It's 1860, and my troops are sweeping away the garbage on my home continent.
I've been conquering cities on the west continent instead of destroying them, in direct violation of standard Ottoman policy--but then, I rule the Ottomans, and I'm the one who makes the policies in the first place, so this is only a big deal for my executives who end up having to do all the paperwork.
The last few Roman cities on the continent were only defended by one or two Roman MI's each, and the landscape around them was almost completely undeveloped, likely the result of rampant pillaging as Rome, Carthage, Persia, and Babylon fought over the area. Once the housekeeping is done, my half of the world map looks MUCH nicer. Oh--uhh....it hasn't been cleaned up yet. What I mean is, it's now orange.
The scorecards are also becoming more and more orange:
With the western half of the planet solidly under my control, there's only one thing left to do. And with the help of my nice big airfield farm, my troops can start doing it at a rate of up to 18 per turn. I've been dilly-dallying enough. It's time to quit being a chicken and win this thing, casualties be damned.
The task isn't going to be very difficult, either--because the eastern continent is in a thoroughly sorry state.
Everything that's of any value to anybody has been hit by a nuclear bomb. The Roman territory in the north is so far from their capital city that it's probably all one-shield production cities, so I haven't used nukes on those.
During the conquest of my home continent, Suicidograd built a couple more workers to start cleaning up the radioactive mess around the city and getting some roads rebuilt. Somebody explain to me why workers can't be airlifted in PTW???
My battle plan for the east continent is to first take the Roman peninsula west of Suicidograd. This should get rid of some Roman ships that have been screwing around off my coasts. Within a couple of turns I've airlifted three nice big stacks of tanks and MI's into the area, six or seven tanks per stack, and they fan out in three directions:
Thebes is where most of the action occurs first; the city puts up a pretty good fight, but falls quickly. This city has Magellan's Voyage in it--can't raze this one! My units elsewhere are mostly pillaging and taking potshots at stray enemy units. Rome and Carthage are reduced to counterattacking with MI's, Industrial Age tanks, and guerillas, and they take heavy losses attacking my more modern hardware. My vast military-industrial complex is replacing my losses as fast as I'm taking them.
A couple turns after Thebes falls, Byblos and Hieraconpolis are destroyed. Thebes was a special case; that city got off easy. No mercy will be given anywhere else. Well, unless I find another really nice wonder.

Next turn, my troops in the south reach Elephantine, and find it defended by an Industrial Age infantry. A conscript, at that. The city falls the minute my tanks can get at it. Two turns later, just to the south, Rusicade is destroyed.
Twice during this time, in the in-between-turns processing, I hear the ominous thunder of Roman nuclear missile engines coming my way. The result both times is:
Whew!
I only get a split-second to see the target areas before the game cuts to the result screen, but it looks like Yozgat is the target each time. It must be the aluminum; Rome wants to disconnect it, and since there's a city nearby, Rome might as well hit that. Well, my SDI system has better aim than the Romans do.
Five enemy cities checked off on my list of Things To Destroy. Lots more to go. Be warned, things are gonna get real ugly from here on in. Not for me, of course.