Naval Capital Units for VP
Ship of the Line
unlocked at Navigation
500
35
CS
40
CS (Range 2)
4
Moves
Extramaintenance 1
Upgrades to Ironclad
Req Resources - Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Battle Line (+10% Combat Strength per Adjacent Ships when defending. Lost on Upgrade.)
Ironclad
unlocked at Dynamite
1100
50
CS
60
CS (Range 2)
4
Moves
Extramaintenance 1
Upgrades to Dreadnought
Req Resources - Coal
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Plated Hull (+10% Combat Strength VS Wooden Ships.Lost on Upgrade.)
Dreadnought
unlocked at Radio
1550
60
CS
70
CS (Range 2)
4
Moves
Air Strike Defense 5
Extramaintenance 2
Upgrades to Battleship
Req Resources - Coal+Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
All Big Gun (+20% Combat Strength when attacking Full Health Units. Lost on Upgrade)
Battleship
unlocked at Nuclear Fission
2250
70
CS
80
CS (Range 2)
4
Moves
Air Strike Defense 10
Extramaintenance 3
Upgrades - none
ObsoleteTech - Robotics
Req Resources - Oil+Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Fire Control (+10% Combat Strength when attacking.)
--------------------------------------------------------------------------------
Naval Melee ----- Corvette - Gun Boat - Destroyer - Fleet Destroyer - Sensor Combat
Naval Ranged ---- Frigate - Steam Frigate - Cruiser - Heavy Cruiser - Missile Cruiser
Naval Capital --- Ship of the Line (English - First Rate) - Ironclad - Dreadnought - Battleship
Naval Capital Carrier --- Carrier - SuperCarrier
-ranged ships gain the +33%
Combat Strength VS Naval Melee Units starting at Frigate
-------------------------------------------------------------------------
Promotions
Naval Artillery I -- Naval Artillery II -- Naval Artillery III -- Firing Doctrine -----Flagship
Hull I -- Hull II -- Hull III -- Shore Bombardment ---- Flagship
Belt Armor(req Naval Artillery I or Hull I and Industrialization) -- Armor Plating III (req Nuclear Fission) -- Supply
Indirect (req Naval Artillery II or Hull II)
Range (req Naval Artillery III or Hull III)
Splash Damage I (Naval Artillery III )
Battlecruiser (req Hull III)
------------------------------------------------------------
-Naval Artillery I - II - III (+10% Combat Strength when attacking Naval and Land Units.+10% Combat Strength when attacking Units above 50% HP.)
-Belt Armor (+25% Combat Strength when defending against Naval Units.)
-Shore Bombardment (+50% Combat Strength when attacking Fortified Units and Cities.)
-Battlecruiser (-10% Combat Strength.+1 Movement.)
-Flagship (+15% Combat Strength for Naval Units within 2 tiles of this Unit.)
------------------------------------------------------------
- Corsair Pirate(Barbarian Units replace Caravel)
- All Naval Units may takes damage in ocean tiles if ends turn outside friendly territory until construct Navigation School national wonder.(Steam Power)
- New Building - Naval Base (Industrialization) - +10% City's Ranged Strike Damage. +20% Production when construct and +15 XP when building Naval Capital, Naval Ranged and Naval Raider Units. +1 Military Supply.
- New Strategic Resource - Timber
Ship of the Line
unlocked at Navigation

35

40

4

Extramaintenance 1

Upgrades to Ironclad
Req Resources - Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Battle Line (+10% Combat Strength per Adjacent Ships when defending. Lost on Upgrade.)
Ironclad
unlocked at Dynamite

50

60

4

Extramaintenance 1

Upgrades to Dreadnought
Req Resources - Coal
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Plated Hull (+10% Combat Strength VS Wooden Ships.Lost on Upgrade.)
Dreadnought
unlocked at Radio

60

70

4

Air Strike Defense 5
Extramaintenance 2

Upgrades to Battleship
Req Resources - Coal+Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
All Big Gun (+20% Combat Strength when attacking Full Health Units. Lost on Upgrade)
Battleship
unlocked at Nuclear Fission

70

80

4

Air Strike Defense 10
Extramaintenance 3

Upgrades - none
ObsoleteTech - Robotics
Req Resources - Oil+Iron
May not Melee Attack
Deep Draft (Entering Coastal costs +1 Movement (does not stack).)
Warship (+20 Hit Points. Immune to the Boarded status.)
High Penetration Rounds(+25% Combat Strength when attacking Naval Capital Units except Carriers.)
Fire Control (+10% Combat Strength when attacking.)
--------------------------------------------------------------------------------
Naval Melee ----- Corvette - Gun Boat - Destroyer - Fleet Destroyer - Sensor Combat
Naval Ranged ---- Frigate - Steam Frigate - Cruiser - Heavy Cruiser - Missile Cruiser
Naval Capital --- Ship of the Line (English - First Rate) - Ironclad - Dreadnought - Battleship
Naval Capital Carrier --- Carrier - SuperCarrier
-ranged ships gain the +33%

-------------------------------------------------------------------------
Promotions
Naval Artillery I -- Naval Artillery II -- Naval Artillery III -- Firing Doctrine -----Flagship
Hull I -- Hull II -- Hull III -- Shore Bombardment ---- Flagship
Belt Armor(req Naval Artillery I or Hull I and Industrialization) -- Armor Plating III (req Nuclear Fission) -- Supply
Indirect (req Naval Artillery II or Hull II)
Range (req Naval Artillery III or Hull III)
Splash Damage I (Naval Artillery III )
Battlecruiser (req Hull III)
------------------------------------------------------------
-Naval Artillery I - II - III (+10% Combat Strength when attacking Naval and Land Units.+10% Combat Strength when attacking Units above 50% HP.)
-Belt Armor (+25% Combat Strength when defending against Naval Units.)
-Shore Bombardment (+50% Combat Strength when attacking Fortified Units and Cities.)
-Battlecruiser (-10% Combat Strength.+1 Movement.)
-Flagship (+15% Combat Strength for Naval Units within 2 tiles of this Unit.)
------------------------------------------------------------
- Corsair Pirate(Barbarian Units replace Caravel)
- All Naval Units may takes damage in ocean tiles if ends turn outside friendly territory until construct Navigation School national wonder.(Steam Power)
- New Building - Naval Base (Industrialization) - +10% City's Ranged Strike Damage. +20% Production when construct and +15 XP when building Naval Capital, Naval Ranged and Naval Raider Units. +1 Military Supply.
- New Strategic Resource - Timber
Attachments
Last edited: