Bamspeedy
CheeseBob
Preturn: Optimize cities.
Washington - Maxed out at size 12, so moved citizen from grassland to silk jungle tile. (We don't need the extra food, and huge commerce bonus!)
Also, changed production from courthouse to marketplace, having the marketplace is more beneficial in the capital then regaining the 2 lost gold.
New York - Maxed at size 6. Move citizen from plain to mined hill, adding 2 shields, 1 gold. Sun Tzu's now takes 31 turns, rather than 36.
Would have been nice to rush buy an aquaduct prior to building this wonder.
Boston - Moved citizen from unimproved grassland to mined grassland, resulting in 3 more gold.
Atlanta - Maxed at size 6, moved citizen from plain to hill to generate 2 more shields.
Fallston - changed production from walls to worker to help clear all this jungle.
Die England - Changed production to Library. Need more cultural push on nearby cities. This would be a good location for Forbidden Palace but I can't imagine waiting 175 turns to manually build it. Maybe if we get a great Leader (not on my turn).
Now, the weak mortals that exist on this planet will have to pay to survive! Time for the AI to pay tribute for once.
Aztecs give us contact with Persia and world map in exhange for 10 gold.
Germany gives us 11 gold and world map.
Zulu gives us 15 gold, world map and the city of Ngome!!!
Rename Ngome to Fort Bamspeedy. This will hopefully be a future military base.
Fort Bamspeedy begins construction of spearman.
We now have a city on the Roman continent.
Iroquios gives us 9 gold and world map.
England gives us 20 gold and world map.
Rome gives us 4 gold and world map.
Persia refuses peace offer, so must surrender our world map to prevent war.
Establish Embassy in Persia - 1 turn left for them to complete Oracle.
Sold ROP to:
Aztecs for 81 gold.
England for 5 gold.
Zululand for 16 gold.
Noboby else had anything to offer, Persia has larger territory, so they won't pay for a ROP.
Went on back through the AI's selling off our most updated world map, netting 8 gold.
Rush built Library in Die England. We need more culture pressure on England's cities.
Upgrade warrior in Philadelphia.
1305 A.D.
We learn Physics, begin on Metallurgy (9 turns).
Die England finishes Library, starts on worker.
Persia finishes Oracle.
Workers prepare to clear jungle near Fallston.
1310 A.D.
Chicago completes Temple, starts on worker.
1315 A.D.
Worker completes road between Diamond city and Baltimore, goes to clear forest.
Rush Buy granary in Jungle town.
1320 A.D.
Boston completes courthouse. Starts on Knight (we can upgrade knights later to cavalry).
Jungle town completes granary, starts on worker.
1325 A.D.
Jungle Town completes worker, starts on walls.
San Francisco completes temple, starts on granary.
1330 A.D.
Disease strikes Washington. Oh well, we only lost the entertainer.
Diamond city completes courthouse, starts on Knight. WLTP day celebrated in a couple cities. Die England and Chicago have their borders
expanded!
Workers clear some jungle and build mine near fallston.
1335 A.D. Chicago finishes worker, starts on courthouse.
Forest cleared near Diamond city, will irrigate, thus allowing one more citizen, that will work the mountains.
1340 A.D. zzzzzzzzz......
1345 A.D. Washington completes marketplace! A nice little boom to our economy, almost doubling our net incom/turn.
Starts work on knight.
Jungle town completes worker, begins work on spearman.
San Fracisco's border expands.
Disease strikes Washington, again.
1350 A.D. Wow, uncovered a bonus grassland from clearing jungle on second try! Bonus for Fallston.
Only 1 turn away from Metallurgy, able to crank science down to 10% this turn and still get the tech next turn.
Make +102 gold this turn.
1355 A.D. Learn Metallurgy, begin on Military Tradition (11 turns). Great wall obsolete now. Die England completes worker,
begins work on Pikeman.
1360 A.D. Baltimore completes swordsmen, starts on courthouse.
Move swordsman over to Chicago.
Disease strikes Washington, again.
1365 A.D. Atlanta completes Aqueduct, starts courthouse.
Hurry production of courthouse in Philadelphia.
1370 A.D. Philadelphia completes courthouse, starts on harbor. We need harbors!
Upgrade warrior in Die England.
