Heh,i've only actually beat the game once on warlord by score,this is a pretty awesome forum for me to just stumble across.
Welcome to the forums Hannibal fett. Your probably doing better than me, I havn't won on warlord yet, But i'm going OK .
Heh,i've only actually beat the game once on warlord by score,this is a pretty awesome forum for me to just stumble across.
That was just a stroke of bad luck I suppose.
The unit Aceman101 talked about is probably the industrial age artillery unit, since he also talked about tanks.
Artillery are very good. If your game makes it into the industrial age, it won't hurt to make a bunch. Catapult on the other hand, they miss a lot more often.
The key to both of these types of units is to bring a large stack of them.
2 catapult won't do you much good, you'd be better of using 2 archers instead.
a stack of 10 catapults will do a lot more for you.
They beauty of artillery-type units is that they can remove hitpoints from enemy units without you losing any yourself. Your healthy offensive attacking units can then take down the red-lined enemy unit with only a very small chance of losing the battle.
So are they worth it?
Well, yes, if you want to bring the win:loss ratio in your favor, they are most definitely worth it. Even the crappy catapults are!
The downside to using artillery is that they may slow down your advance. And this is not just because they only move 1 tile per turn. Even if you compare them with other single move units (swordsman/archers) they may still slow you down.
The reason is, when you are building catapults, you are not using your shields building offensive units.
Aceman,
It's unfortunate you started with so much mountainous terrain because I think that is hampering your 'worker management' skills. There are two EXCELLENT articles in the War Academy regarding workers you might want to read. I stumbled on them last week and have implemented a modified version of them. Once I realized 'food is power', 'food is never corrupt', and 'food can be stored in workers', my current Monarch game shot thru the roof. I have 4 times the amount of gold as the other 14 civs combined. I'm outproducing and outresearching everyone.
Just some friendly advice.
I started to play a custom Earth world map I've downloaded today and I'm in Europe with Romans. Is 50 BC and I've already conquered most of Europe, Asia Minor, North Africa and large parts of Russia. And that with only about 10 legions and 2 catapults. Playing on Regent, but so fun. Took out French, Germany, Spain, Portugal, Greece, Carthage and Russia. Didn't even bothered to build wonders, only military units to protect the cities I've conquered, while my legions march ahead. Warmonger at its finest.
I build just enough defenders to protect my cities, especially my frontier cities, and concentrate mostly on offensive units; this is a habit I've started mainly since playing PTW, though (in other words, since sword units became upadeable). Though I now play mostly Conquests, it is pretty much the same thing if not even more important. If the incoming enemy stack looks dangerous, just bring in a few more defenders from the interior (this is one of the most important reasons for having a good network of roads, and when available, railroads). Build big stacks of offensive units, and attack, attack, attack your enemy's cities with as many as you can in one turn. Also, defend your own cities by intercepting incoming attackers with your attackers or arty before your defenders have to deal with them. Be brutal.
Well, good luck with your game . And welcome to this thread. And Is that a map of the world. I've been looking for a map like that for a while. Were is it in, Downloads?
Yes, I looked for some map of Earth for some time. The one in the original game is horrible. Florida is larger than half of Europe and Hawaii islands larger than Spain. Who ever designed that should go back to his graffiti walls. Anyway, the map I'm using is called Marla Singer's World Map. However is an edited version with new locations. The other one with new rules, is somewhat annoying. Starting the Earth map with 31 civ might sound fun, but I only started with 20.
@Aabraxan: cities in the core are too far apart . . .
In real life, a lot of cash is a good thing.
In Civ, well, it is not.
I haven't looked at the save, but I see a couple of things in the screenshots that I'd like to comment on:
First, from what I can tell, city placement in your core isn't bad. The usual mistake, and one I certainly made, is to place cities too far apart. The reason I say "from what I can tell," is that you call that area your core, but I don't see your capitol. Where is it?
Second, most of your tiles are improved. Good work. But there are still some core hills that need to be mined and railed.
Third, I can't tell from the colors where Japan is, but I'd say get out and capture that continent. If Japan is on your continent great. Otherwise, I'd say worry about them later. The first step is continental domination. And with 369 units, you ought to be able to do some damage. How many workers do you have?
How many cities?
Where are the Japanese?
Fourth, you're paying 249 gpt in maintenance. What all are you building in your cities?
From the screens (and I repeat that I have not looked at your save), it looks like you're ready to go a-warring. Good luck.
@Aabraxan: cities in the core are too far apart, but look at cities that are not in the core:
Spoiler :
Almost all are placed CxC!
They're probably further apart than I would put them, but most of them are at CxxxC. Look at Niagara Falls (usually the second Iro city founded) and Centralia. They're at CxxC. Whatever is SE from Niagara Falls is at CxxxC. For a Warlord level game, that's OK. What I do not see, and this is just as important, is anything at CxxxxxC, where tiles are necessarily wasted through the whole game.
Aceman -
I looked at your save and here are some of the things I've found:
Overall, I think your biggest weakness is a lack of appreciation for what good empire management can do for you.
1. You have furs between your capital and Owego that NO CITY can get to. Are you aware of that? Do you realized what this glaring ommission has cost you over the past 6000 years?
2. Why are you building wealth in low corruption cities like Oka and Gandasetaigon, yet you are building infantry in highly corrupt towns. Build something useful in the low corruption towns.
3. I'm not sure about this, but I think if you irrigate some grasslands (at St. Regis and elsewhere), you will produce enough food to mine the mountains.
4. There is unclaimed saltpeter next to New Gewauga. I'm assuming you were trading for saltpeter at some point because you've got cav.
As for Military comments:
1. Quit building Infantry. You should have been building cav all this time.
2. Your navy is wasting away guarding your perimeter. With railroads around your perimeter, you can protect yourself with your artillery.
3. Conquer your own continent first, then worry about building a navy (which certainly doesn't need to be as large as yours is).
4. Use your gobs of artillery to smash that Persian city in the south. Then form a military alliance with England against Persia (Don't fight alone!)
5. I tend to favor military alliances over mutual protection pacts. But, to each his own...
There's a lot more I could comment on, but I won't because YOU need to take a serious look at ALL your cities and see if they are being used efficiently. My suggestion for your next game is to play small/pangea (so you won't be distracted by navy units) and focus on QUALITY over QUANTITY.
Keep posting those saves.
As I looked at the screen shots I saw one mistake that I have made time and time again. Too much money.
In real life, a lot of cash is a good thing.
In Civ, well, it is not.
Cash in Civ is good for three things:
- Rushing builds
- Upgrading units
- Research
In a nutshell, if you have a lot of gold, it is better to research as hard and fast as you can and use your treasury to cover the difference.
For example, say you have 1000 gold in the bank, researching Gunpowder at 50% and +0 gpt, due in 10 turns. Not bad.
However, if researching at 90% gave you Gunpowder (and thus Muskets) in 4 turns at -150 gpt, wouldn't you be willing to do that to get the tech sooner? At the end of 4 turns your treasury is at 400 gold, but you have a new tech to use. And still some money for a few upgrades.
Just something to consider.
Sorry, forgot about the capital, but here it is...
Spoiler :
The circled city is my capital .
Actually, I real life, it is the same.
If you have a real large bank account, it would be wise to invest it instead.
But I agree with the rest.
If you have large surplus of a resource, it is an indicator you are not spending enough. This is true for just about any strategy game.
At the late game, you could consider keeping 1000 gold for the maximum benefit of the Wall Street small wonder. Though it is usually not worth the shields investment to get that small wonder.
Well, I'm in a hurry, so I can't really give good advice, but I noticed this unimportant thing:
No need to circle it. The capital always has a star near its name.
About 30.How many workers do you have?
Excactly 70.How many cities?
I think it's worth it for +50 gpt. Because getting +50 gpt for the rest of the game would add up to quite a bit of gold.