Khan Quest
Prince
1. Early exploring ship. At Compass, a new ship becomes available. It should get a Chinese name (since they invented the compass and explored in this era.) , say the Junk. A Nordic name would be my second choice. The Junk has STR = 2, MV = 3, COST = 60. The Junk can enter ocean tiles. If a Junk ends a turn in an ocean tile, it must end the following turn near shore, or the ship will be lost. I am picturing maybe a purplish glow (kinda like the blue promotion glow) to let you know it will sink if it does not make it to safety.
2. Steam-Warship. At Railroad, a new ship becomes available, Steam-Warship. It would have STR = 18, MV = 4, COST = 140. This would be a nice transition between wood and iron-clad ships, and diesel powered ships.
3. Submarine visibility. Submarines would be invisible until (a) a ships planned movement would put it in the subs tile, (b) the turn after it attacks, (c) as the game works now after discovery of Radio.
4. Extra movement. Like Refrigeration, an extra movement point would occur with discovery of Radio and again with Sattelites.
5. Torpedo Bomber. Carriers are weak in the game, but should not be. I tend to only build them (usually only one) to defend a stack of other ships. A torpedo bomber could be shore-based, or would take a slot on a carrier. The torpedo bomber would damage like a standard bomber, but only to ships. It could sink ships.
2. Steam-Warship. At Railroad, a new ship becomes available, Steam-Warship. It would have STR = 18, MV = 4, COST = 140. This would be a nice transition between wood and iron-clad ships, and diesel powered ships.
3. Submarine visibility. Submarines would be invisible until (a) a ships planned movement would put it in the subs tile, (b) the turn after it attacks, (c) as the game works now after discovery of Radio.
4. Extra movement. Like Refrigeration, an extra movement point would occur with discovery of Radio and again with Sattelites.
5. Torpedo Bomber. Carriers are weak in the game, but should not be. I tend to only build them (usually only one) to defend a stack of other ships. A torpedo bomber could be shore-based, or would take a slot on a carrier. The torpedo bomber would damage like a standard bomber, but only to ships. It could sink ships.