How do you measure player activity?
I know its hard to measure, but to me its much more interesting what goes on inside the head of the player rather then whats actually on the screen. I don't mind doing more "boring" tasks as long as I got other things to think about. Even if I might only spend 10 seconds of my time in policy screen changing my policy, I'll probably have spent a lot of time before that to actually make the decision.
In my world there needs to be a balance between the complexity of the tasks. Would it really be a fun game if everything you did was making the "interesting" decisions? While all the "mundane" tasks where automated. Wouldn't interesting just become the standard and no longer feel interesting?
Also I think the devil is in the details of the simple tasks, even if they seam boring and like no-brainers they still have some impact and together they add up to big impact in the long run.
I know its hard to measure, but to me its much more interesting what goes on inside the head of the player rather then whats actually on the screen. I don't mind doing more "boring" tasks as long as I got other things to think about. Even if I might only spend 10 seconds of my time in policy screen changing my policy, I'll probably have spent a lot of time before that to actually make the decision.
In my world there needs to be a balance between the complexity of the tasks. Would it really be a fun game if everything you did was making the "interesting" decisions? While all the "mundane" tasks where automated. Wouldn't interesting just become the standard and no longer feel interesting?
Also I think the devil is in the details of the simple tasks, even if they seam boring and like no-brainers they still have some impact and together they add up to big impact in the long run.