I’m still waiting on a deep mind AI like Alpha Star to be implemented into Civ and other games.
[spolier]Although there have been significant successes in video games such as Atari, Mario, Quake III Arena Capture the Flag, and Dota 2, until now, AI techniques have struggled to cope with the complexity of StarCraft. The best results were made possible by hand-crafting major elements of the system, imposing significant restrictions on the game rules, giving systems superhuman capabilities, or by playing on simplified maps. Even with these modifications, no system has come anywhere close to rivalling the skill of professional players. In contrast, AlphaStar plays the full game of StarCraft II, using a deep neural network that is trained directly from raw game data by supervised learning and reinforcement learning.[/spoiler]
https://deepmind.com/blog/article/alphastar-mastering-real-time-strategy-game-starcraft-ii
One day I’m hoping and expecting most video game AI to actually be able to better challenge humans without depending on extra bonuses and perks alone. I’m looking forward to the day I can play Civ single player and have it feel like a true multiplayer game with distinct individual rulers and different play styles depending on their civilization actively going for a win.
edit: I closed the page with quote. I’ll see if I can find it
[spolier]Although there have been significant successes in video games such as Atari, Mario, Quake III Arena Capture the Flag, and Dota 2, until now, AI techniques have struggled to cope with the complexity of StarCraft. The best results were made possible by hand-crafting major elements of the system, imposing significant restrictions on the game rules, giving systems superhuman capabilities, or by playing on simplified maps. Even with these modifications, no system has come anywhere close to rivalling the skill of professional players. In contrast, AlphaStar plays the full game of StarCraft II, using a deep neural network that is trained directly from raw game data by supervised learning and reinforcement learning.[/spoiler]
https://deepmind.com/blog/article/alphastar-mastering-real-time-strategy-game-starcraft-ii
One day I’m hoping and expecting most video game AI to actually be able to better challenge humans without depending on extra bonuses and perks alone. I’m looking forward to the day I can play Civ single player and have it feel like a true multiplayer game with distinct individual rulers and different play styles depending on their civilization actively going for a win.
edit: I closed the page with quote. I’ll see if I can find it