My suspicion

Thunderfall

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For a long time I've suspected that units in the capital city have an extra defense bonus... just because it's the capital. Does anyone have the same feeling???

It usually takes more units for me to capture the capital city than non-capital cities, even if the two cities have the same number and type of defenders (and both have city walls and on the same type of terrain).

[Update: typo correction]

[This message has been edited by Thunderfall (edited July 01, 2001).]
 
Yes, I believe this too and it seems that somewhere I saw it verified in print, but can't remember where. The capitals are always a little tougher to take.

Exile
 
I agree

PLUS barbarians seem to have near worthless attack values! I find it easy to repel their attacks even with very poor units -warrior fortified in city vs archer -on diety that archer being barbarian and attacking gets a bonus...and i still often win..OFTEN!
 
I never notice. Hmmmmm - interesting side note. Will observe next time I am taking on another capital. Maybe it's assumed that the units guarding the capital will be some kind of elite unit like Praetorian Guard in ancient Rome or the Varangian Guard in the Byzantine empire.
 
Yes, that is an interesting note. I've never noted it before. I wonder if there actually is a bias for the defender that can be established with enough statistical sampling. Most other "liberties" I've assumed the AI had with the base probabilities in the past have proven just to be my selective recall... maybe because I hate to lose any given single event.

Recently, I decided to try and conquer the world in an OCC (Sten Sture's 4 Whales, small map), and I went through probably 300 or 400 spy attacks... conservation of spies is very important when you can only have a single city, and so you tend to watch every attack and grimace with each lost spy.

At first, I was "sure" the computer was stacking the odds for the AI, but after finally taking accurate notes along the way... I found the long-term results were right on, compared to the theoretical odds for accomplishing the spy tasks (like poisoning the water supplies).

But I sure would have said my vet spies were behaving like non-vets until I took accurate notes, LOL!
smile.gif
 
Well that's pretty interesting!

I had never thought of it actually.


Posted by Mindfields

Yes it's true. In your capital, units have extra defends. 50% extra.

Are you sure about it Mindfields?

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Yes, it is correct, units in Cap cities recieve 50% bonus on defense, outside of all other bonus amounts.

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posted July 01, 2001 04:44 PM
Yes, it is correct, units in Cap cities recieve 50% bonus on defense, outside of all other bonus amounts.

Of curiosity, is that offically (or in any interview, etc.) acknowledged or documented anywhere? I don't recall reading it before, but then I'm still learning interesting new stuff from many of you.
 
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One other thing I have found is that the last city of a civilization to be taken sometimes takes huge ammounts of force to conquer... It could have the pissiest little phalanx or something and will end up killing three tanks... (Which is damn outrageous!) This doesn't happen all the time, but often eniough that I doubt it to be consequence. (Prolly about 30% of the time...) And to actually reply, I'm pretty sure that Capitals do get extra bonuses...
 

posted July 09, 2001 01:02 AM
They do get 50%, and I'll try and find documentation.

I'd be interested in that, for curiosity's sake. I never noticed the effect, but I never looked for it either. I normally plan attacks with overmatched forces, so I probably just never noticed.
 
From experience in the game, i know for a fact that you get a bonus from the capitol for barbarians. i dont know wheather this is also for AI or human opponents.

I also dont know how big the bonus is, 50% or more or less?

but there is a bonus against Barbarians, thats all i know for sure.

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Woke23

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Thunderfall is right -

I don't think I've ever played a game where barbarians have taken anybody's capital. Even Phalanx units in a capital will be able to hold out against barbarian conscripts and cavalry. The advantage must be substantial - but is it universal?

I know I've lost a capital ridiculously easily on at least one occasion to an AI opponent.

blushing.gif


Now I take precautions against that, but I wonder if the "capital advantage" only applies to AI Civs?



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posted July 09, 2001 12:57 PM
... I don't think I've ever played a game where barbarians have taken anybody's capital. Even Phalanx units in a capital will be able to hold out against barbarian conscripts and cavalry. The advantage must be substantial - but is it universal?

For the specific situation of barbarians against the FIRST, and ONLY, city the human has founded:

A special part of the computer program will never allow a barbarian to win a battle against your only city, even if it is a barbarian tank or howitzer against an unfortified lone human warrior. When you get a 2nd city, all bets are off, and the barbs can wipe you out of existance.

This restriction does not apply to AI units attacking your first and only city... an AI unit can win; the barbs cannot.

The regular attack strength of barbarians is dependent on the level at which you play.

A barbarian can (and does) destroy single AI capitals... the AI is not "bullet proof", even when the AI has only one city.
 
All i can say is, Interesting. Very

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