Here is something I want to bring up: using more of the <ForceObsoleteTech> tag on non-Culture National Units to prevent old ones from appearing on the build lists. I'm sure everyone has observed this: when Unit X upgrades to Unit Y, you no longer see Unit X on your build list as long as you can build Unit Y. If you can no longer build Unit Y, then Unit X reappears. For example, if you are in the Renaissance Era and build your three allowed Warlord Corporals, the Warlord Captain reappears on your build list unless you have both of your allowed Captains in play.
In the case of Hunter units, the <ForceObsoleteTech> tag prevents you from building an obsolete hunter. For example, Tracker has <ForceObsoleteTech>TECH_HUNTING_TACTICS</ForceObsoleteTech>, so when you gain the ability to train Hunters and train your allowed 5, the ForceObsoleteTech tag prevents you from training Trackers. I think we should also be doing this with the following types of units:
In some places, we have a <ForceObsoleteTech> already in place, but I think it should be moved to an earlier technology. Most of the Trade units don't force-obsolete until Motorized Transportation, and I think they should be obsoleting earlier than that.
These are the units that I think this should apply to:
Unit
|
Obsoleting Tech
|
Current Obsoleting Tech
Thief|Personal Adornment|Matchlock
Rogue|Code of Laws|Matchlock
Assassin|Matchlock|Matchlock
Sharpshooter|Military Science
Sniper|Laser
Modern Sniper|Superstrong Alloys
Early Merchant|Trade|Motorized Transportation
Trade Caravan|Engineering|Motorized Transportation
Supply Train|Motorized Transportation
Cog Merchant|Optics
Carrack Merchant|Chemistry
Clipper Merchant|Submarine Warfare
Liberty Merchant|Coast Guard
Warlord Chief|Heraldry
Warlord Captain|Leadership
Warlord Corporal|Military Science
Warlord Colonel|Logistics
The Vassal units (Noble, Lord, Warlord Vassal, and Viceroy) also seem a little confusing to me, in that they feel like they should be one merged line, instead of two separate lines (Noble - Lord, Warlord Vassal - Viceroy). It seems disconnected to me that even though they are all National Unit - 1 Allowed, you can have a Lord and a Viceroy in play at the same time. This is the current setup:
Unit
|
Req Tech
|
Upgrades to
|
+XP Given
|
Current Obsoleting Tech
Noble|Aristocracy|Lord|10|Chivalry
Warlord Vassal|Vassalage|Viceroy|15|Leadership
Lord|Chivalry|-|15
Viceroy|Leadership|-|20
I think it should look more like this:
Unit
|
Req Tech
|
Upgrades to
|
+XP Given
|
Obsoleting Tech
Noble|Aristocracy|Warlord Vassal|6|Vassalage
Warlord Vassal|Vassalage|Lord|10|Chivalry
Lord|Chivalry|Viceroy|15|Leadership
Viceroy|Leadership|-|20
What do you think?
In the case of Hunter units, the <ForceObsoleteTech> tag prevents you from building an obsolete hunter. For example, Tracker has <ForceObsoleteTech>TECH_HUNTING_TACTICS</ForceObsoleteTech>, so when you gain the ability to train Hunters and train your allowed 5, the ForceObsoleteTech tag prevents you from training Trackers. I think we should also be doing this with the following types of units:
- Criminal Units
- Trade Units
- Trade Ship Units
- Vassal Units
- Warlord Units
In some places, we have a <ForceObsoleteTech> already in place, but I think it should be moved to an earlier technology. Most of the Trade units don't force-obsolete until Motorized Transportation, and I think they should be obsoleting earlier than that.
These are the units that I think this should apply to:
Thief|Personal Adornment|Matchlock
Rogue|Code of Laws|Matchlock
Assassin|Matchlock|Matchlock
Sharpshooter|Military Science
Sniper|Laser
Modern Sniper|Superstrong Alloys
Early Merchant|Trade|Motorized Transportation
Trade Caravan|Engineering|Motorized Transportation
Supply Train|Motorized Transportation
Cog Merchant|Optics
Carrack Merchant|Chemistry
Clipper Merchant|Submarine Warfare
Liberty Merchant|Coast Guard
Warlord Chief|Heraldry
Warlord Captain|Leadership
Warlord Corporal|Military Science
Warlord Colonel|Logistics
The Vassal units (Noble, Lord, Warlord Vassal, and Viceroy) also seem a little confusing to me, in that they feel like they should be one merged line, instead of two separate lines (Noble - Lord, Warlord Vassal - Viceroy). It seems disconnected to me that even though they are all National Unit - 1 Allowed, you can have a Lord and a Viceroy in play at the same time. This is the current setup:
Noble|Aristocracy|Lord|10|Chivalry
Warlord Vassal|Vassalage|Viceroy|15|Leadership
Lord|Chivalry|-|15
Viceroy|Leadership|-|20
I think it should look more like this:
Noble|Aristocracy|Warlord Vassal|6|Vassalage
Warlord Vassal|Vassalage|Lord|10|Chivalry
Lord|Chivalry|Viceroy|15|Leadership
Viceroy|Leadership|-|20
What do you think?