SiP
Plan is to utterly screw Washington over. I originally went for a more standard expansive start but since I know he is there I can easily abuse that.
Warrior (4 turns)
Worker (12 turns)
Mining until Agriculture completes in same amount of turns as worker
Steal worker from Washington pasturing Pigs
Agriculture + 2 workers start on Corns on same turn
Mining
Workboat while growing to 4
Ceasefire with Washington
Mining > Bw > Wheel > Sailing is plan
Grow to 4/finish workboat turn 27, start settler
Turn 28 steal 2nd worker from Washington
Turn 30 lose Scout to Bear (win!) + Wolf combo attack...ouch
T31 Ceasefire Washington
T32 BW. Revolt. Workers 1: chop hill 2: Chop hill 3: mine Copper. Pick Wheel for next tech.
T33 configure Nidaros for max commerce and 2pop whip (69/100) next turn. Two chops will come in for 40 more hammers too.
t34 2 pop whip + double chop settler
t35 settler # 1 done, sent East to deny Fish + Sheep spot from Shaka. 81 overflow into settler #2
t37 settler #2 done. Sent North.
T39 Uppsala founded to share N corn and trade connection through inland lakes on West side of Nidaros. Will chop Barracks + Axes
T40 steal 3rd worker from Washington (Well, this sure is getting old...)
T41 Haithabu founded on Fish+Sheep+Wine spot. Beat Shaka here by 2 turns, even though he was taking this as his 2nd city this time instead of his third

Chop Workboat then slow build Warrior for garrison.
T42-43 Barracks in Nidaros + Uppsala, roading around.
t44 ceasefire Washington. Axes in Nidaros + uppsala (targeting Shaka, not worried about Washington)
T50 not much happening. Roading to Haithabu, found Shaka's second (actually third) city. 2 Axes out, more on the way. Workboat in Uppsala while growing to 4 for 2 pop whip Axe > Axe and to go explore NW (the way out of the the continental lake area based on my last game, I think) to go see exactly where Huayna/Hannibal are; all I know from last time is that they are off continent and North of me.
Shaka was not much of a problem last time but he definitely had metal, no idea about horses. He should be easy to crush though and Washington is defunct at this point.
t52 sailing (completed with 1 BPT at 0% slider lol). Going pottery. Gonna need to get out of the hole later. Nidaros + uppsala start Trading Posts for max 2pop whip overflow into Axes. Now that Haithabu is linked too it will start making Axes if necessary, but will probably just spit out a Settler here in the near future to settle the spot between Haithabu and Nidaros (lots of tasty Lake tiles there, can share mines and the fish)
T56 steal 4th worker from Washington. Roading to Shaka in prep for attack on his 3rd (thought it was his 2nd at first glance) city.
T58 DoW Shaka with 3 Axes next to his third city. He has 1 archer + worker in it, and walked an Archer out North. I leave a worker next to it to try and bait it into staying out of the city
T59 Shaka neither takes my worker or puts the archer in the city and instead, runs it away. I take and raze his crappy city losing one CR+C1 Axe and gaining a Worker in the process. Fair trade I'd say. (If you're wondering about the time disparity between the images: I had to reload an autosave to get the earlier DoW screenshot with my clever worker bait that didn't matter one bit)
t60 Ceasefire Washington. No Mutual Military Struggle boni for you!
t61 - 64 I kill some roaming archers in Shaka's culture, trading 1 axe for 3 archers. He inexplicably runs a worker +settler pair up north toward his other city, then promptly moves them unguarded next to my axes, for me to freely take on turn 65.
t65 DoW Washington so he can't get his second city spot (he finally stopped building Workers and went for a Settler I guess). I've got roads in place and he has no metal or horse, he can't do squat.
I take the free Settler+ Worker from Shaka and here's the overview (they were on the tile 2E of the gold, having been zoned out onto that PH next to the fish by my axes last turn). I am about to put the full weight of 3 cities on Shaka's effectively 1.5 (that 2nd city is so crappy!). we'll see how he likes that.
t67 Shaka thinks he's a tough guy, and starts walking archers out. How nice of him to supply free kills!
