(My first SG)For newbies

Sorry guys, but I'm gonna have to drop out of this. I've got lots of coursework to do, and I can already play on regent well(so I don't need a regent training game)
It was fun while it lasted though!
 
Bye, Corporal! New roster:

Pequenino: On deck
goodsmell
choxorn: Just played- 17 days ago!
yagtag: skipped
cody: skipped
William: UP
 
Personally I think we need this change , Little Corporal is out so let's take a player that wants to play this Regent game .

@Little Corporal - I can deal with Regent too , I'm now beating the Emperor ( someties lose someties win ) , but it's still fun
 
:agree: with goodsmell. You are welcome to join if the team agrees.
 
William's 24h are up, so once again, roster:

Pequenino: On deck
goodsmell
choxorn: 18 days ago was his set posted.
yagtag: skipped
cody: skipped
William: skipped
JJJspider?: UP if in this SG
 
IF I am voted in. I picked up the save and played it. Here it is:
IF NOT Just Void the the Turns:
Sorry Still learning on how to Snap Screenies none of those.

Pre-turn
I Notice Our Empire is short workers:
Switch Wasington to Gran:
Set work to Mine BG

IBT: ZZZ

Turn 1 2550BC:
New York warrior -> Worker:
Explore

IBT:
Barbs approach Scout

Turn 2 2510BC:
Boston: Warrior -> Archer

IBT: ZZZ

Turn 3 2470BC:
Worker Fishes Mine 2nd BG

IBT: ZZZ

Turn 4 2430BC:
ZZZ

IBT: Barbs Still Following Scout

Turn 5 2390BC:
ZZZ

IBT: Barb Aproach Scouting Warrior

Turn 6 2350 BC:
New York: Worker -> Archer
Wheel in 1 Slider Down 5gpt
Worker to Road Boston
Worker to Forest to Chop for Washington:

IBT: Barb Sucides against Warrior:

Turn 7 2310BC:
Wheel comes in set to Alph in 14 @ 100%:

Meet Monty : Trade Wheel for BW and 2gp
Trade Pot, Mas for Myst

Barbs Approach Undefend Boston Switch to Warrior in 1

IBT : Get Move troops from Monty

Turn 8 2270BC:
Fort Warrior in Boston
Take out Barb Camp for 25 GP

IBT: Barb Sucide Against Boston:

Turn 9 2230BC:
Was: Gran -. Barracks with Forst Chop in 3 turns

IBT : Barb Following Scout Kill Jaug and pilliages Techn.

Turn 10 2190BC:
Scouring Warrior Kill Barb

IBT: ZZZ

Turn 11 2150BC:
Warrior Take out Barb Camp but is Redlined

IBT: ZZZ

Turn 12 2110BC:
ZZZ

IBT: ZZZ

Turn 13:
ZZZ

IBT: ZZZ

Turn 14 2030BC:
More Scout After Healed Warrior

IBT: ZZZ

Turn 15 1990BC:
Wash: Barrack - >Setter

Summary: Needs More Workers, Need to get some Growth I MM as best I could to get some Growth Faster in Wash and NY swaping the Mined BG.

 
I sure hope you're in so this game won't slow any longer. :)
 
oops, damn double post!
 
William? cody? Pequenino? yagtag? Is he in or not? I'll give you 24h to reply back here. But seriously, where are you guys?
 
I'd the things are'nt going good in these forum so I took a day or more and did'nt check few threads I've posted in . so I think the other guys had same situation , I think it happened because everybody asked to skip their turns .
 
Well, they've missed their deadline. I wonder why so many people just seem to disappear. JJJ, your in.

Roster:
Pequenino: UP
goodsmell: On deck
choxorn: for the first time in 3 weeks, not just played, Thank God!!!! :D
yagtag
cody
William
JJJ: Just Played
 
A Quick Screen of the Empire with Proposed Dot map

[/URL][/IMG]

Blue: is Nice with all the those river and PLains Tiles to work

Red: I like because it is expanding towards Monty

Yellow: Nice Bonus and the Horses. However it is on the 2nd ring

I would GO 1st Red, 2nd Blue, 3rd Yellow

With all that Jungle between us and Monty. Horses aren't going to make much difference.
 
