1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

(My first SG)For newbies

Discussion in 'Civ3 - Succession Games' started by Pequenino, May 20, 2006.

  1. Whomp

    Whomp Keep Calm and Carry On Retired Moderator

    Joined:
    Dec 17, 2004
    Messages:
    18,200
    Location:
    Chicago
    lurker's comment: Out of curiousity when do you plan on using BW? How many spears will be built over the next 30 turns? Are you planning on building more spears or horses?
     
  2. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
    Messages:
    72
    Location:
    Madrid, GMT + 1
    1) As soon as its done researching :lol:
    2)Can´t really answer that :(.......but i would guess at least one for every city, and maybe a few more if we plan an invasion against Monty :D
    3)Well, if we DO invade, then i think it´d be better to build more horsemen rather than spears......but if we are just looking for a more defensive stance, then i gues spears it is
     
  3. Whomp

    Whomp Keep Calm and Carry On Retired Moderator

    Joined:
    Dec 17, 2004
    Messages:
    18,200
    Location:
    Chicago
    lurker's comment: Why would you be on the defensive and why do you need one in every city? In reality, aren't horses better at defense than spears? You ask how? Think about the benefits a horse offers that a spear does not. Same with offense. What can attack Monty faster?
     
  4. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
    Messages:
    72
    Location:
    Madrid, GMT + 1
    1) I was just saying IN CASE we ever were in the defensive:p . I´d like to send the warriors that are currently defending to attack Monty, as i find that spears are better for defending.
    2)I don´t know:( , i DO know that i find them better at offense:D .
    3)Certainly the horse would attack him faster, thats why i said i´d rather have the spears for defending;)
     
  5. Bucephalus

    Bucephalus Shooting from the lip....

    Joined:
    Nov 16, 2003
    Messages:
    3,092
    Location:
    England's green and pleasant land.
    lurker's comment: and the best defence is offense.
     
  6. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
    Messages:
    72
    Location:
    Madrid, GMT + 1
    That´s exactly what I said a few posts ago;) :D :D :lol: :king:
     
  7. Bucephalus

    Bucephalus Shooting from the lip....

    Joined:
    Nov 16, 2003
    Messages:
    3,092
    Location:
    England's green and pleasant land.
    lurker's comment: No, I think you are missing my point. You said that you would build spears in case you were on the defensive; even if you are on the defensive, horses are the best units to build as they make more effective defenders.
     
  8. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
    Messages:
    72
    Location:
    Madrid, GMT + 1



    Everybody keeps on saying that, but i would swear they die more often than spears while defending..at least in MY games.:confused: :confused: :confused:



    BTW, I couldn´t load the saved game. I ran CivIII and it wouldn´t let me load it (there r some pix of the messages i got below), if somebody knows whats wrong plz say so fast (and how to fix it :D). Also, i could load it with CivAssistII just fine:confused:

    Pix:
     

    Attached Files:

  9. Whomp

    Whomp Keep Calm and Carry On Retired Moderator

    Joined:
    Dec 17, 2004
    Messages:
    18,200
    Location:
    Chicago
    lurker's comment: @ Peqeunino --Bucephalus makes a good point.

    There is very little need for spears at this and potentially any stage of this game.

    Would you agree the focus should be on expansion not military?

    From what I can tell you have plenty of warriors running around and may even be at a cost to your economy at this point. Monty won't bother you till he runs out of space. Trust me on this.

    I think goodsmell also made a very good point when he asked why BW? AI behavior tells us they will defend first so that's a tech they'll research (for you). Another tech research could've resulted in an eventual trade for BW and later IW.

    By the time you're ready to go military you'd rather have horses and swords. Initiate the action rather than absorb the action.
    The idea is to always put yourself at an advantage to your enemy. Horses cover more ground on offense and defense and can retreat from a skirmish. A spear will always defend to the death.

