My First Diety Game

What, so they had a mutual protection pact with each other then declared war a few turns later? :crazyeye: :lol:
 
I've said this a million times: delayed again, finally got back to the game.

Errrr.....said that a million and one times. :D


1836 AD: My forces conquer the Persian city of Samaria, and are on the doorstep of Susa. I destroy some loose Carthaginian units in the area. I successfully pillage Carthage's one source of uranium. I and the Romans now control all sources of uranium, and with Carthage at war against Rome, that means no more nukes for Carthage.

NO NUKES LAND ON SMACKOGRAD THIS TURN. YAAAAAAY!!! [party]

A Roman transport sneaks past my navy and lands troops next to my capital city. Yawn. Blink and you won't see them disappear.

1838 AD: You blinked.

The battleship and transport that dropped that invasion are sunk. My ships engage two more battleships just south of Point Blanke--both Roman battleships are sunk, but they take the mighty Ottoman warship Plunderer with them. I build 2 tactical nukes and 2 ICBM's this turn. The ICBM's are dropped on Utica and Byzantium.

I capture the Persian city of Susa. My suicide tanks on the east continent, having pillaged the uranium, start moving south and pillaging at random. Nobody has been attacking them. Guess the Romans and Carties are too busy slapping each other around.

I start my SAM Missile Battery builds, and settle on Locograd as the site for building SDI. I need six more turns to finish the research.

With my offensive on the eastern continent pretty thoroughly discombobulated, I focus on my home continent. Two Persian city conquests later, the diplomacy screen is down to a nice simple triangle:

Image135_PersiansDead.JPG


....with me at the top where I belong. :king:

Well fought, Xerxes. You had it rough all game, and you were still right up at the front of the pack.

My spies report that the armored batallions of Rome and Carthage have all but collapsed. Rome has only 9 divisions of MA's left--and Carthage's tanks are Industrial Age models. Carthage has 75 MI's left, and Rome has more than a hundred. The nukes have stopped falling on my cities, Goobergrad just finished the SDI network, and the offensive to take the rest of the western continent proceeds apace.

Suicidograd in the east somehow lost its Airport (the airport survived the nuclear attack on the city--neares I can figure is that enemy artillery hit the city without my seeing it). The city is in ruins, so building a new airport in the city isn't an option. However, building a worker is.

I build a worker, and have him set up a new airfield in the hills just to the west of the city. Not as easily defensible, but the computer is no longer in a position to mount as serious an offense. Hopefully this will allow me to start getting tanks over to the eastern continent.

It's now 1860 AD.
 
You dink. They arnen't civs he hasn't met, there just the defeated civs. Great story!!!! :goodjob:
 
The whole map seen:

"Sir, we've, uh, discovered, uh, five new civilizations full of...seapeople."

"WTH!?"
 
Naah, that was just a blip. REAL stupidity was when I left that path to an undefended city smack in the middle of my empire, and a lone Persian tank took the railroads across half the continent and snagged it. :)
 
Yeah. :lol:

Good to see the AI are crumbling to pieces. It should be all downhill from now on. :D :)
 
Naah, that was just a blip. REAL stupidity was when I left that path to an undefended city smack in the middle of my empire, and a lone Persian tank took the railroads across half the continent and snagged it.

You mean the one that took Edrine because of a tiny little hole? :p
 
It's 1860, and my troops are sweeping away the garbage on my home continent.

I've been conquering cities on the west continent instead of destroying them, in direct violation of standard Ottoman policy--but then, I rule the Ottomans, and I'm the one who makes the policies in the first place, so this is only a big deal for my executives who end up having to do all the paperwork.

