my personal civilization guides civ4 bts

maurcus

Warlord
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May 24, 2012
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Hello this is my personal guide to civilizations in civ4 bts including synergies, perks drawbacks and affew suggested options, I will add a new civilization every 1 to 2 days depending on how much i tweak the options.
 
America is a civilization often overlooked for early start countries however if wise player can make a fair start and survive till let game he/she can dominate late expansion.

Leaders: lincoln, Charismatic Philosophical, a slightly odd combo but still effective as you can produce great people easier making your civilization advanced or highly specialized. charismatic gives you a huge advantage in military matters plus keeping your people happy.

Washington, Charismatic expansive, excellent for a long haul on high food/high war maps

Roosevelt, organized industrious, the great builder of America, Roosevelt can produce forge/factory 50% cheaper plus less civic upkeep means you can have either a large empire of medium cities or a few large cities easily.

UU: Navy seals. one of the best uus as they are a marine with march i.e. they can run and still have a full bar fairly quickly. throw in drill4 and woodsman3 and they get 6-10 first strikes i.e. 14.4 to 24 damage with out endangering themselves or you could go for the strengths and get 36 strength plus if you can get the drills and woodsmans you can pull off a cripling 21.6 to 36 damage. also having a few men with medic can speed up getting your troops back into the field.

UB: the mall is an exceedingly useful building that gives +20% :commerce: and makes one happy face per hit (single, movie, play).
 
To be completely blunt, you haven't explained any of the reasoning behind the things you have said,
America is a civilization often overlooked for early start countries however if wise player can make a fair start and survive till let game he/she can dominate late expansion.
What late game expansion? Why are they overlooked?
UU: Navy seals. one of the best uus as they are a marine with march i.e. they can run and still have a full bar fairly quickly. throw in drill4 and woodsman3 and they get 6-10 first strikes i.e. 14.4 to 24 damage with out endangering themselves or you could go for the strengths and get 36 strength plus if you can get the drills and woodsmans you can pull off a cripling 21.6 to 36 damage. also having a few men with medic can speed up getting your troops back into the field.
How does march make them one of the best, or even close? Why doesn't being the latests UU in the game harm this UU a lot?
You've also completely misunderstood how first strikes work, they don't cause damage before battle they provide rounds where your unit can't be damaged, in order for your unit to cause damage during those rounds it still needs to win the roll.

The general opinion on the forum is that the Seal is by far one of the worst UUs in the game as it comes right at the end of the game, and while its improvement over the marines are decent.
UB: the mall is an exceedingly useful building that gives +20% and makes one happy face per hit (single, movie, play).
Why is it exceedingly useful? And again what about the major disadvantage of it coming so late?
While I think this may be a little underrated as its bonuses are actually quite impressive, it still comes so late as to rarely even appear in many peoples games, let alone have time to do anything of significance.

Overall to me America as a civ has 3 leaders all with good trait sets and decent starting techs, only being brought down by some very poor uniques.

You also might want to rethink, and expand on your trait reviews too.
 
ok you obviously missed the title of the thread this is my personal take on civilizations so this entire thread is opinionated
 
Are you going to do this for each civ? I think that's pretty cool. Personally, I like March. A stack of mechanized infantry can blaze through enemy territory without having to stop and heal. I've never played as the US that I can remember, so I haven't had a stack of Seals to try this with.

How long have you been playing? What level do you play on? Have you played as every civ?
 
ok you obviously missed the title of the thread this is my personal take on civilizations so this entire thread is opinionated

Still, I think what GHP is saying is to provide more context to your opinions. For instance I could just say something like:

Ethiopia:

UB: Stele - this ub is freakin' awesome and owns all other UBs

The fact that I say it's awesome does not necessarily make it so. Explain why and give examples. Otherwise, your little blurbs pretty much sound straight out of Civlopedia.

Also, this thread might be better placed in the Strategy Articles sub-forum.
 
ok you obviously missed the title of the thread this is my personal take on civilizations so this entire thread is opinionated

I missed the title? My smilies were perfectly fitting! :(
 
Shall I revise the america article?


America is a civilization often overlooked for early start countries however if wise player can make a fair start and survive till let game he/she can dominate late expansion.

Leaders: lincoln, Charismatic Philosophical, a slightly odd combo but still effective as you can produce great people easier making your civilization advanced or highly specialized. charismatic gives you a huge advantage in military matters plus keeping your people happy.

Washington, Charismatic expansive, excellent for a long haul on high food/high war maps

Roosevelt, organized industrious, the great builder of America, Roosevelt can produce forge/factory 50% cheaper plus less civic upkeep means you can have either a large empire of medium cities or a few large cities easily.

