NC XIX: Napoleon

I would settle in place and start with Fishing. Where else is the early commerce to be found?

Edit: I have played a dual game (Emperor/Epic) up to 1700 BC: settled in place / settled on stone. Settling on the stone has a big starting potential, but somehow the coastal start 'feels' better for the long term.
 

Attachments

I'm signing on for this one, looks very interesting.

Opening thoughts;

Settle in place. I like coastal starts. Lots of opportunities. I normally dream of stone in the BFC, but the little Corsican isn't my type of leader so this should be a very good learning experience. Time to exit the comfort zone.

Decisions, decisions, decisions. Not a clear cut path for what techs to pusue here. Animal Husbandry, Fishing, Masonry, Bronze Working, Hunting (for archery) all have their argument for priority.

I'm going to spin it up now. :goodjob:
 
Actually you lose only 2 food from the lack of a lighthouse. The larger lake is too far away for a city to build a light house and still work those tiles. I would settle 2E for 2hammers and still have fresh water access, the cows clams, lighthouse, harbor and a river for a late game levee. By the time I am ready to take a crack at the mids Paris should have it's 2nd border pop to claim the stone if I haven't already done so with another city.





@ Bleys (with appropriate spacing between points :D) Settling on the stone completely removes the clams from the BFC but replaces it with irrigated rice which is 5:food: without the need of a lighthouse and with biology grows to 6:food:
 
Thank you assassin for editing the WB file – so this is epic Monarch to 190 AD – far longer than I was supposed to play on a work night. One of these days I’ll get smart enough to figure out how to follow TMIT’s directions and do it myself. I’m now at 4 straight victories via culture, so I’m going down a different path here, unless I have to fall back to it out of desperation.

Spoiler :
It’s been a long time since I had stone in my capital’s BFC, which can lead to bad habits with building too many stone wonders. Sent my warrior 1S on the stone hill to see what else I could find about the starting position. Debating between the stone and in place – the reasons are already listed by the posters above.

I decided to settle in place – organized leader and coastal access is nice, even without fishing or sailing. Initial thoughts before starting: I’ve got 1-2 wonders in mind right off the bat, however, these traits were made for military rexing, so need to keep that in mind. Sets up well for vassalage/theocracy and a screw the world approach, potentially, but need to see the map and the opponents. I’m 50-50 on Stonehenge – 90 hammers to raise the early happy cap, but I think all those magic monuments would disappear at calendar, so almost better off whipping the monument in each early city instead. I guess if I don’t see any calendar resources while building my worker, that’s a viable option, because I could delay calendar awhile.

Engineering and Math are likely priority techs after researching the early military/worker techs. I like Hanging Gardens and Notre Dame for early big cities which can be supported by cheap courthouses and cheap civics. Also considering as wonders the Mids and Kremlin, and depending on what happens w/religion, I could put Sankore on the list of possible wonders. Not sure about great wall – I tend to prefer to avoid that when I have charismatic because I want experience for my barb busters. I figure I need to explore a bit to decide whether to peacefully rex, rush, or try for the mids or other stone wonders – all are viable strategies with Napoleon.

Ok, so here goes. I settled in place, and start exploring, built a worker while teching AH – military techs along with masonry and fishing are top priorities. Depending on how much coast I see, may try for GLH with the fast lighthouse. Then, a WTH – Islam was founded on turn 6?!?!?!!?

Civ4ScreenShot0000.jpg


There’s got to be some sort of twist on this map then – either choose religions, or something else weird. Maybe choose religions with Saladin? And then I see “Atlantis converts to Islam. Ok, I’m totally lost. I don’t think I’ve played any of these games with a twist, but then again, I’ve just started to play some of these series posted on this site about a month or so ago.

First meeting – right as he founds Buddhism. To the east, appears to be somewhat close. But not a good rush option as he’s protective.

Civ4ScreenShot0001.jpg


Next meeting - Bismarck – west or southwest. In between I lose a couple of goody huts to Charlie’s scout because I explored the wrong direction.

