Nikas Kunitz
Chieftain
Germany that is above all and below Scandinavia. Central Europe.
Changed many rivers to better fit real geography. As discussed in the post about France, Rhine was altered considerably and got Maas and Moselle tributaries, while Main was lenghened one tile to east (it can and kinda should be lengthened even more for Nürnberg to be on it, but I think 3 tile long Main looks not very good on this scale). Changed head waters of Danube to more realistic one and to make Rhine a bit longer. Not shown on maps below, but later also added not so necessary tributaries of Danube: Inn river (that roughly marks Germany-Austria border) and Morava river. Altered course of Elbe river and added major Saale confluent. Added major Weser river between Rhine and Elbe. Made Oder river more realistic and added major Warta tributary.
Added bunch of hills to represent various mountain ranges of Central Germany with northernmost Harz mountains, along with major mountainous watershed between Danube and Rhine rivers. Even more hills can be added, but I think current result is balanced well.
Moved and added some resources. By now I kinda forgot where many of them were initially. Wheat moved to north of Köln as its main food sources and to represent Westphalia and Lower Saxony being main farming region of Germany. Moved pig to the very center where it is reachable from Köln, Regensburg or another upper Danube city, and Magdeburg. Added cows in Alps to represent Swiss and upper German highland pastures. Another cow added in Lower Germany near Berlin and Magdeburg. Moved deer from well populated Halle plot in Upper Saxony to heavily forested Lausitz on border with Poland, for Berlin. Another deer added in densely forested Bavarian Forest mountains on border between Czechia, Austria and Bavaria. Moved salt from here to… Salzburg.
Germany with its mountainous terrain and complex geology is well known historically and currently for its mineral wealth. Moved coal one tile to west to make room for the wheat (still is in Ruhr area). Moved iron to hill east of Köln to represent historical iron mining in southern Westphalia. Added copper to represent diverse mining in Harz mountains, boosts well production for Hamburg or Berlin. Added silver in Ore mountains to represent largest silver mines in Europe for several centuries since Middle Ages (quite surprised silver wasn't added there before). Removed coal in Austria and added iron here - area was noted for iron mining and smithing since Antiquity (Noric steel) and, according to mining maps, iron is still mined here (and not coal), good for Austria and Vienna. Instead, added another coal in Upper Silesia, to represent coal mining in Czech Silesia. Moved copper and altered hills on border between Czechia and Silesia.
Not much resources spawn later in Central Europe. Wine spawns as added before on in Baded on upper Rhine (can be moved to Trier hill). Population of Germany grew considerably since XVIII century. Also, potato long became staple crop throughout all of Central Europe. Thus, potato will spawn around 1750-1800 near Köln to represent quick population growth in one of the most dense urban areas of Europe. Another potato spawns around 1750-1800 for Austria inbetween Vienna and Prague (and Regensburg/München on German side of the border) to boost growth of these major cities. Finally, potato or wheat should spawn to east of Berlin to represent agricultural region of eastern Brandenburg and to boost growth of Berlin. In this case, however, it might be considered too much along with already present deer and cow. On the other hand, we can assume Berlin to represent not only sparsely populatet Brandenburg, Mecklenburg and Pomeria, but also historically very densely populated Upper Saxony, in this case additional food resource might be considered fitting.
IMPORTANT: Spawn areas and cores.
On the third map you can see what I think should be core area for HRE before it turns into Austria - essentially the German kingdom + Prague with border along the Elbe. With lighter line birth flip area is marked.
Moved Prussian spawn plot of Berlin one tile to north. In my opinion, it fits better its real location (it really is somewhere on border between two tiles). Now, Berlin is not outright on the banks of Elbe, like Dresden, but touches it on the corner - representing that it stands not on Elbe itself, but is in its river basin. Also, it is better to have two tiles between Berlin and Prague and it fits better with new birth area.
Prussia flipping all of Germany from the very start always irritated me for ahistoricity, especially since uniting Germany was quite a hardwon achievement for real Prussia. In CivilizationsReborn I changed Prussia's birth area to include only Northern Germany (i.e. Hamburg, along with Danzig or Königsberg), as I think flipping culturally similar Protestant Northern Germany is more tolerable than seeing Catholic South becoming Prussian from the start.
With the scale of the new map, i think we can make it even more historically accurate. Now, human player of Prussia will flip area only around Berlin (historical Brandenburg) + all southern Baltic coast with Danzig and Königsberg (I implemented that and noticed that Prussia tends to found Königsberg if it wasn't founded before within newly flipped area). This will make becoming major power and uniting Germany much harder than it was for Prussian player, just like in real history, you should rule like real Frederick II and Bismarck, with wars and diplomacy. In compensation, I added two techs for Prussia at start: replaceable parts (I think having fusiliers from start is by all means better and more fitting than seeing arquebusiers in XVIIIth century) and urban planning. Also, I added two cuirassiers to Prussia's starting army. Computer Prussia player will also flip Protestant Northern Germany (Hamburg or Bremen) as well, but not Catholic West (Köln) or South (Regensburg or München). Despite not flipping all of Germany, in all of my autoplay tests Prussia perfomed very well, usually capturing Köln and Wroclaw by mid XVIIIth century.
On the fourth map, you can see Austrian core (it may or may not contain Slovenia and Croatian Zagreb) and Prussian flip/core areas. Additional Northern Germany flipping to computer Prussia is marked with grey line.
On the fifth map you can see modern Germany core area.
This is how human player's Prussia birth flip area looks ingame:
Changed many rivers to better fit real geography. As discussed in the post about France, Rhine was altered considerably and got Maas and Moselle tributaries, while Main was lenghened one tile to east (it can and kinda should be lengthened even more for Nürnberg to be on it, but I think 3 tile long Main looks not very good on this scale). Changed head waters of Danube to more realistic one and to make Rhine a bit longer. Not shown on maps below, but later also added not so necessary tributaries of Danube: Inn river (that roughly marks Germany-Austria border) and Morava river. Altered course of Elbe river and added major Saale confluent. Added major Weser river between Rhine and Elbe. Made Oder river more realistic and added major Warta tributary.
Added bunch of hills to represent various mountain ranges of Central Germany with northernmost Harz mountains, along with major mountainous watershed between Danube and Rhine rivers. Even more hills can be added, but I think current result is balanced well.
Moved and added some resources. By now I kinda forgot where many of them were initially. Wheat moved to north of Köln as its main food sources and to represent Westphalia and Lower Saxony being main farming region of Germany. Moved pig to the very center where it is reachable from Köln, Regensburg or another upper Danube city, and Magdeburg. Added cows in Alps to represent Swiss and upper German highland pastures. Another cow added in Lower Germany near Berlin and Magdeburg. Moved deer from well populated Halle plot in Upper Saxony to heavily forested Lausitz on border with Poland, for Berlin. Another deer added in densely forested Bavarian Forest mountains on border between Czechia, Austria and Bavaria. Moved salt from here to… Salzburg.
Germany with its mountainous terrain and complex geology is well known historically and currently for its mineral wealth. Moved coal one tile to west to make room for the wheat (still is in Ruhr area). Moved iron to hill east of Köln to represent historical iron mining in southern Westphalia. Added copper to represent diverse mining in Harz mountains, boosts well production for Hamburg or Berlin. Added silver in Ore mountains to represent largest silver mines in Europe for several centuries since Middle Ages (quite surprised silver wasn't added there before). Removed coal in Austria and added iron here - area was noted for iron mining and smithing since Antiquity (Noric steel) and, according to mining maps, iron is still mined here (and not coal), good for Austria and Vienna. Instead, added another coal in Upper Silesia, to represent coal mining in Czech Silesia. Moved copper and altered hills on border between Czechia and Silesia.
Not much resources spawn later in Central Europe. Wine spawns as added before on in Baded on upper Rhine (can be moved to Trier hill). Population of Germany grew considerably since XVIII century. Also, potato long became staple crop throughout all of Central Europe. Thus, potato will spawn around 1750-1800 near Köln to represent quick population growth in one of the most dense urban areas of Europe. Another potato spawns around 1750-1800 for Austria inbetween Vienna and Prague (and Regensburg/München on German side of the border) to boost growth of these major cities. Finally, potato or wheat should spawn to east of Berlin to represent agricultural region of eastern Brandenburg and to boost growth of Berlin. In this case, however, it might be considered too much along with already present deer and cow. On the other hand, we can assume Berlin to represent not only sparsely populatet Brandenburg, Mecklenburg and Pomeria, but also historically very densely populated Upper Saxony, in this case additional food resource might be considered fitting.
IMPORTANT: Spawn areas and cores.
On the third map you can see what I think should be core area for HRE before it turns into Austria - essentially the German kingdom + Prague with border along the Elbe. With lighter line birth flip area is marked.
Moved Prussian spawn plot of Berlin one tile to north. In my opinion, it fits better its real location (it really is somewhere on border between two tiles). Now, Berlin is not outright on the banks of Elbe, like Dresden, but touches it on the corner - representing that it stands not on Elbe itself, but is in its river basin. Also, it is better to have two tiles between Berlin and Prague and it fits better with new birth area.
Prussia flipping all of Germany from the very start always irritated me for ahistoricity, especially since uniting Germany was quite a hardwon achievement for real Prussia. In CivilizationsReborn I changed Prussia's birth area to include only Northern Germany (i.e. Hamburg, along with Danzig or Königsberg), as I think flipping culturally similar Protestant Northern Germany is more tolerable than seeing Catholic South becoming Prussian from the start.
With the scale of the new map, i think we can make it even more historically accurate. Now, human player of Prussia will flip area only around Berlin (historical Brandenburg) + all southern Baltic coast with Danzig and Königsberg (I implemented that and noticed that Prussia tends to found Königsberg if it wasn't founded before within newly flipped area). This will make becoming major power and uniting Germany much harder than it was for Prussian player, just like in real history, you should rule like real Frederick II and Bismarck, with wars and diplomacy. In compensation, I added two techs for Prussia at start: replaceable parts (I think having fusiliers from start is by all means better and more fitting than seeing arquebusiers in XVIIIth century) and urban planning. Also, I added two cuirassiers to Prussia's starting army. Computer Prussia player will also flip Protestant Northern Germany (Hamburg or Bremen) as well, but not Catholic West (Köln) or South (Regensburg or München). Despite not flipping all of Germany, in all of my autoplay tests Prussia perfomed very well, usually capturing Köln and Wroclaw by mid XVIIIth century.
On the fourth map, you can see Austrian core (it may or may not contain Slovenia and Croatian Zagreb) and Prussian flip/core areas. Additional Northern Germany flipping to computer Prussia is marked with grey line.
On the fifth map you can see modern Germany core area.
Spoiler Maps :
This is how human player's Prussia birth flip area looks ingame:
Spoiler Screenshots :