I'm worried that with the world congress they're introducing, they'll just add more fluff around diplomacy instead of actually adressing current issues.
I'm worried that with the world congress they're introducing, they'll just add more fluff around diplomacy instead of actually adressing current issues.
Could be, but they could also tackle the issue of runaways being unstoppable once they pass a certain threshold and change one of the all time weak point of the franchise.
The tourism thing kind of scares me too, but if successful it could make going cultural exciting and also make post industrial era more interesting, two of the other weak points.
So yeah, they are being extremely ambitious and this is quite risky, but at least they deal with all the right issues here (except tactical AI).
There's anotehr problem that concerns me: the AI simply won't care about the benefits it receives via peaceful relations. Right now, the AI doesn't care about my research agreement or luxury trades. It'll declare war because it wants to expand, it coverts my land, and it thinks it can take me.
There's anotehr problem that concerns me: the AI simply won't care about the benefits it receives via peaceful relations. Right now, the AI doesn't care about my research agreement or luxury trades. It'll declare war because it wants to expand, it coverts my land, and it thinks it can take me.
Could be, but they could also tackle the issue of runaways being unstoppable once they pass a certain threshold and change one of the all time weak point of the franchise.
The tourism thing kind of scares me too, but if successful it could make going cultural exciting and also make post industrial era more interesting, two of the other weak points.
So yeah, they are being extremely ambitious and this is quite risky, but at least they deal with all the right issues here (except tactical AI).
I think tourism might not be culture-focused enough, too, though I also welcome the change. I like to play tall because I don't like all the disorder and underdeveloped cities involved in wide/ICS strategies, though I really don't like the late game where things literally get intensely boring.
The biggest possible problem I see is the WC. Right now, the AIs don't gang up on the runaway because each AI civ things in terms of "me vs. the giant" rather than "we vs. the giant". If that remains the case after BNW, the WC will just be a clusterF that meets and votes on things, but the runaways just flout it and the AIs don't have the wits to join forces against the runaway and enforce the WC resolutions. So the runaway keeps doing its thing and all the AIs are mad at it, but don't do anything. That's pretty much how it is now. The only difference is that you will hold votes to find out what the AI is mad about.
If you can't flout the WC resolutions, it might punish you just because you are winning. If you've never been to war in the whole game and you hold all the Cotton, the AI might just make it illegal to trade Cotton just because you're winning, not because you're a ruthless warmonger or something like that.
My biggest worry is about the game's increased focus on diplomacy. The Civ V AI is hyper-aggressive and, if left unchanged, will almost certainly ruin all the new mechanics being put into the game. I shudder to think that my economy will have to rely on negotiation with AI that a) do not understand long term strategy (as noted already in this thread) b) tend to hate you for no reason other than that you exist and c) declare war without regard to strategic concerns such as military placement and the fact that the player has already beaten them in several other wars. The world congress really just seems like a way to screw the player over. What are the chances that the other civs won't gang up on the human and some AI such as Greece won't buy off all the city states and pass a bunch of resolutions to mess up the human's game? I would be okay with that, and would just forgo the world congress entirely (i.e., do whatever regardless of what they say), but it seems like doing so would be shooting myself in the foot given the new reliance on trade, trade with an AI that regards trade offers with disdain most of the time. I like the world congress in theory, but I have extreme reservations about it in practice. Also, increasing price of unit maintenance? Seriously? The AI already relies on sheer numbers as its main military tactic. An increase in maintenance costs will most likely disadvantage the player even further. I guess now the AI will have 4x as many units as I do instead of only 2x as many.
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