No horses so far, so teching to BW to see if there’s copper. At least my closest neighbors are both loyal if pleased. Meet JC, Brennus and then on turn 52, a great artist has been born? What on earth? I am so unbelievably confused at this point. I’ve discovered horses, there’s copper nearby, and I already have a warrior with 5 XP thanks to beating bears. So time to try to claim the horses. It appears that there’s a lot of land for me to settle, which means rex, rex, rex and whip those monuments. I think I can safely backfill the copper, so time to get those horses first.

Then, I find myself in this situation:

Civ4ScreenShot0004.jpg


Sometimes, I guess you just have to take what the map gives you. I assume he’ll be an early target of mine anyway, and I’m tired of constant culture games, so…

Civ4ScreenShot0003.jpg


From here until just about when I ended, the game really did not go well. First, I spotted a barbarian, and sent my worker ahead just in case…sure enough:

Civ4ScreenShot0005.jpg


Thankfully, my worker maneuvered safely back into my territory unescorted. I settled Lyons here, as I was thinking I could block off some land and backfill later.

Civ4ScreenShot0006.jpg


That kind of backfired, because I didn't get another settler down there until it was too late, and didn't block the other spot I wanted. Mainly b/c Bismarck was adamant about wanting Lyons, so he waited forever to finally allow peace, sending chariots at my promoted chariots as well as a couple of spears in Lyons. Basically though, it took me about 60 turns to finally get peace - very costly. Little mistakes really do add up on monarch level.

Finally, after Izzy had spread hindu to both of us, he gave me peace. Meanwhile, my expansion didn’t go as well as I’d like either. The barbs were insane!!! Hindsight, I should have peacefully rexed. Barb axes, spears and archers were everywhere. Also should have hooked copper up before horses - axes were what I needed because of all the barb spears I saw. In fact, I was one turn from losing Orleans to a spear (I only had horses hooked up) when I connected my copper, and whipped an axe just in time. I’ll be rewarded for this later hopefully, with powerful troops. I used Paris for wonders, and other cities for units/settlers/workers. Trying to block off land. My tech rate is crappy, but I used a couple of decent trade bait techs (math and HBR) to backfill. Barbs were helpful though, as they built a couple of cities which were easy for me to take. Razed one as I wanted to resettle for what will be a great site once Moai is built. Brought a settler with me to the other to relo it to coastal, but they added 100 or so gold.

Civ4ScreenShot0007.jpg


Civ4ScreenShot0008.jpg


I forgot to take screenies, so I’ll show you what I built in Paris.

Civ4ScreenShot0009.jpg


So far I’ve been way too late about building cottages, and it’s cost me, as I’m not doing really well with tech. Got alphabet, archery and IW in a few trades with my fellow hindus. I decided to play nice to hindus for a bit, while trying to get 2-3 more cities and cottages laid down. I have several outstanding production sites too. So here I am with 8 cities in 190 AD, but a poor tech rate, nowhere near currency or code of laws. I’m running some scientists to try to get to currency. I do have one thing going for me, and that’s a great engineer that popped in Paris. I just finished teching aesthetics/literature for trade bait, the heroic epic, and the option to go great library. I was thinking about the engineer for notre dame, but right now, great library might be just what I need to bump my tech rate. This is where I cut off – empire and tech situation.

Civ4ScreenShot0010.jpg


Civ4ScreenShot0011.jpg


I'm ok, but not where I'd like to be - I didn't block off Bismarck as well as i wanted because of all those stupid barbs. See the block sign on the bottom left - that was my intended block, but he got a settler there first. Still think I'm in ok shape with 8 cities and at least 1, maybe 2, decent backfill spots. Biggest fear is Charlie - I'm part of the hindu block, he's buddhist and right next to me. I need to get my heroic epic built and start spamming units. Also need to start growing more, because my happy cap is sky high now that I'm in rep, with monuments and charismatic.
 
its not much of a hassle its just copy pasting one line of tech and very easy
@TMiT
does the barb get Archery when I edit it into WB ?
 
OK, I gave this a spin tonight, and it's very interesting.....

Spoiler :


First and closest civ I meet are the (protective) Holy Romans. No axe rush for you.

Here's the state of the empire. I settled in place as I indicated above. I still almost always do that but I think it made sense this time. I took advantage of the stone and chopped out the Great Wall o' Paris...

nc19-great-wall-o-paris.jpg


And here is my current city placement. I have 3.

