stealth_nsk
Deity
So, I had a chance to play some early game of Ara and some thoughts:
EDIT: Or, maybe, I don't need to look at the game as I look at civ game and consider it more a tycoon-type game. Probably there's some fun I just didn't find yet.
- The core of the game, resource production, looks like micromanagement hell so far. I shiver at the thought how it should look like closer to end-game
- Leaders seem to not having significant difference. I understand the idea of making them relevant at all ages, but with that I don't think they'll provide any unique experience
- UI doesn't look great. For a game with that amount of micromanagement it needs some powerful management and reporting tools
- I really like the concept of simultaneous turns with regions. It's a perfect base setup for a scifi game with star systems connected through some kind of hyperlines. For history game it's a bit of waste of map
- I've heard a lot of praises for the alive world and how everybody moves on the map, but it doesn't come out than you actually play, you just interact with icons. I prefer Civ approach, where you see the graphic as you play, you don't need to stop and zoom to look at it
EDIT: Or, maybe, I don't need to look at the game as I look at civ game and consider it more a tycoon-type game. Probably there's some fun I just didn't find yet.
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