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n0x-01 -- I Wonder...

Discussion in 'Civ4 - Succession Games' started by n0xie, Apr 11, 2006.

  1. n0xie

    n0xie OCC-addict

    Joined:
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    Location:
    Netherlands
    Turn 110 (850 BC)
    zzzz

    Turn 111 (835 BC)
    Warrior defeats (1.22/2): Barbarian Warrior
    zzzz

    Turn 112 (820 BC)
    z... wtf! Mao got frisky!


    Hmm. We are in no shape to have any kind of war. We don't have any metals, nor do we have the tech to make horse archers. Mao is at our borders wandering around with archers... I grumble and accept Mao's terms. He's pleased now, so I butter him up some more with some wine and cheap women. Apparently that doesn't help much as he still doesn't trade Mathematics with us. Cheeky basterd.

    Turn 113 (805 BC)
    Madras grows: 2
    Warrior defeats (1.72/2): Barbarian Warrior
    Madras has some nice tiles to work. I set our workers to start a mine because with the all the food surplus, we need something to produce hammers. Also this is the fastest way to connect Madras to our tradenetwork. We do need to cottage Bombay after this though, and we DEFINETLY need more settlers. Aargh this game is bad for my nerves. I expect to see 'the pyramids have been build in a far away land' any second now, just because I wanted to be stubborn make Delhi grow!

    Turn 114 (790 BC)
    Delhi grows: 6
    As planned. We have a whip 'buffer' now. I wonder how a king does that...

    [offtopic]
    Citizens. We need more men. So... euhm... go home... and... euhm... reproduce... so I can kill your offspring to hurry a stone building!! :king:
    [/offtopic]

    Turn 115 (775 BC)
    Bombay grows: 4
    Bombay's borders expand
    I set Bombay to max growth (i.e. FP). This town can become very powerfull once grown to it's maxed with the whip: whip excessive citizens, then let it grow, whip, repeat. Might want to whip a settler here soon before starting aquaduct/HG, but I'll leave that to the rest.


    Turn 116 (760 BC)

    As said I whip the last turn, getting maximum overflow on the forge, while still letting Delhi grow: we can use the next grow for the Parthenon if the forests aren't enough. Obviously my whipping leads to ...

    Turn 117 (745 BC)
    ... a lesbian spank inferno. Err, I mean, the Pyramids:

    Mathematics in 1 turn and the forge will be done in 6 turns (for maximum forest gain) which will fit nicely since our workers will be done with the mine at about that time)


    Turn 118 (730 BC)
    Research begun: Literature
    We finish Mathematics, start Literature (we need something for our Capitol to build after the Parthenon after all :)
     
  2. n0xie

    n0xie OCC-addict

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    Turn 119 (715 BC)
    I was thinking my turnset was pretty satisfactory so far and I was thinking I was doing a ok job considering I have been coding for 14 hours straight before this and feeling quite 'gitty' of being so tired (hence the tasteless humorous remarks added to my posts, feel free to ignore them). Nervebreaking as it is with each 'enter' dreading the 'far away land' message, but it never came. But of course whenever something feels good, something bad is about to happen...



    Now for those of you who don't play a lot of CIV: Alexander is a backstabbing son of a ****. So closing borders is practically close to declaring war. Either we butter him up with young, attractive, virgin boys or sheep, or we start making ourself an army. I prefer the latter but feel free to veto :mischief:

    I was just thinking how much it sucks that we don't have archery when...


    I'm not making this stuff up. Alexander practically declared the same turn when our friendly neighbour offers us archery. As they're both 127 beakers AND we already build the Oracle, I gladly accept. I suddenly don't feel so bad about caving in to the crosseyed commy. Now all we need is a city to build a garrison and some archers. But since I'm one turn away from my 10th turn, that's not my problem ;)

    Turn 120 (700 BC)
    I'll leave you guys with some screens before passing on the torch.

    Alexander has 3 promoted warriors to the East. Since they closed borders, his warriors are landlocked there, but this might be a trigger for him to declare.


    Mao has an archer/settler combo to our West. Keep an out that he doesn't cross our borders and settle in our 'backland'. I think if he settles close to the South, we'll be able to take him on sheer culture.


    Two people have IW, both don't want to trade... Maybe if we convert either of them we'll be able to trade.