NC-19-cities-current.jpg


Rationale: I wanted to claim that really nifty spot the east with the rice, cows and copper. I did, but I've yet to hook it up. I think I'm lulled into a false sense of security with the great wall, so I hope a neighbor doesn't come a knockin yet because all I have is archers.

My third city I placed to claim the two spices tiles (that didn't highlight as resources for some reason.) and to block Charle who is to my southeast. I've not found Caesar yet but I think he's on the other side. This is going to block him from coming much farther north, and likley raise tensions. But, I've just adopted the religion he founded, Buddhism, so that'll help.

Here's the neighobrs.

NC-19-relations.jpg


I'm going to choose sides and buddy up with the Romans and the Holy Romans to my east. Isabella the lovely tempermental one is to my south and west, and Bismarck more to the west. I'm not sure where Vicky is. And I've seen a red workboat for the Atlantis empire, but they won't introduce themselves and EVERYONE hates them. Curious.

I've mapped out where I want to fill in my cities.

nc-19-cities-future.jpg


And I'm thinking a city to due north of the horses to claim that resource and the pigs 2 tiles up.

nc-19-north-2.jpg


What do you think of this city placement? I'm planning on the city to the north between the rivers to be a GP farm. The one with the copper and cows will be hybrid commerce and science? (all that grassland for cottages)

The others general production cities. I'm really surprised at the lack of seafood resources. I was planning to build the great lighthouse, but I'm not sure it'll be worth the effort now because I'll not make coastal cities a priority with these sparse waters. Of course I haven't finished exploring the whole area to my north either (stupid lions).

My tech path has been:

1 - Fishing
2 - Mining
3 - Masonry
4 - Bronze Working
5 - Hunting
6 - Archery
7 - Animal Husbandry
8 - Pottery
9 - Mysticsm
10 - Writing
11 - Sailing

The screenshots show wacky numbers for builds because I just converted to Buddhism at the time they were taken. And when Izzy came asking for open borders I said no. I'm going to make Buddhist friends this game and not Hindu ones (Izzy's religion).

The Oracle and Stonehenge have already been built. The Pyramids have not, but it's 1000 BC and I've got industrious leaders around, so It's not looking good for those. Judiaism has been founded (not sure where).

So, that's where I'm at. PLEASE give me your comments as I've been struggling on Monarch and need to learn.

Thanks,
DJ
 
its not much of a hassle its just copy pasting one line of tech and very easy
@TMiT
does the barb get Archery when I edit it into WB ?

Yes, you can give them archery in WB. There's no way to do it via text editing though, sadly.

Alright, I played this one out, on Noble/marathon :p.

To 490 BC (playing overzealous!)
Spoiler :

Settled on stone. Built worker, then a bunch of warriors. 5 warriors, actually:

2935bcdowcharlie0000.jpg


29052capitols0000.jpg


Yay 2 capitols.

I look to bismark:

2240dowbismark0000.jpg


Shoot, archers. I don't even try to attack archers with warriors (only works with inca, trust me), so head to plan b:

nobismarksoplanB0000.jpg


Thanks for pushing religion like usual, izzy.

And, armed with axes, I dial bismarks number some more:

960tryingbismarkagain0000.jpg


Ragnar likes the mood:

880BCragdowsJC0000.jpg


He gets picked apart this time. Note: Slider goes to 0 to bank gold after I got writing and HBR (and the techs like worker techs and pottery, no IW though as it wasn't needed).

Brennus is next:

580bcdowbrennus0000.jpg


Ooooh, but it doesn't go too easily:

490siegeofbibracate0000.jpg


Got over agressive. TBC!


To 500 AD

Spoiler :
Battle to the west isn't going well, but nonetheless I have another front I want to take care of:

470bcdowjc0000.jpg


Brennus slaps me around so I make peace:

360BCbackoff0000.jpg


JC and his prats aren't so fortunate:

240romegone0000.jpg


And here we get into HA surprise assault tactics:

90bctrybrennusagain0000.jpg


80BCsurpriseelementworks0000.jpg


Oooooh, 2 garrison troop'd!

Before he can blink:

40BCeventhecapitol0000.jpg


I use super CR axes to take a western city and peace. I partial research monarchy first, so that brennus gives it to me for peace. Then, I build research feudalism and spam more units. Apparently Rome had mids so I'm in rep now too.

Workers are automated and whatever. I'm speeding through the game. The important part is the mass happy resources I have and the grown cities. Time for some vassals:

390ADdoubledowblastbrennus0000.jpg


very quickly take all his remaining good cities, then:

470ADbrennuscaps0000.jpg


Vicky, Ragnar, Atlantis remain.


To the end of game. 840 AD, actually.

Spoiler :
515DoWVicky0000.jpg


Vicky is next.

When prompted to cap on turn 2 of the war, she said "surely, you must be joking". OK Vicky. Let me tell you another joke:

555shethoughtIwasjoking0000.jpg


Troop shuttle east:

625ADdowrag0000.jpg


He's got nothin. No chance to defend himself against that troop spam, even with cats. He tries to attack me after I declare, but I put a couple axes with woods in the woods and he hits those, losing most of his stack immediately. I crush the rest and take cities for a short while before:

670ADragnarcaps0000.jpg


Atlantis. Well, atlantis, as one might surmise, is probably in the water. Screw that. Settling spree!

840ADDomination0000.jpg


score0000.jpg


stats0000.jpg


View attachment 200116

View attachment 200117

View attachment 200118
 
840 AD win
try it out on Monarch with the WB edited save

Are you telling me to replay it on monarch? I mean, if you really want to see that, I'll consider it, but...

Well to be honest I was messing around. I wanted a quick game that highlights some things that work on noble/prince that you don't frequently see in the noble's club. I even had it set to "heroic epic in every city...yours and ai's" aka marathon (unit costs are scaled to be cheaper in marathon). Between this and the better move/turn it's not an unexpected outcome. More to be paid attention to is the # of cities held pre-CoL without strike, and the war tactics themselves (other than the warriors, they'll translate up levels).

The reason I'm hesitant to replay this @ monarch is that 1) I have a lot of other games going on too and 2) Even monarch is below my level (I should be playing immortal now, and often do). Much of that progress can be attributed to PYL and this noble's club (neither of which were originally hosted by me) and LHC games. Because of that, I'm often torn whether to play in these games I host, and at what level. I played Willem at immortal, but chose to run this and toku @ noble. Immortal takes a lot of focus for me though, so I don't ALWAYS want to do that.

If you want to see monarch games from me ----> both the monarch pacal game and monarch students II Joao are active, and I've posted completed games in each. I also posted an emperor game in climb the ladder V - stalin by Dankok8 and another monarch game in "is this save winnable" over on the BTS discussion. I still have the immortal hatty game to look at, also ;).

I keep an eye on threads as they progress, especially ones I host, so I'll try to help you if you wanna take a shot at monarch, but if I were to do this map over I'd probably re-edit a certain other civ as playable and try to win from that start as a very abnormal changeup game...
 
@TMiT
What mods do you use and what are your PC specs
How do you manage to finish games in 2 hours while my games dont finish before 5 hours even after the kind of sloppy MM that I have
 
@TMiT
What mods do you use and what are your PC specs
How do you manage to finish games in 2 hours while my games dont finish before 5 hours even after the kind of sloppy MM that I have

I use a 1 year old HP laptop. It's pretty good but it's not high end. It will get slow on large or huge toward the ends of games.

I reply to this in public as a reminder to check out my guide on playing quickly if interested :p. There's a lot of ways to save time: turn off animations for battles/enemy movement, waypoints, hotkeys, etc. Also making macro decisions and just having a general idea ahead of time of situations that prompt you to improve x type of tile first saves a lot of time.
 
Ok - I'm just gonna call this the WTH? game...

Never having played anything but a basic Civ game before I have my doubts about how much you learn about basic Civ by playing a game this modified, but I will reserve judgement until later.

That being said - here's what I've done so far... Monarch/Epic (using assass1n's save - thanks for that) to 875 BC cause I was a little distracted by um... well you'll see:

Spoiler :


Edit: It became apparent later that Ragnar and Atlantis are two separate civ's. "Ragnar" in this post means Atlantis as I hadn't met the real Ragnar yet...

Ok - well I decide to settle in place because all the discussion about moving around was doing my head in. However, I'm not reaping the benefit of the clams anyway because Ragnar? (Atlantis) has trashed two fishing boats already - but more about that later

So - settle in place. I went worker/work boat/warrior (to replace one that got eaten even though 'im was in the forest)/settler/warrior/SH/GW...

Tech - AH for cows (spot horse)/(fishing - popped from hut)/mining/masonry/myst/bw... then pottery, writing, hunting, archery and now horseback riding coming up in a couple of turns for horse archers - then IW asap.

3850 - Islam? founded - Now I'm grumpy already cause when it's "random religions" I have to think about who's just teched what

3725 - Meet Charlemagne

3650 - Budd and Hindu founded - Charle goes Hindu

3225 - Meet JC (who later goes hindu - this is important for "picking sides" because having lost my warrior to bear my scouting is terribly crippled. I figure Charle and JC meet me first and they both go Hindu, so that's the team I'm on at the moment because I meet Vicky and Brennus later (so I guess they're further away)

2300 - Found second city - production to the East near hills, river and copper

2275 - Stonehenge completed in Paris (figure this is good for Napoleon because of the extra +1 :) from monument). Then I was going to go settler, but I can build the Great Wall in like - 8 turns now, which I get down to 5 turns because I've got a worker ready to chop a tile. I can't turn that down, so I delay my REX for 5 turns and chop the wall, and I'm really glad I did because...

2075 Atlantis proves the world is round?? WTH! and two turns later... (Can't find the screen shot now - but Ragnar shows up with a galleon to trash my clam boat)

So there are barbs all over outside my borders and they can't get in. I've got 6 axes and soon will be making horse archers and then swords if I've got iron. Ragnar (who I thought might be isolated off somewhere - isn't - he's just to the south. And he's just adopted heredetary rule? I can't talk to him, we're "always war" I guess. I've buddied up to Caesar and Charlemagne, and I guess the plan is to start going at Raggy - because he'll have Feudalism/Longbows soon I guess? Sh*t - I don't know!

It would not appear that there would be a way to win without taking Ragnar down, so hopefully I can get some help in doing that. I've only got 3 cities, so there is no "rex" as such in this game. Cripes, I wonder where the iron is?

 
Ok - I'm just gonna call this the WTH? game...

Never having played anything but a basic Civ game before I have my doubts about how much your learn about basic Civ by playing a game this modified, but I will reserve judgement until later.

That being said - here's what I've done so far... Monarch/Epic (using assass1n's save - thanks for that) to 875 BC cause I was a little distracted by um... well you'll see:

Spoiler :


Ok - well I decide to settle in place because all the discussion about moving around was doing my head in. However, I'm not reaping the benefit of the clams anyway because Ragnar? (Atlantis) has trashed two fishing boats already - but more about that later

So - settle in place. I went worker/work boat/warrior (to replace one that got eaten even though 'im was in the forest)/settler/warrior/SH/GW...

Tech - AH for cows (spot horse)/(fishing - popped from hut)/mining/masonry/myst/bw... then pottery, writing, hunting, archery and now horseback riding coming up in a couple of turns for horse archers - then IW asap.

3850 - Islam? founded - Now I'm grumpy already cause when it's "random religions" I have to think about who's just teched what

3725 - Meet Charlemagne

3650 - Budd and Hindu founded - Charle goes Hindu

3225 - Meet JC (who later goes hindu - this is important for "picking sides" because having lost my warrior to bear my scouting is terribly crippled. I figure Charle and JC meet me first and they both go Hindu, so that's the team I'm on at the moment because I meet Vicky and Brennus later (so I guess they're further away)

2300 - Found second city - production to the East near hills, river and copper

2275 - Stonehenge completed in Paris (figure this is good for Napoleon because of the extra +1 :) from monument). Then I was going to go settler, but I can build the Great Wall in like - 8 turns now, which I get down to 5 turns because I've got a worker ready to chop a tile. I can't turn that down, so I delay my REX for 5 turns and chop the wall, and I'm really glad I did because...

2075 Atlantis proves the world is round?? WTH! and two turns later... (Can't find the screen shot now - but Ragnar shows up with a galleon to trash my clam boat)

So there are barbs all over outside my borders and they can't get in. I've got 6 axes and soon will be making horse archers and then swords if I've got iron. Ragnar (who I thought might be isolated off somewhere - isn't - he's just to the south. And he's just adopted heredetary rule? I can't talk to him, we're "always war" I guess. I've buddied up to Caesar and Charlemagne, and I guess the plan is to start going at Raggy - because he'll have Feudalism/Longbows soon I guess? Sh*t - I don't know!

It would not appear that there would be a way to win without taking Ragnar down, so hopefully I can get some help in doing that. I've only got 3 cities, so there is no "rex" as such in this game. Cripes, I wonder where the iron is?


Whoa, seriously? I better keep this in spoilers, but I have some questions for you. Your game is going nothing like my test games and nothing like the one I posted here (different from the others, too)...and I played on both normal and marathon. If it turns into a big enough problem I might have to make some changes to the map - namely pulling the issue entirely. It seems to be fine with the others though, so let's see what you can tell me:

Spoiler :
So let's see here. First of all, atlantis and ragnar are two separate people - atlantis uses a leader based on the vikings, but is actually a minor barb nation. This is a bit of a miffed job on my part. I gave that nation divine right in hopes of having a bit more religion in the world right away (this intention failed, it doesn't seem to work). Even so, I left it in to spice up the game because in my 5 test runs on noble and my entire playthrough on marathon, I NEVER EVEN SAW atlantis! The islam/world is round thing is intended (neither should hurt this map), but having galleons at your work boats is a serious problem that I'd not anticipated because tests never had it occur, and multiple speeds.

For its part, atlantis shouldn't be threatening to the player at all. Minor civs are at war with everyone on the map by default. I deliberately stuck atlantis dead center on the opposite side of the world, so that any galleon expansion or attacks would occur directly on the AIs and not the human. While somewhat erratic behavior could in theory ensure, it's not logical that you'd be attacked first.

Ragnar (the regular ragnar), however, should NOT be in always war. In fact, he's just plain old ragnar. The atlantis civ starts on a ONE TILE ISLAND ACROSS THE MAP. Why is it hitting you?! Is it the difficulty? There's no way it killed any AIs yet (I don't think it can, it wouldn't have the production and maintenance would wreck it)...I didn't give it any military techs other than astro, and that was meant for religious spread.

Edit: I looked at the other monarch/epic saves - they're working as intended. Atlantis is giving people scares but not impacting them directly in the BC's. That was one of the intended effects (of only it would have spread religions ----> back to the drawing board on this one). It seems you just got unlucky with the galleons...I've seen about 10 games between my own and others now that didn't have it happen. Anyway, ignore atlantis for now...it's too far away to be a threat. Play the game like normal because that's how it's going to feel most of the time!

 
Ok - Up to 10 AD now... Things are starting to make sense - so a report and answers to your questions TMIT.

Spoiler :


Right - So I met the "real" Ragnar, and also Izzy. This has caused a little confusion at one point because Charle asked me to go to help him destroy "the evil vikings", and he's advancing on an Atlantan city between us, so I agree, because I want the diplo benefit with him. I rush to get to the Atlantan city - having razed their first one cause it was junk. Charla turns around and leaves, I take the Atlantan city, meet the real Ragnar and realize I'm now at war with him! (I would've done this anyway though for the diplo bonus - I'm not actually fighting Raggy. I found my 5th city up north at the iron/rice site, lose another clam boat to Atlantan galleon - forget it - I'm just going to leave that tile unimproved until I can put at least 3 triremes on it.

I start to explore again now with some horse archers. The only other "problem" I've had with this game is that exploring to the east I entered one of Caesar's cities and my HA "attacked" even though JC is pleased and we're at peace? His units "defended" and killed my HA! Small thing tho.

Moved my "army" of axes and HA's to the west - think I can see Brennus fairly close over there, so my immediate neighbours are Charle to the east - he's "friendly" now, and Brennus (Jewish) and/or Izzy? (Budd) to the west - either one's equally dangerous they're hostile with me and with each other cause of the religion thing. Brennus is tuning up on Vicky right now. Charle is hammering the real Raggy. JC is wandering around with praet's wondering what to do with them and Atlantis is shipping settlers over in between burning my clam boats. Mayhem!

