salty mud
Deity
I was a Civ IV snob for many, many years. I tried to play Civ V but just couldn't get into it. 1UPT and global happiness, as well as the extremely limited strategies available, really put me off it. A Civilisation game where the optimal strategy is to build 4 strategies and follow the exact same development path, game after game? Pffh. Seeing the platinum edition of Civ VI on sale however, pushed me over the edge to try Civ VI. Maybe it's time for me to get with the times.
I've played about 7-8 hours now (within two days... one more turn strikes again
) and so far, I'm really enjoying the game. The biggest turns off for me in Civ VI were always districts, which seemed like an unrealistic and arbitrary concept, and the return of 1UPT. Neither seem as bad, and I actually quite enjoy the district building aspect! Some of my findings so far:
- I like the Civilisation variety. All of my time so far is as Rome, who I think give a solid bonus for players learning the game. I'll have to adapt my strategy for another civ though; hopefully automatic monuments and roads won't become a crutch for me!
- AI doesn't seem that bad so far. I was able to denounce Montezuma and take one of his cities fairly quickly, but when I went to his next city it was nicely fortified with an encampment and troops. I couldn't take it. He managed to sneak a unit or two behind my lines but this was pretty easily dealt with. I do wish however AI would be more expansive. Perhaps it's just what I've played, but AI don't seem to settle too many cities.
- Seperating science and culture techs was a great idea. It's cool to see them both develop in tandem, and actually makes me care about the culture I earn. In Civ IV I used culture for border pops and... that's it. Here, it's a constant concern.
- City planning is essential. Unlike Civ V, where you could plop a city whereever you wanted more or less, here you must bear in mind terrain and possible district settings. In my current game, I settled a city right next to Mount Etna and I am currently taking advantage of the massive food/production yields an eruption has given me. This city planning aspect, with dynamic map even playing a part, adds so much to the game.
- Expansion is back! Sitting on four cities is suicide. I can actually build an empire now without the game arbitrarily punishing me for it. I love watching my colour stretch across the map until it starts budging up against someone else's... as if that's going to stop me.
I've not reached late game yet, which is apparently where some things start to fall apart, but so far I'm happy with my purchase. How were your first impressions of Civ VI? Were you a snob like me that took the plunge and were glad you did? What are your favourite features?
I've played about 7-8 hours now (within two days... one more turn strikes again

- I like the Civilisation variety. All of my time so far is as Rome, who I think give a solid bonus for players learning the game. I'll have to adapt my strategy for another civ though; hopefully automatic monuments and roads won't become a crutch for me!
- AI doesn't seem that bad so far. I was able to denounce Montezuma and take one of his cities fairly quickly, but when I went to his next city it was nicely fortified with an encampment and troops. I couldn't take it. He managed to sneak a unit or two behind my lines but this was pretty easily dealt with. I do wish however AI would be more expansive. Perhaps it's just what I've played, but AI don't seem to settle too many cities.
- Seperating science and culture techs was a great idea. It's cool to see them both develop in tandem, and actually makes me care about the culture I earn. In Civ IV I used culture for border pops and... that's it. Here, it's a constant concern.
- City planning is essential. Unlike Civ V, where you could plop a city whereever you wanted more or less, here you must bear in mind terrain and possible district settings. In my current game, I settled a city right next to Mount Etna and I am currently taking advantage of the massive food/production yields an eruption has given me. This city planning aspect, with dynamic map even playing a part, adds so much to the game.
- Expansion is back! Sitting on four cities is suicide. I can actually build an empire now without the game arbitrarily punishing me for it. I love watching my colour stretch across the map until it starts budging up against someone else's... as if that's going to stop me.

I've not reached late game yet, which is apparently where some things start to fall apart, but so far I'm happy with my purchase. How were your first impressions of Civ VI? Were you a snob like me that took the plunge and were glad you did? What are your favourite features?