National Wonder Strategy
National Wonder Planning obviously depends on your playing styles.
Background:
Science city should have:
Library +25%
Observatory +50%
University +50%
Academy +50%
Oxford University +100% (Nation Wonder)
Commerce city should have:
Bank +50%
Grocery +25%
Market +25%
Capital and civil service 50%.
Wall Street National Wonder 100%
Lighthouse
Military City:
Rest of buildings
Hybrid city should have all three groups.
My style is generally early expansion and then war (cat + cross/maze). I generally avoid axe war for several reasons:
(1) If you can grab land free, why fight;
(2) I need time to build up the cities;
(3) Without cat, axe suffers heavy lost.
Let us assume I will generate 7 cities on a standard map.
City 1. Capital ---- hybrid city (Production + Commerce)
City 2, 3, 4 --- the order can change here
Great Person Farm City (GPF)
Military City
Commerce Cities
The order really depends on the map:
(1) My highest priority will generally go to the spot with 4+ flood plains and set up a commerce city there. Each flood plain has the potential of 3F+ 9C.
(2) A location with enough food + iron/copper/stone/horse will be the next priority, the Military City.
(3) A location with plenty of food will be good for GPF.
For seek of discussion, this is the order:
2. Military City
3. Great Person Farm City (GPF)
4. Commerce City
To a large degree, the Military City (city 2) and the Commerce City (city 4) are also hybrid cities (Production + Commerce).
The second wave of cities will be:
5. Capital 2 --- hybrid city (Production + Commerce)
6. Commerce City;
7. Science city.
I often switch the order of city 4 and city 5:
4. Capital 2
5. Commerce city
Now, the National Wonder strategy places the following wonders into the 7 cities:
Forbidden Palace: (Merchant) Reduces maintenance in nearby cities
Globe Theatre: (Artist) No unhappiness from this city. Can turn 3 citizens into artist
Hermitage: (Artist) +100% culture in this city
Heroic Epic: (Artist) +100% military unit production in this city
Ironworks: (Engineer) +50% hammer with Coal. +50% hammer with Iron. Can turn 3 citizens into Engineer
Mt. Rushmore: (Artist) -25% War unhappiness from all cities
National Epic: (Artist) +100% Great People birth rate in this city
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
Red Cross: (Scientist) Free Medic I promotion for units built in this city
Scotland Yard: (Scientist) Required to train Spy
Wall Street: (Merchant) +100% gold in this city
West Point: (Engineer) New units receive +4 experience points
Here is my strategy:
1. Capital ---- hybrid city (Production + Commerce)
Wall Street: (Merchant) +100% gold in this city
Globe Theatre: (Artist) No unhappiness from this city. Can turn 3 citizens into artist
City Number 2 always get this one:
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
2. Military City
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
Ironworks: (Engineer) +50% hammer with Coal. +50% hammer with Iron. Can turn 3 citizens into Engineer
3. Great Person Farm City (GPF)
National Epic: (Artist) +100% Great People birth rate in this city
Hermitage: (Artist) +100% culture in this city
4. Capital 2 --- hybrid city (Production + Commerce)
Heroic Epic: (Artist) +100% military unit production in this city
Forbidden Palace: (Merchant) Reduces maintenance in nearby cities
The strongest city of the following get the rest wonders:
5. Commerce City;
6. Commerce City;
7. Science city.
What is your strategy?
National Wonder Planning obviously depends on your playing styles.
Background:
Science city should have:
Library +25%
Observatory +50%
University +50%
Academy +50%
Oxford University +100% (Nation Wonder)
Commerce city should have:
Bank +50%
Grocery +25%
Market +25%
Capital and civil service 50%.
Wall Street National Wonder 100%
Lighthouse
Military City:
Rest of buildings
Hybrid city should have all three groups.
My style is generally early expansion and then war (cat + cross/maze). I generally avoid axe war for several reasons:
(1) If you can grab land free, why fight;
(2) I need time to build up the cities;
(3) Without cat, axe suffers heavy lost.
Let us assume I will generate 7 cities on a standard map.
City 1. Capital ---- hybrid city (Production + Commerce)
City 2, 3, 4 --- the order can change here
Great Person Farm City (GPF)
Military City
Commerce Cities
The order really depends on the map:
(1) My highest priority will generally go to the spot with 4+ flood plains and set up a commerce city there. Each flood plain has the potential of 3F+ 9C.
(2) A location with enough food + iron/copper/stone/horse will be the next priority, the Military City.
(3) A location with plenty of food will be good for GPF.
For seek of discussion, this is the order:
2. Military City
3. Great Person Farm City (GPF)
4. Commerce City
To a large degree, the Military City (city 2) and the Commerce City (city 4) are also hybrid cities (Production + Commerce).
The second wave of cities will be:
5. Capital 2 --- hybrid city (Production + Commerce)
6. Commerce City;
7. Science city.
I often switch the order of city 4 and city 5:
4. Capital 2
5. Commerce city
Now, the National Wonder strategy places the following wonders into the 7 cities:
Forbidden Palace: (Merchant) Reduces maintenance in nearby cities
Globe Theatre: (Artist) No unhappiness from this city. Can turn 3 citizens into artist
Hermitage: (Artist) +100% culture in this city
Heroic Epic: (Artist) +100% military unit production in this city
Ironworks: (Engineer) +50% hammer with Coal. +50% hammer with Iron. Can turn 3 citizens into Engineer
Mt. Rushmore: (Artist) -25% War unhappiness from all cities
National Epic: (Artist) +100% Great People birth rate in this city
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
Red Cross: (Scientist) Free Medic I promotion for units built in this city
Scotland Yard: (Scientist) Required to train Spy
Wall Street: (Merchant) +100% gold in this city
West Point: (Engineer) New units receive +4 experience points
Here is my strategy:
1. Capital ---- hybrid city (Production + Commerce)
Wall Street: (Merchant) +100% gold in this city
Globe Theatre: (Artist) No unhappiness from this city. Can turn 3 citizens into artist
City Number 2 always get this one:
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
2. Military City
Oxford University: (Scientist) +100% research in this city. Can turn 3 citizens into Scientist
Ironworks: (Engineer) +50% hammer with Coal. +50% hammer with Iron. Can turn 3 citizens into Engineer
3. Great Person Farm City (GPF)
National Epic: (Artist) +100% Great People birth rate in this city
Hermitage: (Artist) +100% culture in this city
4. Capital 2 --- hybrid city (Production + Commerce)
Heroic Epic: (Artist) +100% military unit production in this city
Forbidden Palace: (Merchant) Reduces maintenance in nearby cities
The strongest city of the following get the rest wonders:
5. Commerce City;
6. Commerce City;
7. Science city.
What is your strategy?