T69 Birka founded between Nidaros and Haithabu. It runs at a profit already, pretty sweet, those lake tiles. Chop a trading post since that's what it'll pretty much always be working.
T71: Meet Hannibal with the work boat. Nobamba is razed, and it had another free worker in it. No culture and C1+CR1 Axes vs flatland yielded ~67% odds, i was still shocked to take it without at least one loss (he had a C1 Archer + 2 non-promoted ones in there, and he lost one that he walked out earlier), especially since he had won two fights already that were in my favor when killing archers in the open. It's just a matter of time and baiting a few of his archers out of Ulundi now, then I'll put down Washington.
t73 Washington runs out and settles a city in my face...at war...instead of building a worker + Archers to try to get his horses. he sure is making it easy, but then again I had zero problem with him last time too when i decided to kill him much later in the game by comparison.
t~75 I meet HC somewhere around here. Maybe I'll actually find him this game.
t76: New York is razed. One suicide C1+CR1 Axe and a C1+Cover Axe were more than enough to take down an unpromoted hill archer. Ceasefire Washington.
t77 Shaka bites it. Ulundi is on flatland and even with 40% culture his best odds are 28% or so against my best 2 C1+CR1+CR2 Axes. He has been promoting them wrong too, something I'll just chalk up to the strange way AIs behave under pressure (Napoleon in NC191 did this too!). Guerrilla archers in a flatland city are the same as unpromoted.
I went back to the head of the turn after saving my progress to count archers since that felt lucky, and to get a shot of their promos. I saw Guerilla promo archers roaming around but none of them were in Ulundi, apparently. You can see how a "helpful" barb archer gave him an extra free CG promo on that injured archer the turn before I hit him. He had another settler ready to go, so yet ANOTHER free worker for this game (I've built 1 worker all game but i have 9, jeez). And while it was a little bit lucky, 9 heavily promoted axes in this situation was pretty even to what he had (flatland, 6 archers, 40% culture), though I was fully expecting to have to promote-heal and finish him the next turn. He still should have had more CG and Drill in there if he wanted to be super annoying, not Combat. Thanks AGG trait, you really pulled your weight this game!
Ulundi is a pretty spiffy GP farm, and I know there's marble somewhere up North...hmm. I know it would be better 1N but I don't wanna raze it for fear of a dumb barb city pop up.
t78 Writing is in. Time for Libraries? Washington has not got long to live either way...I found Huayna too, and incidentally, running a workboat up there got me sailing trade routes with Hannibal. Clearly something I should have done last time.
t82 Hehehe. He's so doomed. I stole yet another worker from him too on the DoW. Time to think about the rest of the game I suppose.
t84 Washington dies despite whipping another archer; 3 C1+CR1 and 1 c1+CR1+Cover Axe can chew through his fortified archers while the unfortified one might as well be papier-mâché. Also meet Vicky. Not buddies with ol' Washy this time eh?
t88 Libraries are now completed in Nidaros, uppsala, Haithabu, Birka and Ulundi. At least 2, maybe 3 of those will be running scientists to get to Aes and trade Alpha (when/if they tech it! nobody has at this point) as well as future bulbing. Washington will also get one for culture mostly but it and Ulundi are going to push settlers in the near future, so my own core cities will be doing the GS cranking for the time being.
T95 finally get Aes
T97 Trade Aes for Alpha out of Vicky. HC hates her, but I have to do it, and she's had it available for trade for like the last 8 turns while I was running scientists to crawl forward. Vaguely planning on going towards Literature, but Currency is the first thing on the list for now, since I can build research.
T100 state of the empire. Crawling, but we'll get there after currency opens up some options, and with ~2-3 GS in the pipeline. What's really hurting is no happiness, through trade or otherwise as I don't have HR. Wondering if I should just trade Aes away for Math. Would really like to get Math+Poly from HC, but he values one of them too much or something. I could get it from Hannibal and pick up Poly from Wang for Alpha; dunno why he won't trade Math yet (HBR is built), that little punk, that would be pretty much perfect to snag it from him for Alpha so I could avoid Worst Enemy trades from Vicky or HC.