    Note: I didn't switch to Representation since Happiness is not an isue atm. I'd rather switch alongside Organized Religion, which we should try and trade for, or tech ourselves. We can start converting people, and obviously get a nice bonus when building wonders...

    Next Up: omni_paul (sorry if I made a mess :))
     
  3. Atlas

    Atlas Titanus

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    from the look of the tech screen Alex took Judaism, is that correct? If so, then that is likely the reason for the the relations problem. Be prepared to bribe other people to fight our wars, but please get some archers up, oh and pray that we have iron somewhere, otherwise :eek: , it will be ages before we can trade for fuedalism or gunpowder techs since we will be reseaching in the top of the tech tree until the modern era :eek: .

    We did not draw any industrious civs, but drew some pretty aggresive ones HC, JC, Khan, Alex. Hatty and Mao aren't too bad. Mao will behave himself better once we flip his city and lose the "border" problems.

    I have some concerns about the Parthenon, I hope we don't miss it.

    @nOxie :goodjob: good turn set.

    @Mr. Shambles, good luck
     
  4. omni_paul

    omni_paul Mr. Shambles

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    Location:
    Melbourne, Australia.
    Wow... this is getting hairy. Will play this sometime today (when I can boot my g/f off the computer that is capable of playing civ!).
     
  5. Kikinit

    Kikinit Emperor

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    I'm glad I'm not the only one that finds this variant bad for your health! I too was waiting for the message that some wonder has been built in a far away land. The game can be lost on any turn and we are pathetically weak militarily and likely to stay that way for a while which only adds to it. Any time you hear that horn will make your heart miss a beat.

    Good turns n0xie. I was tormented throughout my turns with the decision to maximise growth or production. I chose production but once pyramids came in expected that we should go for a growth spurt to get the maximum city size. Glad to see that the pyramids are ours. Now for the Parthenon, Colossus, Great Lighthouse, Great Library .... aarrggghh ...
    .
     
  6. n0xie

    n0xie OCC-addict

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    Well like I said in earlier posts, The Great Lighthouse and The Parthenon are the 2 mayor turning points. After that it should get easier... Then again we might get attacked, lose a city with a wonder and thereby lose the variant :p

    At least it makes for an interesting game ;)

    Yes I forgot to mention that, and you're probably right.

    I've been praying to the RNG god for quite some time, and he hasn't failed me yet :D

    Now for some strategy: we need to chop/whip/rush some settlers because we can't maintain tech-lead, build an army AND build wonders with just 3 cities. I hate to say it but we 'might' need to delay parthenon for another few turns ... *hides from the raging mob of SG'ers and ducks for incoming projectiles*

    I would say Bombay could be our Settler springboard, but it doesn't have any forests closeby and the fat cross forest we'd better keep since it's unhealthy as is. And Madras really needs to get that GL started... So Delhi really is, imho, our only option if we want to expand (i.e. build a unitfactory somewhere)

    Good thing I won't be up for a while so I can blame everything and anything on you guys :D
     
  7. Kikinit

    Kikinit Emperor

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    Agreed :goodjob:

    omni_paul: Tell your gf to get off the PC and go down the bottleshop to get a carton of Coopers! ;) . By the time she gets back you'll have your shots done and will be able to sit down for a nice coldie.
     
  8. omni_paul

    omni_paul Mr. Shambles

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    lol... like the Aussie beer eh Kikinit? I prefer Boags to Coopers, though I'm not sure if you get that in Singapore.

    Btw guys, I'm about to start an SG that you're all welcome to join. It will be called:

    Who wants to be a Malionaire?

    I'll link the thread in here once I've created it (after I've played my turns in this and RNGod). See the thread for variant details!
     
  9. Kikinit

    Kikinit Emperor

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    omni_paul, I am from Adelaide (carn the crows ;) ) so yes I do have a taste for aussie beer. We can get most of them in Singapore if you know where to look. Coopers is available at most supermarkets together with VB and Fosters. Boags may be available at more specialist places.

    I have promised myself that I won't sign up for any more SG's until I've finished at least one of those I'm in and I just signed up for the SGOTM to add another to the list so will probably just lurk in your new one unless one finishes quickly. This one (n0x-01) could finish at any turn :crazyeye: .
    .
     
