Dancing Hoskuld
Deity
Where "my" = each modder. 
Others
Ongoing

- balance existing resources and improvements
move those that are currently features back to resources ie Date Palm, Coconuts and Prickly Pearreplace current barrel cactus feature with better graphic (also change name) and add new Peyote resource.balance cottage improvement line to mine and farm linedone by Hydro, although I may add in an earlier version in the line.- some basic nomad stuff defining promotions, missions and outcomes
- new resources, features and terrains for non-earth maps
- Lunar - beta terrains on SVN one problem (dunes iirc)
- Martian
- new diplomacy with barbarians including indigenous peoples
- some simple extra religion mod mods
- Sevo's Faces of God mod converted
- Smallpox - get it early or you will suffer a big shock which will not be that bad since your neighbours will get it at about the same time as you anyway.
- Look at Thunderbrd's suggestion for Tamed Animals, fast Canine and fast Mounted units being anti-Hunter and Rouge units being anti-Recon (here)
- Add new recon unit between Scout and Explorer and another before scout.
- Readjust the Hunter line to better fit with the new prehistoric line.
Make the alternate terrains a mod mod.
Others
- bug fixes - currently working on
Privateer upgrading correctly inside the pirate line rather than outside it.Hospital Ship either upgrading or being able to be built after the building Dry dock has been replaced.Just a quick fix for now.Fix tame animals so that their trainer still appears after a game load. Also make Biodome create these and give them something to do in late game.- Graphics fixes some units were unique until we merged them into the core. I suspect I forgot to ask SO to delete the old ones in his FPKs before putting the new ones in. Units are Panda, Wild Donkey and Work Elephant.
Missionary problem see thread for bug description and here for a possible solution.- Convert fossil feature and manufactured resource into a map resource
- concepts pages
- improve pedia (may mean a rewrite of our current version for generic expansion)
- diseases
- extended "War of the Worlds" event - alien plants and art for tripod now on SVN
- merge Orion Veteran's Mine Warfare mod
look at the possibility of many upgrades to the work boat like the worker
- Ancient Work Boat - as is now
- Classical Work Boat - at sailing move and work twice as fast
- Medieval - at tech piracy? three times faster than ancient
- Industrial - at screw propeller? four times faster than ancient
- Check against existing Modern Work boat and Constructor Ship
Ongoing
- animals - currently extending the crocodile and bear families
- Slave line of specialists and units.
- What you get when you kill a unit - currently may get a slave unit when at slavery civic, but what about before and after.
- When you change a civic and have units and specialists not of that civic then you need to change them. EG slaves join as citizens at the moment but they should be special slaves. When you change from slavery you can "free the slaves" - slaves disappear OR convert slaves to workers/citizens at a rate of 3 slaves become one citizen/worker
- Theology Civic see here and here
- Blizzards - look at and evaluate
[*]If Choose Religions option is selected do not obsolete 'early" religion buildings.