JJJSpider said:
A Quick Screen of the Empire with Proposed Dot map

[/URL][/IMG]

Blue: is Nice with all the those river and PLains Tiles to work

Red: I like because it is expanding towards Monty

Yellow: Nice Bonus and the Horses. However it is on the 2nd ring

I would GO 1st Red, 2nd Blue, 3rd Yellow

With all that Jungle between us and Monty. Horses aren't going to make much difference.
Blue dot could be split into two cities, one 3 SW of Washington and 1 3 Sw of New York.
 
JJJ- you don't need to wrap IMG tags around Urls. Oh, and since Pequenino has still not been heard from:

Roster:
Pequenino: WHERE THE HELL ARE YOU??
goodsmell: UP
choxorn: On deck
yagtag
cody
William
TripleJ: Just Played
 
Sorry guys,

I was ready two weeks ago, but then I lost internet for a week and I guess I missed my turn. :( I am moving next week and the non vacation for another two. I'ts been fun, maybe next time.
 
William: I'm guessing your post says that your out?

goodsmell has not posted a got it, so:

Pequenino: Location:???
goodsmell: skipped
choxorn: UP, got it
yagtag: On deck
cody
TripleJ: Just Played
 
Turnset complete. Unfortunately, the f***ing uploads server is down :mad:, so I'll wait until it comes up again to post it.
 
Good news, the server is back up! :) Now I can post the set.

Pre-Turn (1990 BC):
-everything looks good.

IBT:
-NY: Archer->rax

Turn 1 (1950 BC):
-Monty didn't ask the scout to leave, so I probe deeper into Aztec land.

IBT:
-Trade Advisor pops up and says worker finished Ivory road.
-Scout is still not asked to leave :D

Turn 2 (1910 BC):
-Guess what the scout does. Yep, probing. And he isn't asked to leave for many turns!

IBT:
zzz

Turn 3 (1870 BC):
zzz

IBT:
-Washington: Settler->Spear

Turn 4 (1830 BC):
zzz

IBT:
-My scout sees a barb warrior kill something- I'm almost certain it was an Aztec Jag.
-We learn Alphabet: Writing in 22

Turn 5 (1790 BC):
-The scout is no longer in Aztec land.

IBT:
zzz

Turn 6 (1750 BC):
-North of the Aztecs, There is a one-tile wide isthmus. The scout runs up it... and finds a barb camp blocking the way :mad:

IBT:
-The scout... survived... [party] :worship: :thanx: :cooool:
-barb warrior approaches settler.

Turn 7 (1725 BC):
-scout runs for life.

IBT:
-barb one tile from settler.
-Washington: Spear->Settler

Turn 8 (1700 BC):
-Settler runs, archer goes to kill barb
-another archer goes to kill barb warrior near boston

IBT:
-the barbs suicide against the archers- the Bostonian archer promotes to vet. (2-0)

Turn 9 (1675 BC):
zzz

IBT:
-a barb warrior in the south appears...

Turn 10 (1650 BC):
-The archer kills the barb. (3-0)

IBT:
-NY: rax->Settler

Turn 11 (1625 BC):
zzz

IBT:
-Boston: rax->Spear

Turn 12 (1600 BC):
-found Philadelphia


IBT:
-Washington: Settler->temple

Turn 13 (1575 BC):
-We may not be completely stranded after all:

It's Yellow, meaning either Egypt or Zulu. I checked out Pequenino's post of his set, and I quote:
Pequenino said:
Check out Space Race, oppos are: Aztec, Russia, Germany, England, France, Egypt.
So it's Egypt.

IBT:
:sleep:

Turn 14 (1550 BC):
-a Warrior in the south kills a barb warrior, wiping out a camp. (4-0)

IBT:
zzz

Turn 15 (1525 BC):
-crap, our scout (in Aztec territory atm) moved next to a barb warrior again!
-I decide to play an extra turn because of this, and because it gets us to a turn 60, a number divisible by 15.

IBT:
-The Aztecs finally ask us to get out :lol: Yah, sure, whatever, it doesn't matter if the barb kills the scout. (4-1)

Turn 16 (1500 BC):
zzz

I would post an endturn screenie and save, but the f***ing uploads server is down AGAIN!!! [pissed]
 
Intresting if we are quick to make contact with Egypt. We may be able to play some trading games before mapmaking.
It nice to see the Monty is still having issues with the Barbs this set to. Must be slowing his expansion down.
Now we just need to get Philly set up to a nice Settler/ worker pump.
Not so worried about Monty right now. He got his hands full with Barbs and that terrible land he has, he will be slow on the growth and really hinder his UU from invading too quick.
On to:
Expansion Expansion Expansion.
 
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