  10. Sina

    Sina Warlord

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    Location:
    Oslo, Norway
    This game is indeed not good for the nerves. :crazyeye:

    And now Alex is threatening us. I agree that we need military asap. That guy has backstabbed me and ruined my games far too often!

    How about building 5-6 Archers in Delhi and whip a Settler from Bombay? That might deter him for long enough, but it's risky as we are already running late for the Parthenon. Ughhh...I don't know.

    Glad I don't have to play the next 10 turns! :D
     
  11. omni_paul

    omni_paul Mr. Shambles

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    Melbourne, Australia.
    Got it, playing now.
     
  12. Sina

    Sina Warlord

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    Oslo, Norway
    There my plans for the day went out of the window.... No way I'm leaving now. Guess the 4 hours wait at the immigration office (not sure that's the correct translation) can wait until tomorrow. :D
     
  13. omni_paul

    omni_paul Mr. Shambles

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    Melbourne, Australia.
    Sorry for the delay between got it and post. The g/f simply refused to budge from the computer :mad:

    OK... so first impressions are mixed. I check the unit screen to find us somewhat lacking in military.



    The surprise is that our worker count is only 2... and that they're both currently working on a mine near Madras.

    On the upside, we only have 3 more wonders to get before we hit a nice tech buffer, those being the Great Lighthouse, Parthenon and Hanging Gardens.

    OK, so in my turnset I would like to:

    1. Complete the lighthouse in Madras and get us going on the Great Lighthouse.
    2. Get at least 1 more worker built.
    3. Get the Parthenon under construction in the capital.
    4. Get some archers under way.

    Ambitious for 10 turns, lets see what we can do.

    Turn 120 (700 BC) - Inherited Turn
    Madras grows: 3

    A barb warrior approaches SW of Madras. City is defended by 2 warriors, so it should be OK. I'll wait and see what he does before committing a warrior to attack.

    Turn 121 (685 BC)

    :coffee:

    Turn 122 (670 BC)
    Delhi finishes: Forge
    Bombay finishes: Granary

    I use the workers near Madras to start pre-chopping the forests in anticipation of the lighthouse finishing. I'll explain this later.

    Turn 123 (655 BC)
    Delhi begins: The Parthenon <--- 20 turns.
    Bombay begins: Fast Worker <--- I'll whip this when it only costs 1 pop.
    Warrior loses to: Barbarian Warrior (1.16/2)
    Warrior defeats (1.32/2): Barbarian Warrior

    OK this makes me mad. I should have moved our warrior out into the jungle to defend rather than waiting for the barb warrior to approach on open ground. I only got 70% odds on the attack, and lost. Our second warrior tidies up, making the archer need all the more urgent.

    Turn 124 (640 BC)
    Warrior promoted: Combat I

    Turn 125 (625 BC)

    Turn 126 (610 BC)

    Hatty pops up and offers us this:



    I accept. We need good relations with these guys, and it's not a bad deal.

    Tech learned: Meditation

    Turn 127 (595 BC)
    Moses (Great Prophet) born in Delhi

    Moses born in the Hindu holy city. :lol:

    Turn 128 (580 BC)

    Genghis pops up and offers this:



    Again I accept. It's a good deal for us, even if it does allow him to tech whore around.

    Tech learned: Iron Working

    We have 2 sources of Iron just outside our borders:

    Here...


    and here...


    I decide to use Moses on the Hindu shrine. The deciding factors here are:

    a) He only wanted to teach us an 8 turn tech (monotheism)
    b) The shrine = $$$
    c) The shrine spreads the religion, to us and others, and we need friends.

    Delhi finishes: The Kashi Vishwanath



    Madras finishes: Lighthouse
    Hinduism has spread: Guangzhou (Chinese Empire)

    Turn 129 (565 BC)
    Madras begins: The Great Lighthouse
    Tech learned: Literature

    I whip the worker in Bombay.

    Bombay finishes: Fast Worker

    And a fogbusting warrior gets creamed by a barb axe I didn't see.

    Warrior loses to: Barbarian Axeman (1.40/5)

    NOTE: BARBS HAVE AXES, AND ONE IS HEADED OUR WAY.