UU: Navy seals. one of the best uus as they are a marine with march i.e. they can run and still have a full bar fairly quickly. throw in drill4 and woodsman3 and they get 6-10 first strikes i.e. 14.4 to 24 damage with out endangering themselves or you could go for the strengths and get 36 strength plus if you can get the drills and woodsmans you can pull off a cripling 21.6 to 36 damage. also having a few men with medic can speed up getting your troops back into the field.

UB: the mall is an exceedingly useful building that gives +20% and makes one happy face per hit (single, movie, play).

Spoiler :
UU: Navy seals. one of the best uus as they are a marine with march i.e. they can run and still have a full bar fairly quickly. throw in drill4 and woodsman3 and they get 6-10 first strikes i.e. 6-10 round of combat without endangering themselves or you could go for the strengths and get 36 strength plus if you can get the drills and woodsmans you can pull off a win vs. a modern armor with fair odds (67 or so percent). also having a few men with medic can speed up getting your troops back into the field.

UB: the mall is an exceedingly useful building that gives +20% :commerce: and makes one happy face per hit (single, movie, play). meaning you can rush units into the field if you are a universal suffrage plus the +1 :) means you can keep cities you capture relatively happy (provided you get at least one hit item).

In my Experience America is a solid nation for mid-late game victories.
 
I think Navy Seals, when it comes to unique units, are the coolest when engaging in their "idle" color behavior (radio clicking on and off) and when firing their assault rifles in the combat animation.....however, I think as far as unique unites LOOK, they are in a tie with Keshiks.

Egyptian war chariots look kind of cool too. Immortals bug me because ....there's no chariot.
 
Arabia, an all around stellar civilization capable of victory in many forms.
Spoiler :
Leader: Suleiman, Philosophical, spiritual, a very potent combination capable of lots of both lots of great people and fast mobilization in war time (no anarchy means no delay between civic changes)


Spoiler :
UU: Camel archers: knights that require no resources and get 1 first strike capable of tackling extremely tough opposition and 15% withdraw odds. massed amounts of CA can take out large forces, provided you can build enough


Spoiler :
UB: Madrassa: a library that gives 4 :culture: and you can turn 2 citizens into priests= massive culture boost in a very necessary building


Over all a very solid nation.
UU: *****
UB: *****
Traits: ****
Starting techs: *****
Early Game: ****
Mid Game: *****
Late Mid: ***
Late Game: **
Total: 34/40
 
What do you mean unrestricted leaders?
 
I'm pretty sure Suleiman is not Arabian but Ottomanian. Unrestricted leaders setting allows to play specific leaders with specific civs, making totally new combinations available, like Suleiman of the Arabians.

What I ask myself, and I know the answer to that already: Have you ever even played the leader you judge?

But what I really ask myself: Why are you doing this?

Sera
 
Camel archers have 25% withdrawal chances. And as Seraiel pointed out, Saladin is the Arab leader.
By the way, if you will do the Ottomans too, don't forget to include Mehmed.
Oh, and good luck getting woody 3 + drill 4 before aliens.
 
Sera,

He made a common mistake many do including my self. He got the names mixed up. Sal and Suli both start with S and I know for a fact I have made this mistake in the past with Izzy and Lizzy. So give him a break. He seem to be human like most of us.

Similarly, he also indicate that he is a late game warfarer and likely a builder player and for him the american UU and UB is very useful. Had he come to XOTM or HOF site or for that matter to Strat and Tactics, I think we definately should jump on his claims. But here in General forum, I think Ghp and lymond's approach is more useful; get him to think why. Also sarcasm is lost on him and he is serious.
 
Don't get me wrong, my harshness was because I think that this is a very bad sort of trolling either, or he has a lot to learn (or not) .

First the thing with "you didn't get the thread title, this is my opinion, so you may not doubt me, I have a right to speak out whatever stupid comes to my mind and don't have to explain myself, because it's my opinion" .

Ok, this is again harsh, but I'm really pissed of this somehow.

  • Fail at the leaders name, ok, that's not bad, I don't argue about that, but:
  • No mentioning he's playing Vanilla? This is hugely important, because he said "BTS" in the beginning, but look at the traits, those are the Vanilla traits. This is one point because I think he's trying to troll us really badly.
  • The unloving report, "this 4*, this 5*, no, I don't have to put any commentary that would help others, It's just my opinion, no one can doubt it" . This is how I percieve him.

I say it's either trolling, or it's a very very very sad case of someone not having the game, and still wanting to participate in it -> poor person without an own computer -> reading the manual -> maybe not being dumb at all but intelligent, combining data he has no idea of but coming of as a jerk when saying "it's my opinion" , then again though, willing to listen to others, but how, by copying them? No offense, I study medicine and accept absolutely everything that doesn't do harm to other people, harm to onesself, I'm ok with that, but I have the feeling: Either troll, or very sad case.

I'm guessing #1, but apologize if it's #2. Maybe he'll show face, then there really is a chance to talk and help. I feel being trolled by deliberate stupidity and misinformation.

Sera
 
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