I'm not entirely sure if this is a glitch, or working as intended. I'm currently playing as Spain on King, and am in a war with Japan. In the course of the war, Japan, despite being very far behind technologically, has proven to be impossible to match on the field because he's out-damaging me by so much. This includes, but is not limited to:
In general, it seems like I'm taking a lot more damage than I should be from Japan, with the possible exception of the last bullet, as I'm not terribly sure how ranged damage is calculated. In the end, I don't know if it's something I have to grin and deal with, as a conscious design decision to punish the player even further than they already are punished (and if so, I'm not playing any more of this patch, ever) or if it's some sort of glitch.
- I took a 16 strength city from him, using composite bowmen and catapults. The bowmen did 10-15 per hit, the catapults did ~30 per hit. Next turn, it's at 13 strength, he attacks it with a swordsman and composite bowman. His bowman does 53, his swordsman finishes it off (I didn't grab screenshots of the damage)
- My pikeman, fortified in a jungle with drill 1, took 15 damage from a regular archer. As it was an archer, it likely didn't have barrage/volley like the rest of his bowmen, I forgot to check its promotions though.
- My Crossbowman took 41 damage from a melee attack done by a regular spearman. The spearman only benefited from the damage bonus a great general provides and the base penalty for being on open terrain.
- Another pikeman, fortified on a hill/forest with no promotions, took 30 damage from a composite bowman's attack. The bowman had barrage and volley and a great general strength boost. Still, 30 damage to a 20+ strength unit when the bowman had, at best, 17 strength seems very fishy.
- A Crossbowman taking 24 damage from a composite bowman. The composite bowman (in this picture and others)had these promotions.
In general, it seems like I'm taking a lot more damage than I should be from Japan, with the possible exception of the last bullet, as I'm not terribly sure how ranged damage is calculated. In the end, I don't know if it's something I have to grin and deal with, as a conscious design decision to punish the player even further than they already are punished (and if so, I'm not playing any more of this patch, ever) or if it's some sort of glitch.