Okay, right now I'm seriously hating the real world for interfering with what's really important (i.e. Off Topic, Draw Your Own Story, and this thread, all of which have been delayed repeatedly).
Back to the action. Hopefully for real this time!
When last I left three weeks ago, I'd just nuked half the Roman navy with a tactical warhead near Point Blanke. I spend the rest of my turn hitting enemy targets in the open near Suicidograd. Defensive war seems to have been working a lot better than offensive. Before ending my turn, I turn up the luxury slider to try and fix the massive civil disorder problem I ran into.
Computer's turn. I get hit with another Roman ICBM. Guess what the target was. (Starts with an S). Yep. Smackograd AGAIN. Rome and Carthage send several more tanks to attack Suicidograd, and the results are the same again: several of my MI's take damage, none die, and the barracks will heal all of them up for battle next turn. Then the computer sends several MI's to pillage flood plain tiles around the city. Okay, that's a problem. The city will starve down to size 6 before too long.
I have a radar tower on a hill next to the city, guarded by a fortified MI; the computer has been ignoring it. It's a mountain tile with a fortified MI there. Might be the reason why.
In between turns, I learn something new: order is restored in Flipopolis--and then the city immediately builds an ICBM. Cool. Civil disorder comes before production.
My turn. Flipopolis fires its new ICBM at Hippo, southeast of Suicidograd. The city is just within reach of my tanks. One tank goes out to take a look, finds it undefended, and finishes the destruction the nuke started.
Then I learn something else: artillery units can't be airlifted! This is after I upgraded a bunch of artillery units to radar artillery, too.
I realize that Suicidograd doesn't have to starve; pillaged flood plain is still flood plain. I put the citizens back to work. Next turn, the issue will become moot anyway.
1830 AD: Next attack on Suicidograd. Carthage sends some tanks to die attacking the city, then the AI finally does something sensible--and devastating. Suicidograd gets nuked!!! The city's barracks, Civil Defense, and Airport remain intact, but it's now down to size 5 and the radar tower next to it is toast. My position has been seriously compromised. My base in enemy territory is no longer secure--and I also lost 10-15 tanks and four MI's that were in the city.
Roman attacks kill a few more of my units in that area.
1832 AD: I send three tanks from Suicidograd towards Leptis Magna, on a suicide mission to reach the uranium source two tiles away from the city and pillage it:
Every uranium source the Romans and Carthaginians have is at least two tiles away from a city, making it impossible for me to nuke their cities and their access to uranium at the same time. Which is why I didn't bother to nuke the AI's sources, if anyone's wondering. Fortunately, Carthage just has the one source. Rome has four.
I don't have much else to do this turn. I begin planning a pre-build for SDI. I need to put up five air defense batteries and find a pre-build that will finish just after Integrated Defense research finishes (in 9 turns).
Oh, hey--Cleo, get out the marshmallows! I fire Bingol's newly-completed ICBM at the Carthaginian city of Nora, south of their capital city; Nora is reasonably close to the capital, has a fairly large population, and has LOTS of nearby mountains, so it's a prime industrial center. Errrr...it WAS a prime indusrial center. It's a toaster oven now.
I sink a Carthaginian battleship and transport that tried to sneak some ground troops in near my capital city. Too bad they ended their last turn one tile short and got sunk before they could drop the troops off! I sink a couple of enemy ships south of Mecca. My workers at home get Smackograd and Urfa roaded back up, and start cleaning up the pollution from the nukes that landed on those two cities.
Computer's turn. A few more tanks attack Suicidograd. Smackograd gets NUKED AGAIN! That city has now been hit EIGHT TIMES. Or was it nine??? I've lost count at this point. The last two nukes each cost me a worker who had just reconnected the road to Smackograd and hadn't had a chance to move away. The only thing I can figure is that Smackograd is on top of an aluminum source and the computer is trying to keep it disconnected. Possibly the computer only knows about two of my sources, since I haven't traded my territory map around recently. Anyway, I intend to keep hooking Smackograd back up again no matter what. I've certainly got enough workers!
Later in the computer's turn, I get a whole new surprise:
Well, this is definitely a welcome break. As it stands now, Rome is likely to win this one, since their industrial core seems to be in better shape than that of Carthage after I dropped my entire nuclear arsenal on both countries. However, Rome is further away from getting its SDI network up, giving me some time to barbecue more of their cities.
1834 AD: I declare war on Persia. It's everybody against everybody else now. I no longer have any intention of giving anybody peace for any price. It's time to stop screwing around and win the game.