1375 A.D. Boston completes knight, begins another one. Fallston completes walls, starts courthouse.
Just realize, that we have no saltpepper! Change production of Chicago to settler, rush it, and get a city up north
by one of the unclaimed saltpeppers. The spot between Birmingham and Leeds looks great! We'll get the wine
and by culture we should grab the saltpepper. Save up some money so we can rush buy a temple and library
when we get a city there (rush after one turn of starting construction cuts price in half), and so we can upgrade
all the knights to cavalry. We'll also need to send some workers building a road up there. Or we could settle a second city around there that has a harbor.
1380 A.D. Diamond City builds Knight, starts on Library.
Chicago builds settler, back to building courthouse.
Miami builds Spearman, starts on temple. One knight will escort settler to new city up North, other one will
end up in Chicago.
1385 A.D. zzzzzzz.....
1390 A.D. New York's culture borders expand.
Shaka offers to exchange territory maps, we counter with trading world maps and giving them 10 gold.
1395 A.D. Ceaser offers to trade world maps. We counter by making him pay an additional 5 gold in exchange for our superior maps.
Washington completes Knight, starts on Library. Jungle town's borders expand.
Brighton Flips to us!! Promptly rename it Bamspeedyville. We get a free pikeman from the flip. Bamspeedyville
begins work on walls.
Completed knight heads to San Francisco, we only have a single warrior there.
1400 A.D.
Fort Bamspeedy finishes construction of Spearman, begins construction of worker.
Seattle finishes Temple, starts on courthouse.
BAD NEWS
London finishes Sun Tzu's Art of War!! They beat us by 11 turns. We really should have rushed that
aqueduct in New York, before.
Switched production in New York to Leonardo's (11 turns). We could get Copernicus's Observatory, but would waste 52 shields.
Next President must decide if we want the science output or the cheap upgrades.
Baltimore is not growing, but after the plain is irrigated, decide if you want to keep working the mountain and limit
growth, or work the plain to allow growth, but lose the shields and gold from the gem mountain.
Peace treaties and ROP should be expiring on this turn. So next president can decide to renew them or not. Might need to keep ROP with Aztecs, so the settler/knight duo will make it to the saltpepper.
Washington - Maxed out at size 12, so moved citizen from grassland to silk jungle tile. (We don't need the extra food, and huge commerce bonus!)
Also, changed production from courthouse to marketplace, having the marketplace is more beneficial in the capital then regaining the 2 lost gold.
New York - Maxed at size 6. Move citizen from plain to mined hill, adding 2 shields, 1 gold. Sun Tzu's now takes 31 turns, rather than 36.
Would have been nice to rush buy an aquaduct prior to building this wonder.
Boston - Moved citizen from unimproved grassland to mined grassland, resulting in 3 more gold.
Atlanta - Maxed at size 6, moved citizen from plain to hill to generate 2 more shields.
Fallston - changed production from walls to worker to help clear all this jungle.
Die England - Changed production to Library. Need more cultural push on nearby cities. This would be a good location for Forbidden Palace but I can't imagine waiting 175 turns to manually build it. Maybe if we get a great Leader (not on my turn).
Now, the weak mortals that exist on this planet will have to pay to survive! Time for the AI to pay tribute for once.
Aztecs give us contact with Persia and world map in exhange for 10 gold.
Germany gives us 11 gold and world map.
Zulu gives us 15 gold, world map and the city of Ngome!!!
Rename Ngome to Fort Bamspeedy. This will hopefully be a future military base.
Fort Bamspeedy begins construction of spearman.
We now have a city on the Roman continent.
Iroquios gives us 9 gold and world map.
England gives us 20 gold and world map.
Rome gives us 4 gold and world map.
Persia refuses peace offer, so must surrender our world map to prevent war.
Establish Embassy in Persia - 1 turn left for them to complete Oracle.
Sold ROP to:
Aztecs for 81 gold.
England for 5 gold.
Zululand for 16 gold.
Noboby else had anything to offer, Persia has larger territory, so they won't pay for a ROP.
Went on back through the AI's selling off our most updated world map, netting 8 gold.
Rush built Library in Die England. We need more culture pressure on England's cities.
Upgrade warrior in Philadelphia.
1305 A.D.
We learn Physics, begin on Metallurgy (9 turns).
