give them access to Dispell at KotE? Otherwise they'll be unplayable with wildmana enabled...
It's Tier 2 Divine.I'm not sure how strong Divine + Blaze 2 is supposed to be. Along the lines of Fireball and Maelstrom (2nd Tier Arcane) or more like Pillar of Fire and Crush (2nd Tier Divine)? Perhaps you could have it summon a pseudo-fireball with no or almost no attack strength and a promotion which causes it to pass the "promoX" promotion to units in combat. Whether you make it pass the promotion only to the unit targeted or to the entire stack depends on how powerful you imagined the spell to be, in any case it'll usually target the strongest defender in the stack first which is probably what the player wants and you don't have to worry about how to make the code target the right unit.
True, true. Does base strenth 0 balance it out somewhat?At Religious Law I believe. Though of course you'll have to have teched Honor as well.
Your hero should probably be somewhat weaker then Chalid (or come later) since unlike Empyrean your civ has other things going for it as well.
That could prove interesting.And I think you should give him +1 Creation affinity, not having any base strength is a severe disadvantage.
Will think about it. As said, need to see how it will work out when all the other stuff is in.Concerning the Palace: You should give it some Health, Alteration (for Creation mana) comes much later than Animal Husbandry...
I did, they will have 2 Tier 2 spells.One more thing: You might have already thought of this but perhaps you should give them access to Dispell at KotE? Otherwise they'll be unplayable with wildmana enabled...
Any other design ideas besides giving them the Skirmisher promotion?
since attacks always use 1 regardless of movement costs.