    Turn 130 (550 BC)
    Research begun: Monotheism
    Bombay begins: Archer

    The next player should probably whip that archer when it becomes practical.

    I've begun Monotheism (mainly for organised religion and the +25% production bonus it gives us in Hindu cities), but there are no beakers invested and the next player can veto if the group decides. Mao has converted to Hindu, so we have a friendly neighbour. Lets hope others follow.

    Here's the situation at Madras:



    The tiles marked in red are PRECHOPPED. This means that I've chopped them down to 1 turn. Wait until the workers finish their current chops, then move them to the prechopped forests for a double production boost. Should get us the Great Lighthouse in pretty quick time.
     
  14. omni_paul

    omni_paul Mr. Shambles

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    And the all important...
     
  15. Sina

    Sina Warlord

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    I got it, but will wait a few hours for comments.

    I agree with researching Monotheism. If we get another Prophet, we can use him for Theology.
    I would probably have saved the first one for that, but don't think it is really necessary. There are no religious nutcases in this game. Anyway, we have to be careful when Christianity and Taoism are founded. Both religions have wonders with the tech and they might fall before we are at that point of the tech tree.
     
  16. Atlas

    Atlas Titanus

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    I would prioritize archers over settlers. I think it highly likely that we would flip anybody's cities that settled behind us. Alternatively you know that Ivory-gems site on the same river south of Bombay, that would be sweet, but probably a real reach for us. Once we finish the Lighthouse and Colossus Madras can swithch over to military production for us (so in like 40 turns). Check the tech trade situation too, see if there are any trade worth making, but remember that a slow tech pace favors us. I don't really know what I am saying :lol: as the last two statements don't really jive :crazyeye: .

    I think like 1 city grabbing the corn, clams, and sheep would fill in our backside enough to prevent a city being placed back there, or we could squeeze in like 2-3 cities in the back lands, this is probably something that we should discuss, how many and where to settle in the back lands now that we know where the Iron is.

    Assuming we swing through HG, Colossus, Parthenon, and G. Lighthouse, I can imagine a shift to Bueracracy and then letting Delhi carry the wonder building while the remaining cities do a little martial preparation :hammer:. I imagine a late medieval (maces/cats v. longbows) war or early renasiance (trade our way to Chemistry) and take that Ivory-Gems site with Grenaiders. But that is long term.

    After Literature I think we should take a look at our tech path, I think that we should let Philosophy-Conf. fall to other people and pursue Music instead, snag the great artist and culture bomb a city placed more toward the center of the map (who here plays chess???) like the Ivory Gems site. We need to grab Notre Dame anyway (especially since I think that going atheist could benefit us with no Diplo penalties. If we do snap Theology with a G. Prophet then this will definately be the way to go since the both holy cities will produce culture. I think the only reason to keep a religion to get the 25% Org. Relegion boost, but I feel like that would be usefull now, but in like 75 turns we won't be as pushed for wonders. I think it is going to be hairy til Chichen Itza, cause we will need to build that at like the same time as the Great Library (do we have a library somewhere?). Okay if last time was like a dollar fifty of 2 cents, this has got to be like a 3 dollar bill's worth.

    -Atlas

    ps. By the way did you notice that I am in love with that Ivory Gems site :lol:
     
  17. Sina

    Sina Warlord

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    Ummm...CoL had a wonder as well. I keep forgetting that because I never build it. That's no option here though :)

    I think we need a wonder/research plan, listing all wonders, their techs and prioritize from that.

    Available now/ under construction:
    Parthenon
    Great Lighthouse
    Colossus
    Hanging Garden
    Great Library

    To be researched:
    CoL -> Chichen Itza
    Music -> Notre Dame
    Theology -> Sistine Chapel
    Engineering -> Hagia Sophia
    Philosophy -> Ankor Wat
    Islam -> Versaille and Spinal Minaret
    Nationalism -> Taj Mahal
    Democracy -> Statue of Liberty
    Electricity -> Broadway (?)
    Radio -> Rock'n'Roll (?) and that Paris wonder (blackout...)
    Communism -> Kremlin
    Facism -> Mt. Rushmore (or is that national?)
    Assembly Line (?) -> Pentagon
    Plastics -> Three Gorges
    Mass Media -> UN and Hollywood (?)
    Robotics -> Space Elevator

    Do projects count as well?

