The year is 250BC and we are still alive having built all the wonders in the world so far. Let's see if we can keep it that way for a while longer.
To start with, lets see where we stand with techs and wonders. We have the monopoly on Metal Casting and the forge is due in 1 turn in Madras. No hurry then on the Colossus which is good as we don't have copper to speed it along. We are down Code of Laws to Ghenghis. That means that he is capable of building the Chicken Itza. He won't trade it to us yet either.
We also have a couple of other civs that have Mathematics so are capable of building the Hanging Gardens. Luckily on that front, the aqueduct is about to finish in our capital (courtesy of a ) and can immediately start on the Hanging Gardens after that. The other wonder that is around at the moment is the Great Library. This one can also wait as no other civ has literature and some don't even have the pre-requisite for that, Alphabet.
In conclusion. Hanging Gardens needs to be built. Code of Laws is urgent. Great Library and Colossus can wait for a little while.
Here's the new chinese city to our South. I hope we can find a way to liberate this place. It will be a nice city once all the jungle is removed as it has 7 resources in it's BFC.
(1) 235BC - Delhi finishes the aqueduct and starts on the Hanging Gardens. Due in 14. Should drop with growth and MM. Madras finishes a forge and goes onto a fast worker that was queued up. Not sure why but must have been someones choice so I leave it to finish.
In Bombay I put a barracks in front of the archer that will finish in the next turn. I can't see a need for the archer this turn so should have time to whip a barracks in and allow the archer and all others to follow to have a bit of XP.
(2) 220BC - Whip the barracks in Bombay.
(4) 190BC - Bombay finishes the archer (with 4 XP) and goes onto a settler. And not before time as we need some more cities.
(5) 175BC - I lose one of our last exploring warriors to a barb axe. He must have been sleeping the whole time as I didn't even know we had him. He was probably healing from an earlier battle. Oh well.
(8) 130BC - Madras finishes the fast worker finally and starts on... The Colossus. Not really any other urgent buildings around and with a settler coming along in Bombay already, I may as well start on this. As we don't have copper, it's going to take some time to finish. I check around and only Hatty has spare copper to trade but it's red so she won't trade it with us. I open borders with her in the hope of softening her stance and that maybe she will trade it to us in the future. Small hope I think.
(10) 100BC - Hinduism has spread to Shanghai. I wish it would spread automatically to Madras! That scared me... I thought who's built what!! It was only religion. I should have known by the sound anyway.
I am starting to think that Music could have waited. We have the monopoly on the pre-requisite techs and are behind Code of Laws. Unless someone can put up a good argument against it, I would suggest that we prioritise getting our hands on CoL's next to allow us to do the Chicken Itza world wonder. Ghengis has had this tech for quite a while so this is now our biggest risk. Music is due next turn.
Hanging Gardens is due in (2) so we can use the tech for this, Mathematics, as trade for CoL's if Ghenghis will play ball. At the moment CoL is red in the trade screen. Colossus is due in 35 turns. Not too much worry there as we have the monopoly still and are a forge up so we can just let this build. Settler is still 7 turns away in Bombay.
One point of interest in the Info screen is our land area is the biggest even with the few cities we have. I would say that we are quite a bit ahead on culture too and the area is due to our big cultural boundaries. Our soldier level is last but not terrible at the moment. But this reflects out tech advantage more than number of soldiers. The rest of it needs work and will come with more cities and worker developments.
The save:
To start with, lets see where we stand with techs and wonders. We have the monopoly on Metal Casting and the forge is due in 1 turn in Madras. No hurry then on the Colossus which is good as we don't have copper to speed it along. We are down Code of Laws to Ghenghis. That means that he is capable of building the Chicken Itza. He won't trade it to us yet either.
We also have a couple of other civs that have Mathematics so are capable of building the Hanging Gardens. Luckily on that front, the aqueduct is about to finish in our capital (courtesy of a ) and can immediately start on the Hanging Gardens after that. The other wonder that is around at the moment is the Great Library. This one can also wait as no other civ has literature and some don't even have the pre-requisite for that, Alphabet.
In conclusion. Hanging Gardens needs to be built. Code of Laws is urgent. Great Library and Colossus can wait for a little while.
Here's the new chinese city to our South. I hope we can find a way to liberate this place. It will be a nice city once all the jungle is removed as it has 7 resources in it's BFC.
(1) 235BC - Delhi finishes the aqueduct and starts on the Hanging Gardens. Due in 14. Should drop with growth and MM. Madras finishes a forge and goes onto a fast worker that was queued up. Not sure why but must have been someones choice so I leave it to finish.
In Bombay I put a barracks in front of the archer that will finish in the next turn. I can't see a need for the archer this turn so should have time to whip a barracks in and allow the archer and all others to follow to have a bit of XP.
(2) 220BC - Whip the barracks in Bombay.
(4) 190BC - Bombay finishes the archer (with 4 XP) and goes onto a settler. And not before time as we need some more cities.
(5) 175BC - I lose one of our last exploring warriors to a barb axe. He must have been sleeping the whole time as I didn't even know we had him. He was probably healing from an earlier battle. Oh well.
(8) 130BC - Madras finishes the fast worker finally and starts on... The Colossus. Not really any other urgent buildings around and with a settler coming along in Bombay already, I may as well start on this. As we don't have copper, it's going to take some time to finish. I check around and only Hatty has spare copper to trade but it's red so she won't trade it with us. I open borders with her in the hope of softening her stance and that maybe she will trade it to us in the future. Small hope I think.
(10) 100BC - Hinduism has spread to Shanghai. I wish it would spread automatically to Madras! That scared me... I thought who's built what!! It was only religion. I should have known by the sound anyway.
I am starting to think that Music could have waited. We have the monopoly on the pre-requisite techs and are behind Code of Laws. Unless someone can put up a good argument against it, I would suggest that we prioritise getting our hands on CoL's next to allow us to do the Chicken Itza world wonder. Ghengis has had this tech for quite a while so this is now our biggest risk. Music is due next turn.
Hanging Gardens is due in (2) so we can use the tech for this, Mathematics, as trade for CoL's if Ghenghis will play ball. At the moment CoL is red in the trade screen. Colossus is due in 35 turns. Not too much worry there as we have the monopoly still and are a forge up so we can just let this build. Settler is still 7 turns away in Bombay.
One point of interest in the Info screen is our land area is the biggest even with the few cities we have. I would say that we are quite a bit ahead on culture too and the area is due to our big cultural boundaries. Our soldier level is last but not terrible at the moment. But this reflects out tech advantage more than number of soldiers. The rest of it needs work and will come with more cities and worker developments.
The save: