National Parks

qadams

Bohemian
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Jan 2, 2014
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707
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Ruritania
How much do we know about National Parks?

  1. Can these be created by any player?
  2. On any chosen terrain?
  3. Does the player choose the size and shape of the park?
  4. Is there a limit on how many can be built?
  5. What tech or policy unlocks National Parks?

Thanks in advance for your informed replies!
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx.
 
National Parks appear to be a major component of Culture Victories. They seem to possibly require or benefit from virgin forest or rainforest, which I find very interesting. It may mean that when going for a Culture Victory, you have to intentionally not destroy your habitat so that it is fresh and green and beautiful when it comes time to make the run to become the tourism capital of the world. Huge departure from previous civ games and if that's how it works, I think it will be very cool. It would mean accepting a limitation on your construction so that your land can be appealing.
 
National Parks appear to be a major component of Culture Victories. They seem to possibly require or benefit from virgin forest or rainforest, which I find very interesting. It may mean that when going for a Culture Victory, you have to intentionally not destroy your habitat so that it is fresh and green and beautiful when it comes time to make the run to become the tourism capital of the world. Huge departure from previous civ games and if that's how it works, I think it will be very cool. It would mean accepting a limitation on your construction so that your land can be beautiful.

I would like that a lot too. As a conservationist in real life, I always feel a twinge of conscience when I need to chop a forest or jungle tile.
 
Can these be created by any player?

Yes, once they have unlocked the conservation civic. Said civic allows players to build the "naturalist" unit, which acts like a worker specialized in building national parks (has 3 charges and all).

On any chosen terrain?

Apparently, one can only choose to create national parks on unimproved terrain with high appeal values (think virgin rainforests, natural wonders and the likes).

Does the player choose the size and shape of the park?

As long as it fits the previous limitation, yes. The bigger the park is and the higher its appeal, the bigger its tourism output I think (this last part is yet to be confirmed).

Is there a limit on how many can be built?

Doesn't looks like.

Hope that I have been of help! :)
 
Can these be created by any player?

Yes, once they have unlocked the conservation civic. Said civic allows players to build the "naturalist" unit, which acts like a worker specialized in building national parks (has 3 charges and all).

On any chosen terrain?

Apparently, one can only choose to create national parks on unimproved terrain with high appeal values (think virgin rainforests, natural wonders and the likes).

Does the player choose the size and shape of the park?

As long as it fits the previous limitation, yes. The bigger the park is and the higher its appeal, the bigger its tourism output I think (this last part is yet to be confirmed).

Is there a limit on how many can be built?

Doesn't looks like.

Hope that I have been of help! :)

Thanks for all the great information!

I really like this mechanic. Kudos to the developers. :goodjob:
 
This is a great addition to the game. I hope the current graphics is placeholder and that we'll get something more visually pleasing than just a flat green outline of the park.
 
Where did you get that intel ? We knew nothing about national parks yesterday.
Edit :
This is a great addition to the game. I hope the current graphics is placeholder and that we'll get something more visually pleasing than just a flat green outline of the park.

The problem is that it's hard to have a graphic reprensentation of something which is meant to be a natural untouched tile. A fence could do the work, but it would be hard to see it next to the trees.
 
Here (from another thread) is what a National Park currently looks like:

Spoiler :
attachment.php
 
Where did you get that intel ? We knew nothing about national parks yesterday.
Edit :

The problem is that it's hard to have a graphic reprensentation of something which is meant to be a natural untouched tile. A fence could do the work, but it would be hard to see it next to the trees.

Put a small fence around, and give a color filter to the included tiles so the colors of the natural park look more vibrant and lush, et voilá! Awesome, easy to read natural magic :)

As for the intel, got it on the "screenshot analysis" tread and the Firaxis streaming of yesterday.
 
The problem is that it's hard to have a graphic reprensentation of something which is meant to be a natural untouched tile. A fence could do the work, but it would be hard to see it next to the trees.

You could have Smokey the Bear or Woodsy Owl (South Park ruined that for me though)
 
The problem is that it's hard to have a graphic reprensentation of something which is meant to be a natural untouched tile. A fence could do the work, but it would be hard to see it next to the trees.
A fence would be a start, maybe some lakes/waterfalls/animals, flowers, etc.
 