    So, what did I forget now? Please correct/add as apropriate and suggest what to do when.

    I'd say Music/CoL next, but then I am very unsure. I think it depends a lot on when the religions fall. The moment we get the notice that they are founded, we are behind schedule.
     
  18. Atlas

    Atlas Titanus

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    I have had sucess trading for CoL and Philosophy, thus I would research to Music (trading it away once Notre Dame is close to done), trade something for Philo, CoL and Monarchy, then the next Prophet will research Sistine Chapel (no hurry on building this, the AI is terribly slow at getting it). While reseaching towards Engineering and Hagia Sophia, after Engineering make a break for Divine Right. I think that we will really pull ahead of the AI tech wise in the next 100 turns, so not a lot of worries there. I reiterate my concern that our 8 warriors are a joke. With barbaxmen showing up our game could concievably end in like 4 turns. Not mention that just as soon as Alex/JC/Khan can one or all will steam roll us over if he thinks it possible.

    Tech order will really depend on who knows what techs when, and whether or not they are willing to trade them away. If we do go Org. Religion, build a missionary (in addition to archers/axes/wonders :D ) and convert somebody.

    -Atlas

    -the Paris wonder you are thinking of is the Eiffel Tower

    -We will not take all the religions (Conf./Tao/Chritianity/Islam), that is okay, just try and trade for it for a few turns, if not the switch your research. I think that we will lose Conf. and Tao, but get Islam and Chrisitanity, at least according to the tech path that I would follow.
     
  19. Sina

    Sina Warlord

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    (0)550BC
    Sorry Atlas, the spot you fell in love with is already taken (Mao). :(

    (1)535BC
    Ugh, the Barb Axe is coming after us. It can attack the Warrior on the Marble in the 2nd next IBT. I don't think we can afford to lose the Marble! So I whip the Archer in Bombay although it already had a whip penalty. I normally don't do that.

    (2)520BC
    Bombay: Archer -> Archer

    IBT: Barb Axe suicides on the Archer on the Marble. Phew!

    (3)505BC
    I fortify the Archer on the Marble, unpromoted in case we need him for something else later.
    Those forrest chops helped. We'll get the Great Lighthouse next turn.

    (4)490BC
    Yay! Another wonder built.
    Madras: Great Lighthouse -> Forge




    (5)475BC

    Ok, changed my mind. I really don't like the looks of Alex Warriors moving towards Madras. Change the Forge to Archer there.

    (6)460BC
    Monotheism -> Music
    Change us to OR

    (7)445BC

    Bombay: Archer -> Archer, moves to Delhi

    (8)430 BC
    If I calculated right a whip in Madras will now mean that the next Archer will only take one turn. I :whipped: Madras. Alex has his 3 warriors at its borders now. Not liking that at all!

    (9)415BC
    Madras: Archer -> Archer and my calculation was sound.

    (10)400BC
    Madras: Archer -> back on Forge

    Oh, how much I want to steal a turn now! The Parthenon will finish next turn. But I'm a good girl, so I don't. :)

    I built/whipped us 4 Archers. 2 are in Madras, 1 in Delhi and 1 on the Marble.




    View attachment 124895
     
  20. Atlas

    Atlas Titanus

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    I "see" the save, but do not have it since I am at school right now, I should play and post tonight.

    Mao took my Gems/Ivory spot that I :love: ?? :cry: . Oh well, Alex and 3 warriors huh, that smells, only Alex is aggressive enough and stupid enough to declare with 3 warriors, there looks to be an iron in the fat cross of Bombay, I will see if I can get that hooked up.

    Plans;
    1)finish Parthenon, Start aqueduct/HG
    2)get some iron hooked up and an axe going,
    3)think about settling in the back lines
    4)finish forge in Madras start Colossus
    5)sneak in a worker?
    6):whip: the tar out of bombay to get an axe in every city?
    7)tech to Music or CoL, would like to hear opinons on this, though I favor Music for the Artist, I do recognize that Chichen Itza normally falls before Notre Dame. I was thinking trade for Drama and use the artist for a tech (since there is no where to culture bomb) or save him for when we get another prophet and go Golden age.

    -Atlas
     

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