The last few Roman cities on the continent were only defended by one or two Roman MI's each, and the landscape around them was almost completely undeveloped, likely the result of rampant pillaging as Rome, Carthage, Persia, and Babylon fought over the area. Once the housekeeping is done, my half of the world map looks MUCH nicer. Oh--uhh....it hasn't been cleaned up yet. What I mean is, it's now orange. :D

Image170_WorldMap1872.JPG



The scorecards are also becoming more and more orange:

Image171_Score.JPG
Image172_Power.JPG
Image173_Culture.JPG



With the western half of the planet solidly under my control, there's only one thing left to do. And with the help of my nice big airfield farm, my troops can start doing it at a rate of up to 18 per turn. I've been dilly-dallying enough. It's time to quit being a chicken and win this thing, casualties be damned.

The task isn't going to be very difficult, either--because the eastern continent is in a thoroughly sorry state.

Image174_EastWasteland.JPG


Everything that's of any value to anybody has been hit by a nuclear bomb. The Roman territory in the north is so far from their capital city that it's probably all one-shield production cities, so I haven't used nukes on those.

During the conquest of my home continent, Suicidograd built a couple more workers to start cleaning up the radioactive mess around the city and getting some roads rebuilt. Somebody explain to me why workers can't be airlifted in PTW??? :mad:

My battle plan for the east continent is to first take the Roman peninsula west of Suicidograd. This should get rid of some Roman ships that have been screwing around off my coasts. Within a couple of turns I've airlifted three nice big stacks of tanks and MI's into the area, six or seven tanks per stack, and they fan out in three directions:

Image175_NorthwestBattlePlan.JPG



Thebes is where most of the action occurs first; the city puts up a pretty good fight, but falls quickly. This city has Magellan's Voyage in it--can't raze this one! My units elsewhere are mostly pillaging and taking potshots at stray enemy units. Rome and Carthage are reduced to counterattacking with MI's, Industrial Age tanks, and guerillas, and they take heavy losses attacking my more modern hardware. My vast military-industrial complex is replacing my losses as fast as I'm taking them.

A couple turns after Thebes falls, Byblos and Hieraconpolis are destroyed. Thebes was a special case; that city got off easy. No mercy will be given anywhere else. Well, unless I find another really nice wonder. :) Next turn, my troops in the south reach Elephantine, and find it defended by an Industrial Age infantry. A conscript, at that. The city falls the minute my tanks can get at it. Two turns later, just to the south, Rusicade is destroyed.

Twice during this time, in the in-between-turns processing, I hear the ominous thunder of Roman nuclear missile engines coming my way. The result both times is:

Image176_NoNukes.JPG



Whew!

I only get a split-second to see the target areas before the game cuts to the result screen, but it looks like Yozgat is the target each time. It must be the aluminum; Rome wants to disconnect it, and since there's a city nearby, Rome might as well hit that. Well, my SDI system has better aim than the Romans do.

Five enemy cities checked off on my list of Things To Destroy. Lots more to go. Be warned, things are gonna get real ugly from here on in. Not for me, of course.
 
My troops attack Heliopolis. During the exchange:

Image180_OhPlease.JPG


Yay! Haven't gotten one of these in a while! This guy will be handy for creating an Army in the battle area. For some reason, the option to turn him into an Army isn't available yet. Maybe I need to be in a city to do that. So my new hero heads for Thebes.

The unit that spawned the hero causes a problem right away. Note how the text spills over.

Image181_TextSpillover.JPG


One of my subs totes a nuke into the area and starts looking for something to shoot it at:

Image182_LaunchMe.JPG



Meanwhile, a newly-completed ICBM at Locograd gives the ready signal. There's not much worth hitting, but I notice that Pompeii is tucked in right next to Rome--and I seem to have completely glossed over it.

Image182b_Pompeii.JPG



That oversight is rectified, and Pompeii gets pretty much the same fate the real-life Pompeii did--only much faster, much MUCH hotter, and almost infinitely more likely to kill you when it hits you.... :)

Avaris is destroyed, and that peninsula in the northwest corner of the continent is liberated:

Image183_WestLiberated.JPG


Well, okay, not so much liberated as completely bulldozed.....

Time to work my way around. Giza gets it next:

Image184_North.JPG


The destruction of Giza and the change in territory borders would allow me to immediately hit Lisht, further north--except I only have two tanks that can. Not enough. Stacks of four or five have been needed to be sure of taking most of these cities.

