My First Diety Game

In 1902, the last Roman cities in the north are wiped out. The only blemish is a Carthaginian city on the island to the west of Suicidograd; I'm preparing a mixed force of Marines and MA's at Thebes to take care of that.

The battleship Avenger engages and sinks the last of the Roman battleships way down south near Pompeii. Next turn the Avenger gets attacked and red-lined by two bombers, and runs for the open sea. She makes it safely to port in Baghdad a few turns later. I have five nuclear-armed subs, three battleships, two destroyers, and a carrier operating in Roman waters.

A mis-click while moving my subs bumps one of them against the shore, and brings up a window asking if I wish to unload the nuke from the sub--into enemy territory. Curious, I save the game and then go ahead and unload the nuke to see what happens. Nothing special. The nuke moves onto the shore, and doesn't get destroyed or anything. Seems the game treats them just like normal artillery or cruise missiles.

I make another attack on the isle of Sulcis, with more tanks and some artillery--and notice that Sulcis became the new capital after Carthage got sacked. Awful far to move the capital. No matter. Sulcis is destroyed.

In the east, I send a worker up north to where Lisht was, and have him build a colony on the diamonds there. The airfield near Suicidograd doesn't count as a trade link, so Thebes starts building a harbor to provide diamonds to the motherland. The lack of a trade link also forced me to find and hook up some coal and iron on the east continent so I can build railroads for my troops.

Now--who can tell me what's wrong with this picture:

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Well, okay, maybe Carthage ran out of steel.....

Next turn, I get another surprise. A tribe of BARBARIANS pops up and wipes out the colony I built on the diamonds!

Image201_Barbs.JPG


It gets better. I search around, and their camp is nowhere nearby. Turns out it's half a dozen tiles to the southwest, and I realize the barbs must have used the rails. Who taught Stone Age barbarians how to use railroads????? I tell ya, things are getting really wierd here.....

More frustration later in the turn. One of my tanks, deep in enemy territory, spawns a leader. So there he is, stuck half a dozen tiles in, guarded only by one heavily damaged tank, with no way to get him out.

Then, a little later:

Image202_PeaceTreaty.JPG


Nuts.

Oh well. Speed bumps on the road.


1906 AD​

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The last Roman cities are swept from the map, first in the west, then in the east:

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Before being wiped out, the Carthaginians are subjected to one last, completely gratuitous insult. :D

Image212_FinalWar1920InsultToInjury.JPG



The final nuke of the game leaves the city with nothing but a single jet plane. And with that, it's all over.

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WhoDaOttoman.JPG
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Back in a sec for the post-game. Gotta go grab a beer! :beer:
 
Geez, you guys, gimme a break! It's been all of 12 hours since I finished the game. I'm still drunk, too..... :D

Other thing is, I don't have C3C installed. Kinda hard to play Sid level that way. :)
 
Okay, post-game time. To begin, I need to get the bragging part over with:

The scorecards.....

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Image217b_Power.JPG
Image217c_Culture.JPG


The Presidential Mansion.....

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.....and something entirely new:

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This game is the first time I topped out on the scale! :cool: (too many regent games)


Personal notes: this game was a LOT of fun. Nice layout (except maybe for the Arabs), long run where most of the civs got well-established. Doing live updates while the game was running added some extra adrenaline, because my reputation was on the line. :) Well, that, and I enjoyed making the joke panes and just generally being a clown. :crazyeye:

I feel like I got a fair number of lucky breaks this game. Remember that train of Arab warriors right at the start? I would have been out instantly (and this thread would have been SHORT and EMBARRASSING) if that had landed on me. Even bigger was the horses under Baghdad. Without that lucky break, getting Sipahis would have been next door to impossible; by that point in the game, medieval infantries (the only other strong offense I had access to) were already becoming useless. I would have had to take Zimbabwe in order to get horses, and that would have been brutally difficult with medieval infantry.