Die England finishes Library, starts on worker.
Persia finishes Oracle.
Workers prepare to clear jungle near Fallston.
1310 A.D.
Chicago completes Temple, starts on worker.
1315 A.D.
Worker completes road between Diamond city and Baltimore, goes to clear forest.
Rush Buy granary in Jungle town.
1320 A.D.
Boston completes courthouse. Starts on Knight (we can upgrade knights later to cavalry).
Jungle town completes granary, starts on worker.
1325 A.D.
Jungle Town completes worker, starts on walls.
San Francisco completes temple, starts on granary.
1330 A.D.
Disease strikes Washington. Oh well, we only lost the entertainer.
Diamond city completes courthouse, starts on Knight. WLTP day celebrated in a couple cities. Die England and Chicago have their borders
expanded!
Workers clear some jungle and build mine near fallston.
1335 A.D. Chicago finishes worker, starts on courthouse.
Forest cleared near Diamond city, will irrigate, thus allowing one more citizen, that will work the mountains.
1340 A.D. zzzzzzzzz......
1345 A.D. Washington completes marketplace! A nice little boom to our economy, almost doubling our net incom/turn.
Starts work on knight.
Jungle town completes worker, begins work on spearman.
San Fracisco's border expands.
Disease strikes Washington, again.
1350 A.D. Wow, uncovered a bonus grassland from clearing jungle on second try! Bonus for Fallston.
Only 1 turn away from Metallurgy, able to crank science down to 10% this turn and still get the tech next turn.
Make +102 gold this turn.
1355 A.D. Learn Metallurgy, begin on Military Tradition (11 turns). Great wall obsolete now. Die England completes worker,
begins work on Pikeman.
1360 A.D. Baltimore completes swordsmen, starts on courthouse.
Move swordsman over to Chicago.
Disease strikes Washington, again.
1365 A.D. Atlanta completes Aqueduct, starts courthouse.
Hurry production of courthouse in Philadelphia.
1370 A.D. Philadelphia completes courthouse, starts on harbor. We need harbors!
Upgrade warrior in Die England.
1375 A.D. Boston completes knight, begins another one. Fallston completes walls, starts courthouse.
Just realize, that we have no saltpepper! Change production of Chicago to settler, rush it, and get a city up north
by one of the unclaimed saltpeppers. The spot between Birmingham and Leeds looks great! We'll get the wine
and by culture we should grab the saltpepper. Save up some money so we can rush buy a temple and library
when we get a city there (rush after one turn of starting construction cuts price in half), and so we can upgrade
all the knights to cavalry. We'll also need to send some workers building a road up there. Or we could settle a second city around there that has a harbor.
1380 A.D. Diamond City builds Knight, starts on Library.
Chicago builds settler, back to building courthouse.
Miami builds Spearman, starts on temple. One knight will escort settler to new city up North, other one will
end up in Chicago.
1385 A.D. zzzzzzz.....
1390 A.D. New York's culture borders expand.
Shaka offers to exchange territory maps, we counter with trading world maps and giving them 10 gold.
1395 A.D. Ceaser offers to trade world maps. We counter by making him pay an additional 5 gold in exchange for our superior maps.
Washington completes Knight, starts on Library. Jungle town's borders expand.
Brighton Flips to us!! Promptly rename it Bamspeedyville. We get a free pikeman from the flip. Bamspeedyville
begins work on walls.
Completed knight heads to San Francisco, we only have a single warrior there.
1400 A.D.
Fort Bamspeedy finishes construction of Spearman, begins construction of worker.
Seattle finishes Temple, starts on courthouse.
BAD NEWS
London finishes Sun Tzu's Art of War!! They beat us by 11 turns. We really should have rushed that
aqueduct in New York, before.
Switched production in New York to Leonardo's (11 turns). We could get Copernicus's Observatory, but would waste 52 shields.
Next President must decide if we want the science output or the cheap upgrades.
Baltimore is not growing, but after the plain is irrigated, decide if you want to keep working the mountain and limit
growth, or work the plain to allow growth, but lose the shields and gold from the gem mountain.
Peace treaties and ROP should be expiring on this turn. So next president can decide to renew them or not. Might need to keep ROP with Aztecs, so the settler/knight duo will make it to the saltpepper.