Edit: Oh, something I forgot. See that damaged Roman MI in the lower left corner of the last picture? Last turn, the city I destroyed just east of that spot produced three slave workers for me; they were building a road where the Roman MI is now. I had a fortified MI of my own guarding the workers. Roman MI comes along, attacks, and beats the odds!!! :mad:

Then the bastard immediately disbands all three workers. I tell ya, the AI is an absolute maniac about workers.....
 
My next pile of airlifted troops moves east from Suicidograd, positioning to get rid of a city that has been a thorn in my side ever since I set foot on this continent:

Image185_Alexandria.JPG


Big city, heavily-defended, impossible to crack all game. Then I ask myself why I should worry. Got a headache? Nupe it.

Image185b_Nuke.JPG


My first use of nuplear weapons, I guess..... :crazyeye:

Image185c_AlexandriaNuked.JPG


Now, that's more like it. One tank destroys the city. Next please!
 
Okay, lemme get something across here.

When the Undertaker is slamming some shorter guy around the ring and off the ropes--somebody who really belongs in a lower weight class--do we care???

No.

We watch just for the joy of seeing the Dead Man beat the crap outta somebody and piledrive him so hard his head punches a hole through the mat. :)

Now that that's outta the way--if it's suspense you want, I guess I'm just going to have to start up another Diety game after this one, aren't I?? I do happen to have this nice 4000BC game save from another thread where somebody challenged CFC to roll up some always-war-OCC diety games and see who could survive the longest. Though I've already seen a little ways ahead and know the basic layout, it was a fun layout, and I'm tempted to thread that one up after this game is done.
 
Hey, everyone. New to the site. This is my first post...

Basketcase, great series. Definitely post the next one. And I am never bored by someone beating the crap out of the computer. :)
 
Welcome aboard, Toshi.

My next thread might not be as fun--eventually I'm gonna run out of ideas for jokes and gags. :)
 
1892 AD.

Upcoming on my list of things to do: amphibious invasion of Sulcis Island, in the ocean south of my homeland.

SulcisInvasion.JPG


I've loaded my transport with an MI, two tanks, and two marine divisions. Note the computer's mistake: failing to put a fortified unit on the radar tower. Usually the computer is very smart about fortifying its towers.

I discover that standard combat units can't unload onto that mountain with the radar tower, even though the tile doesn't actually have any units in it. A Marine unit is needed to do that. I just learned something new. :)

A Carthaginian destroyer and transport near Sulcis are sunk by my border patrol ships. Checking with the military advisor afterwards reveals that no units were aboard the transport. Nuts.

Next thing to do: another attempt on the capital city of Carthage. And Leptis Magna as well, since I'm in the area.

CarthageAttempt2.JPG


Both cities get smacked with a nuke. Both cities are reduced to a single, wounded defender. Carthage still destroys one of my tanks, but in the end....

Internet.JPG


Aww, NUTS. I love the Internet. I wanna keep this one. But at the same time, I really, REALLY want to burn Hammurabi's capital city to the ground.

:confused:

Oh well, can't have everything. I get out the marshmallows and enjoy the fire. Let history show that I destroyed the Internet..... :eek:

Leptis Magna falls next. The Manhattan Project was located there, but it ceases to exist as I continue my wanton plundering of the world's cultural treasures.

Moving to the northeast corner of the continent:

Northeast.JPG


My three tank divisions hit Pi Ramesses first. All are destroyed, but the city is reduced to a single defender. The Army is then brought up to finish the job, and the city is destroyed.

In the northwest, I move up more tanks in preparation for my attack on Lisht. I don't want to attack this turn, but a wrong keypress causes one of my tanks to attack and get itself killed. Oops. :rolleyes:

According to my military advisor, the Carthaginians are rapidly running out of MI's. White dots are disappearing off the map with increasing speed. My inevitable victory draws closer.....

Further updates to follow.
 
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