Unless there's some additional mechanics that we don't yet know about, what is to stop you from polluting your own lands for increased production, and when NPs roll around, simply colonizing a virgin continent (that you may have pre-emptively cleansed of its messy inhabitants :mischief:) and plopping down a huge national park for mass tourism?

EDIT: 'Mommy, what are those strange bones protruding from the foliage?'
-- 'Not to worry, honey; I'm sure they're animal bones. A great deal of primitive animals used to live here, as it says in the leaflet. Look honey, it's signed by the Great Leader himself; would *he* ever lie to us?'
 
Unless there's some additional mechanics that we don't yet know about, what is to stop you from polluting your own lands for increased production, and when NPs roll around, simply colonizing a virgin continent (that you may have pre-emptively cleansed of its messy inhabitants :mischief:) and plopping down a huge national park for mass tourism?

EDIT: 'Mommy, what are those strange bones protruding from the foliage?'
-- 'Not to worry, honey; I'm sure they're animal bones. A great deal of primitive animals used to live here, as it says in the leaflet. Look honey, it's signed by the Great Leader himself; would *he* ever lie to us?'

Oh, you mean replicating the good ol' USofA? ;)
 
Unless there's some additional mechanics that we don't yet know about, what is to stop you from polluting your own lands for increased production, and when NPs roll around, simply colonizing a virgin continent (that you may have pre-emptively cleansed of its messy inhabitants :mischief:) and plopping down a huge national park for mass tourism?

EDIT: 'Mommy, what are those strange bones protruding from the foliage?'
-- 'Not to worry, honey; I'm sure they're animal bones. A great deal of primitive animals used to live here, as it says in the leaflet. Look honey, it's signed by the Great Leader himself; would *he* ever lie to us?'

Sounds like a good strategy for this game and possible in real life history. :)
 
Oh, you mean replicating the good ol' USofA? ;)
I guess that's pretty accurate. :D(:sad: since it's rl)

To be more clear, I'm not saying this should be stopped. Just that there should be some complications or obstacles to doing it this way, so you can't 'have your cake and eat it too', so to speak. At least not the full cake. Maybe make it so that the longer you have owned the virgin territory, the larger the tourism bonus when you found the NP on it?
 
Unless there's some additional mechanics that we don't yet know about, what is to stop you from polluting your own lands for increased production, and when NPs roll around, simply colonizing a virgin continent (that you may have pre-emptively cleansed of its messy inhabitants :mischief:) and plopping down a huge national park for mass tourism?

EDIT: 'Mommy, what are those strange bones protruding from the foliage?'
-- 'Not to worry, honey; I'm sure they're animal bones. A great deal of primitive animals used to live here, as it says in the leaflet. Look honey, it's signed by the Great Leader himself; would *he* ever lie to us?'

I think that's a good and viable strategy! You're probably not going to have NPs in your earliest cities because that's where you're focussing your infrastructure. Bu tif you're going for a culture victory you could found or conquer more unspoilt cities later on to capitalise on the sweet tourism.
 
The problem is that it's hard to have a graphic reprensentation of something which is meant to be a natural untouched tile. A fence could do the work, but it would be hard to see it next to the trees.

I think a road/path network going through the squares with distinct graphics would do fine... wandering paths. Not straight as normal roads but meandering and with many intersections - like CivV roads 8)

That and a fence.

Another thought: I guess national parks have to lie within your borders. That is another reason you need much culture early for culture victory. To have many hexes of land to accomodate many national parks AND the rest of your infrastructure.
 
I guess that's pretty accurate. :D(:sad: since it's rl)

To be more clear, I'm not saying this should be stopped. Just that there should be some complications or obstacles to doing it this way, so you can't 'have your cake and eat it too', so to speak. At least not the full cake. Maybe make it so that the longer you have owned the virgin territory, the larger the tourism bonus when you found the NP on it?

There is a million examples of having your cake and eating it too. Think stolen art and wonders for a start. I don't think it's too exploitive.

Edit: Good point on the borders thing. You'd have to invest in culture and/or tile buying to plop them down.
 
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