Vandlys
Emperor
Sorry to say I just skimmed your post, but actually stopped seriously reading at "unbiased". As soon as you form an opinion it is biased.
Meanwhile the AI also has no clue how to use these new units. They have huge amounts of them just wandering around, but never activate them. It's completely lopsided mechanic in the players favor.
Play style is a bias in itself.
Apologies... by 'unbiased' I ment that I stayed away from the forums, reddit and all other forms of where people talked about the societies once they were released, so my opinions were formed over the course of 4 days not influenced by others.You know, I see this phrase, "unbiased review", a lot these days. It's all over YouTube, for instance. It doesn't make any sense. Of course, you have biases. Everyone does. What is "unbiased review" even supposed to mean?!
Sorry to say I just skimmed your post, but actually stopped seriously reading at "unbiased". As soon as you form an opinion it is biased.
The voidsingers are basically giving you +50% value from faith with level 2. IMO it's just way too big of a bonus given how accessible faith is that early. I think toning it down to like 10/10/10 would be more appropriate.
Especially paired with say, ethiopia...
I don't think that's any stronger than some of the bonuses from the other societies. Seems like all four are rather powerful in the right situations. Voidsingers is pretty bad if you aren't playing a Faith-heavy game.
The faith from the obelisks alone will give you a monumentality game.
The faith from the obelisks alone will give you a monumentality game.
Not really, though. It's only 4 Faith per city. In a typical game, you'll probably have 8-12 cities. So, that's only 32-40 Faith. But you're only getting that Faith after you settle your cities and build your Obelisks. The best part of monumentality is getting the Settles with Faith, but you won't have very much Faith to do that unless you're already playing a Faith-heavy game with Holy Sites or a lucky Earth Goddess start or Russia or something. Most of the time, the Obelisks aren't enough to get you anywhere.
no not alone you're right. But if you're going voidsinger, my feeling is that you'll have chosen a civ that has faith help. And that first golden age monumentality is totally awesome. In my case, I got it with ONLY my capital constructed. yes, i had Ethiopia and constructed some churches too, and yes I got Earth Goddess and a perfect starting location for it. But I think these are not the only reasons I got the golden age.
This isn’t true: biased is not synonymous with subjective.
Bias is prejudice, having unfairly made up your mind about something before judging it on its own merits.
All opinions are subjective, but not all opinions are biased.
Does anyone else find the way you “discover” Societies is incredibly tedious?
You just keep spamming whatever thing is the ridiculous trigger for the particular society you want. Then up jumps the screen with the scroll, stopping the gameplay. And you have to do it three more times for the other societies.
Might be better if the selection screen popped up more like an Emergency or Pantheon, ie from the side.
Other than that, yes, the Societies are very fun. They’re more like cultural traits than anything to do with societies, secret or otherwise. But the abilities are very fun, and I like being able to take my Civ is different directions.
It’s 20% of faith in science AND 20% in culture AND 20% in gold. Since gold is usually worth half I call it an even 50%.But again, you don't get that bonus until the medieval era. So, it's not helping you get luxury techs, Political Philosophy, early strategics, early units, district unlocks. It comes so late!
And it's 20% of Faith. So, sure, if you're rocking 500 Faith per turn because you're Ethiopia or Gandhi, then maybe it's a big deal. But more likely, you'll be in the 0-200 Faith range. That gets you 20-40 Science and Culture per turn. Nice, but hardly game breaking. The Gold doesn't even matter.
I don't think that's any stronger than some of the bonuses from the other societies. Seems like all four are rather powerful in the right situations. Voidsingers is pretty bad if you aren't playing a Faith-heavy game.
Hermetic Order is very weak until industrial era. IF you get a lot of great people and IF you have good amount of lea lines in your empire you will get crazy yields beginning from industrial era. But its too late. In my game it seemed that Ley Lines are mostly found in desert, tundra and snow.
I almost feel like SS initiation should only come in the Middle Ages or so.
It’s 20% of faith in science AND 20% in culture AND 20% in gold. Since gold is usually worth half I call it an even 50%.
Of course you need to build around it, but every choice requires that to a degree. It’s just that making 100 faith per turn in the Middle Ages confers 60 extra yield on you. The medieval era isn’t very far into the game either- and literally nothing precludes you from building campuses and theaters next to your holy sites.
The middles ages is also when you get Simultaneum and theocracy.
Of course void doesn’t offer anything else besides cultists at that point; but it’s quite front loaded.