SemperFi2382
Mitten Marauder
You know what, you either aren't reading or comprehending any of my posts.
How are you stopping the ships? Politely asking them to turn around? That's Blockading. Raiding is pew pew. Therefore, it's combat. One sided combat.
Escorts are not "real" warships. Many escorts were transports with guns just jimmy rigged to it. So, because it's not represented on the map you don't like they are shooting back? Okay, we'll use your one sided combat model.
You say it's too complex? Fine. I didn't know that if Tech A obsoletes Tech B that is too complex, which therefore makes a Destroyer superior to a Ship of the Line. Which if I have destroyers and you have wooden ships, that has nothing to do with my effectiveness in raiding or defending. I guess Civilization doesn't have ANY numbers going on in the background. I didn't know we were playing a shooter and not a strategy game.
I've seen and played on your model (it's in another game already EXACTLY as you describe) and you know what? I spend more time wandering my Trade Route looking for the offender and less time fighting with real Naval Battles or using my Navy for other things, like attacking enemy positions.
So what did it entail? Basically, subs in the Pacific and Atlantic raiding ocean routes and smaller surface ships raiding in channels and seas. What were the big fleets doing? Hunting raiders and other fleets. One sided really on the anti raider searches. A couple of destroyers traveling along the trade route, stumble on the submarine, kill it and move on. As for the attacker? Raid and move on. No risk, the only reward is damage. I mean, if you know where the enemy is searching, you simply hunt elsewhere. Zero repercussions. None.
I'm not getting into an internet pissing match over a game, so I'm gonna just drop it.
How are you stopping the ships? Politely asking them to turn around? That's Blockading. Raiding is pew pew. Therefore, it's combat. One sided combat.
Escorts are not "real" warships. Many escorts were transports with guns just jimmy rigged to it. So, because it's not represented on the map you don't like they are shooting back? Okay, we'll use your one sided combat model.
You say it's too complex? Fine. I didn't know that if Tech A obsoletes Tech B that is too complex, which therefore makes a Destroyer superior to a Ship of the Line. Which if I have destroyers and you have wooden ships, that has nothing to do with my effectiveness in raiding or defending. I guess Civilization doesn't have ANY numbers going on in the background. I didn't know we were playing a shooter and not a strategy game.
I've seen and played on your model (it's in another game already EXACTLY as you describe) and you know what? I spend more time wandering my Trade Route looking for the offender and less time fighting with real Naval Battles or using my Navy for other things, like attacking enemy positions.
So what did it entail? Basically, subs in the Pacific and Atlantic raiding ocean routes and smaller surface ships raiding in channels and seas. What were the big fleets doing? Hunting raiders and other fleets. One sided really on the anti raider searches. A couple of destroyers traveling along the trade route, stumble on the submarine, kill it and move on. As for the attacker? Raid and move on. No risk, the only reward is damage. I mean, if you know where the enemy is searching, you simply hunt elsewhere. Zero repercussions. None.
I'm not getting into an internet pissing match over a game, so I'm gonna just drop it.