The "<Building_SpecialistYieldChanges>" table is used to change the yields that CITIZEN-SPECIALISTS normally Yield. These are the "specialists" that fit into the "specialist slots" for buildings such as the Workshop and the University.
This table is a global effects table. Any entry in this table will affect Specialists throughout a player's empire, and should be limited to National and World wonders.
"BuildingType"
Specifies the building that will affect CITIZEN-SPECIALIST yields
"SpecialistType"
Specifies the type of CITIZEN-SPECIALIST that will be affected.
"YieldType"
Specifies the Type of Yield to be added to what a citizen-specialist generates.
"Yield"
Specifies the amount of the yield change that will occur.
You must pick ONLY ONE of the following TYPES of SPECIALISTS for each entry in the table:
SPECIALIST_CITIZEN *
SPECIALIST_SCIENTIST
SPECIALIST_MERCHANT
SPECIALIST_ENGINEER
SPECIALIST_WRITER
SPECIALIST_ARTIST
SPECIALIST_MUSICIAN
- "SPECIALIST_CITIZEN" is the XML designation for unemployed citizens. No yield-changes from this table affect unemployed citizens. They are hard-coded in the game's dll/exe code to only ever give +1 Production to the city.
Yield Types that work with this table are:
YIELD_GOLD
YIELD_PRODUCTION
YIELD_SCIENCE
YIELD_FOOD
Yield Types that DO NOT work with this table are:
YIELD_CULTURE
YIELD_FAITH
It may appear that Culture and Faith work with this table. Mousing over a specialist-type that has been enhanced with Culture or Faith under this table will show the change in yields. However, neither the city yields box nor the empire-level "yields" reflect any change to Specialist Culture or Faith yields. In order for a yield to have any effect on the game, the changes in yields must "make it" to the city yields box.