Suleiman's misplaced aggression did not stop me from building a very useful wonder.
The research boost would come in handy, since the rules I'd set for myself - found a religion and stick to it - meant that I had limited opportunities for resource or technology trading with my two neighbors.
Shortly after the Great Library of Mecca was completed, Suleiman declared war again. This time, he placed his thrust much better, and with more force: a stack of knights, crossbowmen and catapults descended on Baghdad. I rushed what extra longbows I could to the site, but it wasn't enough, and Baghdad fell to the grasping Ottoman.
This was only a temporary setback, however, as I had certainly not ignored my military needs from my other cities. I was currently in Police State and Theocracy, and Medina had never stopped churning out units: camel archers, catapults and macemen, I had 'em all.
On the same turn as Baghdad fell, I reinforced Mecca, and seized Gaziantep.
A few turns later, I destroyed half of Suly's stack outside Mecca, forcing him to retreat toward Baghdad. At the same time, my stack from Gaziantep marched into Samsun. Baghdad was back in my hands a few turns after that, and since Suleiman was still recalcitrant about peace, I went on to seize Diyarkabir, gaining direct connection to Incan territory for the first time.
Suleiman, meanwhile, managed to sneak two Knights behind my lines to attack Ankara - which had walls and two CG2 Longbows, so I wasn't too worried.
Sigh.
After Camel Archers retook Ankara, Suly was willing to give me Optics and some gold for peace. I took the offer, since I felt it was about time I got a caravel out looking for the other continent.
Here are my three new cities, a short time after the war:
Happiness was becoming an issue empire-wide, and my power rating was healthy, so I took the chance to ease off on the flow or units and build a wonder in Medina.
In 1515 AD, Liberalism was DIAFL. Not good. I really did need to get that caravel out ... but infrastructure was a priority, too. As of 1600, I'd got the empire more or less on track, but I still hadn't gone sailing:
North
South
Shortly thereafter, I packed up a Hindu Missionary on a caravel, and sailed east (hey, they had liberalism, so I figured
someone ought to be in Free Religion, and willing to open borders to my missionary).
Found Asoka first, and yes - he's in free religion! So he either founded liberalism, or has got it since then. Probably founded, I decided, looking at the depressing list of techs he had that I didn't.
Also on the continent were Hannibal (encouragingly backward), and Willem and Elizabeth (both ahead of me for tech, but behind Asoka). For a moment I was horrified by the size of Hannibal's empire on the minimap, but then I realized he was bordering Willem, so it was actually two empires. Phew!
Everyone on the other side of the world turned out to be quite friendly - easier to get along with than my neighbors, in fact. I opened many borders, and began ferrying missionaries across the water.
Then the horns of war sounded between my new acquaintances, as Willem and Hannibal squabbled over who had the rights to the color orange. Suleiman quickly declared on Hannibal, presumably bribed in by Willem (since I am not sure why else he would get involved). He managed to generate a Great General out of it, though, so he must have had some actual involvement in the fighting.
And then Suly came to me and asked me to help beat on Hannibal. I had other plans ... but Carthage was very backward, so I knew it would be completely safe to shout rude things at Hanny from across the ocean. I said yes, then completely ignored the "war".
You see, I'd assembled a stack of troops on my southern border. We'd known Huayna for 3000 years now, and not once had he invited us over for dinner. It was time to explain to him how rude that was.
As you can see, we're about even in power, but I have riflemen, grenadiers and cannon coming out in large numbers from my core cities. He has muskets and knights as his best units. I also have Police State on my side. I expect victory.
Sure enough, Arequippa and Kushans soon fall.
By 1794 AD, four more Incan cities have fallen, and I'm approaching the true Incan heartland. I check to see what Huayna's willing to offer.
Since the economy is starting to teeter, I take it.
(Looking back, that was a significant mistake - I should have pressed on and taken the Buddhist shrine. Even if I wasn't actively spreading Buddhism, that would have been an extra 20+ gpt in the bank. And Huayna was not a helpful vassal, on the whole. Continuing the war would have meant a short term economic pinch, but long term would have served me better.)
At the same time, I check to see what Hannibal will give me to stop making mean faces at him.
I'll take it.
I send a missionary to Cuzco and then force Huayna into Hinduism, which temporarily helps our relationship. He switches back as soon as he can, of course, but not before he gets an event that helps me out quite nicely.
I check the victory conditions and note that the only danger right now seems to be my own vassal, who has three cities around the 20,000 mark. I mutter about Civ 4's vassal mechanics (whattya mean, I can't release a vassal and declare on them?) and make a note to check on this screen regularly.
All this time, I've been building troops, but Suleiman has somehow kept our power ratio at around 0.7 in his favor. But now, I have infantry and tanks, and no less than four cities which can produce a unit roughly every second turn.
Payback time, Ottoman scum!
CR Tanks and Combar-promoted infantry smash through Suleiman's forces, with cannon being used mainly to strip cultural defense. I sacrifice only one or two cannon per city to soften up the defenders - or none, if all he has in it are rifleman.
And heck, once a city's defenders are already battered, even the venerable camel archers still get a work-out.
I wipe Suleiman off the face of the earth. Basically the only thing that slows me down is the need to march from city to city.
But not everything is roses. The tech situation is a bit grim: I'm fourth on the charts. So I beeline computers, give Medina a break from building infantry, and ...
Leonard Nimoy goes berserk.
Feeling smug, I check the new tech situation.
Asoka has satellites???!!!!???
There can be only one response: I beeline that tech as well, and:
I throw everything I can into the race for space. I have great production cities, and the space elevator, but Asoka has a bit headstart. He has several pieces done before I have my first, and my tech rate isn't as fast as I would like. Should I have thrown everything into transports and destroyers, and gone to conquer him instead? I gnaw my fingers and check the victory conditions every few turns.
As you can see, Huayna is definitely trying to back door a culture win. Hordes of Arabian spies are sent to Machu Picchu, keeping it in near constant revolt for the remainder of the space race.
(I didn't actually build the UN, by the way - Suleiman did. I just 'inherited' it.)
In the midst of my charge for space, Willem declares war on me, dragging in his vassals Hannibal and Elizabeth.
That very same turn, a UN vote comes up, and I choose 'stop the war'. I vote in favor, expecting at least that Willem will get unhappiness from defying the resolution.
Or not.
The sum total combat of the war: two Dutch destroyers sink when they attack my destroyer squadron. As far as I could see, Willem's invasion fleet was three transports, so I wasn't too worried. It was an amusing phoney war, though.
Unfortunately ...
I'm still 7 turns from launching my own spaceship. Huayna's attempt at a cultural victory has been wrecked by my spies. Willem's now making a dark horse run for it. I keep hitting enter, launching my own ship when the time comes. The "X turns to Victory!" message taunts me, as I keep going to see who will cross the finish line first out of my two opponents.
Despite losing, I had a great time with this game, and I think I learned a lot (in particular, I need to be more aggressive). Thanks for creating the map, TMIT!