I am using CEP pack v3.13. - large map, emperor level, classic continental. 1) Possible error - Ceremonial Rites gives Royal Library while playing Asyria. 2) Opinion on Communitas Map - land masses does look better than classic continental, greater variety, BUT I am afraid that due to AI limitation (stupidity) it won't be able efficiently move its units BECAUSE there are a lot of narrow passages with many terrain difficulties. So it favors human player. Next consequence, CIVs tend to have land border (my assumption: AI sucks at sea commanding) with another one only, therefore foreign policy is too simply and less funny. 3) Settlers protection by AI is looser than it should be, it's pain for my eyes when I see a CIV, that controls many military units and has free space to found new city, have only capital city in turn 100th and so on. In same cases this situation might be caused by AI's decision. 4) Gatling Gun - AI use it like catapult, as if it needed 1 turn to conduct attack, so its military potential is stunted, almost useless. Lets change it to directly attacking unit with a new promotion that would make it more durable (eg. "entrenched" giving great damage reduction) and possibility to move after attack while move points are still 2. EDITED: forbid gatling gun to conquer city and penalty domain while attacking city 5) Lancer - Although I haven't see how AI uses Lancer in mass to protect territory so I am not sure but I suspect that here the case is similar to Gatling Gun but Lancer have 4 move points so it should perform better. 6) Reliquary - in overall it's more balanced than before but 500 faith is too much for early stages of game. A prophet that was generated by let say 375 faith, after expanding to holy site (+8 faith per turn) give instantly 500, obvious pure profit. I think the amount of return faith should start from 300 and raise to 500 for renaissance and later eras. EDITED#2 7) Plundering - there is exploit mechanism. Surrounding enemy city with military units plundering improvement which is fixed in a moment (pyrimad + liberty's policy = 1 turn repairing) by workers - several hundreds gold per turn, not mention to recovering HP for damaged army. In previous versions that I have tested many months ago these kind actions weren't inefficient because after first plunder the amount of gained gold drops to merely several.