The airport rape on the east continent was the game-winner. I got hooked on that trick in a previous game, and I'm still hooked. :)

Communism is great. That is, INSIDE the game. Communism sucks in the real world (you can tell I've got some bias there!), but Communism worked really well for me this game. The trick to Communism is to stop ignoring your fringe cities, and start building them out BEFORE you actually get the sickle and hammer research done. That last part I didn't really do, but once I was built-out, I was set for life--producing big, and also nuclear-proof. Getting my capital nuked was no longer a worry because I had fifteen other cities producing just as well (actually better--in the endgame, my capital was only doing 40 shields).


Stuff I did wrong and got away with:

#1: Temples. Conventional wisdom is, don't build these at Diety level.

#2: Wonder addiction. That first leader might have been better-used for building an army and beating down the Zulus sooner.

#3: Something seriously buggy about nuclear war. The AI just plain did World War III completely wrong. I can see the AI using nukes to disconnect my aluminum, but one warhead will do that. Hitting Smackograd six times in a row was completely stupid. Nuking Suicidograd while my two-thirds of my offensive force was in it is about the only nuclear move the computer did right.

#4: Ran short on air and sea power in the late game. I've always had a problem with skimping on military in order to get one more library or marketplace or whatever built first. This time around, I made it a point to stop that, and get big military out early. But in the endgame, I only had enough air defense to cover one or two essential points. I did have a fairly strong navy about the start of the Modern Age, but that evaporated quickly.
 
The big thing I did NOT get away with:

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I'm still smarting from that one! :mad:


All righty. Hope y'all enjoyed the thread. Thank you for coming. :)

Got a couple of ideas for my next game. Maybe that Roman diety start I've got on my hard drive. Only problem with that is, I've already seen much of the map. Another idea that just occurred to me is a diety game modded up for a tiny map with 16 civs on it.....played one of those at Regent level a while back, and that was ROWDY!
 
Aw the computer lost! Too bad! :lol:

Congrats, Basketcase. Looking forward to the next one. I would be curious to see how that Roman game would play out.... :cool:
 
Loved the screenshot cartoons.

Mighty good job.

Mother Nature might disagree though.
 
Good job! You have done quite well, considering it's your first Diety game. Now let's see how you handle Deity level :lol: I'm temped to load your 4000BC save and see if it could be won in the middle ages... but time is never enough, we'll see.

About your remarks:

#1: temples are not that bad. In the uncorrupted cities, the +1 content pop often turns into +2 gold and +some shields. In distant cities, they let your city reach rank 2 and often be safe from foreign cultural pressure. And overall they produce some culture points useful to lower the flip risk.

#2: certain wonders may be quite useful. Sistine is worth rushing, if you intend building some cathedral they will provide 6 content people, more than enough to offset the manteinance. Hanging Gardens and Bach's are useful too: more content citizens everywhere. The Great Library is certainly worth rushing, since it allow to play the zero research gambit for a long time, without spending a cent on techs. And having a leader to rush the Forbidden Palace at the right time is a great advantage. In a few words, it's not said. It depend on the specific case you're on. Of course a pair of armies are not a bad thing.

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@madviking: i could be wrong but... as far as i know, PTW Deity and C3C Deity should be the same difficulty, with Demigod being an intermediate level between Emperor and Deity.
 
Yeah, but it's done because the score multiplier is the same 6x for C3C Demigod and PTW Deity. In C3C the multiplier for Deity is 7x, but from what i've heard long, long ago the difficulty is the same. Of course i cannot swear on it, since it's something i read over a year ago, but you could check easily in the editor (i cannot - no C3C for me).
 
BasketCase,

I normally lurk around these threads but when something consistently makes you laugh out loud I feel compelled to respond.

Good game and great job with the humor.

can't wait for your next one....
 
Diety Game #2 is up. That Rome game I've got saved up can wait a bit. Gonna try a Crowded House game first: I made a modded scenario that allows 16 starting civs on a Tiny map.

Here's the link:Crowded House Game #1

The game hasn't actually started yet....I ran into a bit of a problem. You'll see it when you check out the new thread. :)
 
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