doc mabuse
Warlord
@ Punkbass: not single units, two armies, so six units
Erik Mesoy said:SH*T HAPPENS.
(Calling someone with ten times as many posts as you "********" demonstrates newbieness in the extreme, too. And I *like* randomness.)
doc mabuse said:@ Erik Mesoy: you still don't think that watching 70 airraids of stealth bombers to kill off 2 units is boring?
In Civ2 one bomber usaually killed one unit in one turn, now i'm on an average of 15-20 bombers for one unit.
I still think that as player one you have a better chance when the AI is as advanced as you and upgraded their units. Cos in my games the AI has MORE chance to win a battle than they would have with upgraded units. It still sounds like a twisted logic to me.
I now play on monarch lvl, and it took me 4 turns and two armies (one Gallic Swordsmen and one Elite archers) to take Englands capital, which was build on a hill and defended with 1 swordsman and 4 spearman. Furthermore i captured 3 other cities with no more than 2 Gallics per attack.
When i played my first chieftain lvls though it takes me about 20 airraids and 4 elite tanks to take a city with 3 spearman. Doesn't this somehow seem a tiny little bit off course?????
And then the standard deviation shrinks"Forcing random numbers to stay within, say, one standard deviation is the only thing out of line here. You can't."
There are your words, right? Well, you can. You say you're a developer. Ok, I AM a professional developer, and i can tell you that coding a mechanism which forbids a sequence of random numbers to go outside a predefined standard deviation is a simple task even for an average coder. All you need is a math library (which every language has) and a few minutes of spare time.
0,64% ...mmm... (100-0,64)^(100 civ players)=52,6% chance of it not happening to someone.According to Thunderfall's combat calculator, the spearman has a 0.186 probability to win (or 18.6%). Since i had 3 consecutive defeats, the probability is 0.186^3=0.0064 (0,64%). Again, this is too much random for me.
Found your problem, Crazy high health is going to make EVERYTHING take ridiculous amounts of units and time. Bombers only do a maximum of 3 damage per turn. AFAIK ICBM's have limits on this too. You seem to want to take all variablity out of the game, which would lead to mechanical play and zero chances of come from behind wins. I personnally would rather there be variation in my games. If you know how a game is going to go before it happens why waste your time playing it?veteran was 15 hp
To paraphrase;Don't feed me poop and call it a sweet sweet brownie, because I'm not biting. However some people here eat up the feces like its some sort of prize, then try to convince others that the poo is in fact a brownie. Gee thanks... youz ah winnah!