    An example, Since I know you won't let Monty anywhere remotely close to a city and if he does you probably have a sword there not a spear. ;)
    If an enemy archer or warrior is 3 tiles away a horse can move up 1 tile and still be out of range. If the AI moves up another tile the horse can attack that unit. The spear will need to fortify and absorb the onslaught. Now add terrain to the equation and you have a winning proposition. Let the AI walk into your "funnel of death". :D
     
  10. Bucephalus

    Bucephalus Shooting from the lip....

    Joined:
    Nov 16, 2003
    Messages:
    3,092
    Location:
    England's green and pleasant land.
    If I understand you correctly, you are literally defending with horses? A horseman defends by attacking the AI offensive units before they reach your cities, then retreating to the safety of the city until next turn.
     
  11. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,880
    Location:
    Oviedo, Fl
    Lurker:

    It is likey a vanilla or ptw save was loaded and saved in C3C. It could also happen with a down level patch.

    As to the horses and defending. what I think they are trying to say is not that a horse will do as well on being attacked as a spear, but in the aggregate you will comeout as well or better with a horse.

    This is due to the horse being able to get to an invader from farther away and being able to retreat if it is in the open at times. Add to that the ability to attack, where a spear has very low attack probabilities.
     
  12. Pequenino

    Pequenino Chieftain

    Joined:
    May 20, 2006
    Messages:
    72
    Location:
    Madrid, GMT + 1

    I think that´s it, cuz Little Corporal had some icons in his screenshots, that Vanilla doesn´t have. So how do i fix it?:confused:
     
  13. Bucephalus

    Bucephalus Shooting from the lip....

    Joined:
    Nov 16, 2003
    Messages:
    3,092
    Location:
    England's green and pleasant land.
    lurker's comment: Another point to consider is that should hostilities break-out you will be facing JW's which have two movements. If you sit in cities waiting to be attacked they will pillage your infastructure, ruining your economy and damaging your ability to replace lost fighters. Also their first victory will give them a GA, increasing the production of further JW's.
     
  14. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    How might you apply the same concept with slow movers like Swordsmen or MDI? (Hint: This is as much a question about game mechanics as tactics...)
     
  15. gmaharriet

    gmaharriet Ancient Crone

    Joined:
    Dec 6, 2004
    Messages:
    4,118
    Location:
    Northern California
    lurker's comment: So far as I know, DataIO errors always mean the save is in a newer version of the game than you have. The only cure I know of is for Little Corporal to replay his turns in vanilla from the old save file (unless you want to upgrade your game version ;) ). I have no idea if replaying will change anything that happened, but he could try doing it using his own turnlog to remember what he did and in what order.
     
  16. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,880
    Location:
    Oviedo, Fl
    I doubt it can be done, other than reloading prior that point. If the reserve is on and the same things are done in the same order, it won't change anything.

    Actually it is only things that use the RNG need to be the same order.
     
  17. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    18,474
    Location:
    Honolulu
    My standpoint on military: Offense: Swords, Archers, Horses. Defense: Spears, a few swords. On city placement: I like the red dot. However, I think scout or gmh should do the dotmap.
     
  18. Theryman

    Theryman King

    Joined:
    Mar 12, 2006
    Messages:
    836
    Location:
    Cincinnati, Ohio.
    lurker's comment: An observation
    I'm not playing, but I'd like to throw something out, case I'm not too sure either.

    If the enemy had sent a giant SOD at you, it could be employed the same way, because even after your swords victory, he would retreat to the safety of the city. This would not work as effectively if the forces we surrounding your city, as the sword would remain in the square, open to counter attack.
     
  19. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    18,474
    Location:
    Honolulu
    lurker tags: lurker's comment: [ /delurk] ommiting the space.
     
  20. scoutsout

    scoutsout Minstrel Boy

    Joined:
    Dec 29, 2002
    Messages:
    4,263
    Location:
    Check Six!
    Exactly. :thumbsup:

    @Choxorn: I'm not going to do the dotmapping here... part of the reason I suggested that the team go through that exercise is so that the players would see things they hadn't seen before. I think this is every bit as important as seeing what I might see.
     

Share This Page