I've had some decent trades with Charle and JC and figure the east is locked down for the minute while they're my Hindu homeys and making a Raggy sandwich. West there are a couple of barb cities, one of which I hope to liberate. Although JC has a stack wandering around over there... There is some justice in this game though, because I had my stack going west one turn behind Caesar's stack. I had one horse archer parked right outside an Atlantan size 1 city which I wanted. JC got there just as it hit pop 2, my stack was going to be one turn too late, so I threw my HA at it and managed to kill the one Atlantan archer to keep it. Hurrah! I had literally one turn in which to attack it and be able to keep it without auto-raze and Caesar was de-NIED! Now he's going for two other barb cities though, so I'll be lucky to get one of them...

I'm keeping up ok in tech. I'm 10? 12? turns away from CoL. JC's got Construction I think, but that's the only thing I think I'm missing that anyone else has got. 6 cities, should be 8 before too long and then I'll see where I'm at. Running 2 scientists in Paris, along with the GP points from SH and GW, have popped a prophet (settled) and a scientist (bulbed Math)

So reading back over your post TMIT...

Yes, Ragnar and "Atlantis" are two different civs. Atlantis deffo had galleon which has pillaged boats and landed settlers, but there have been no other direct Atlantan attacks as such. And while I seem to have started out "at war" with Atlantis, the Real Ragnar (please stand up) is acting perfectly normal (by Ragnar standards). Atlantis went Hered Rule cause I think they got Pyramids (I guess?) dunno for sure - the only units I've seen from them (other than galleon) are archers.

Empire already a bit spread out for meaningful screen shots, so save attached if you're interested.

p.s. Ah - I think I know what happened in Cumae to my horse archer... I bet Ragnar had a unit in Cumae that I didn't see and so we actually had a battle in a neutral 3rd city! Ha - that's never happened to me before!

 

Attachments

A quick question for TMIT - in spoilers in case it gives something away:

Spoiler :


Were raging barbs on this game? Or was that the effect of Atlantis?

I honestly have not seen as many barbs in a game as this one had - could be that there was a lot of fog for a long time, but I swear I had 3-4 barbs popping up every turn. Really crimped my growth for awhile, and my exploring, as every last unit was for barb defense in all my cities. I'm starting to pull out of it now that the land is settled, but that really made this tougher than expected..
 
@ TMIT

Spoiler :
I've played to about 1500 BC - not at home atm, can't check - and I have the same problem as gcm4738.

Workboat trashed twice by Atalantis Galleons PLUS, they have settled on the coast SE of Paris (I settled in place) and are about 7 squares from Paris - right next to the mountain on the coast.

I don't know when they arrived, but knocked them back from 3 to 1 by pillaging their farm. I haven't been able to kill them yet as they had 2 archers in the city on a hill and I've only just got Iron for the swords. They killed my 4 stack of axemen :(

They are spamming axemen to pillage my 2nd city - the one N with Copper and cows.

I'll post screenshots and a save when I get home later
 
Monarch/Epic to about 1000BC:

Spoiler :
Settled in place. Lots of good land to city spam, but when Charlie founded an early religion, I decided that his holy city might be exactly what my economy needs to get me through the city spam period.

However, it is still a lot of work getting together the three cities I need to mount an invasion. Second city went over to the east in that nice spot between the copper, rice and cows. The third city ended up north of Paris on the river, working the rice and the newly discovered iron up there. All three of these city sites rock for production early in the game here, so I'm just now in the process of troop spam. (I'm actually going to quickly whip out a couple granaries in cities 2 and 3, and then it will be full blown invasion time.)

I expect to go to war with about 10 axes and 10 swords and hope for the best.

I built Stonehenge, but passed on the great wall. Numerous barbs have been dealt with successfully, and I now have a few CRII axes adn CGII archers.

I am deeply worried about two things. First, I might not be able to capture all Holy Roman cities with my stacks. Second, I am passing on the opportunity to found 1-3 nice cities down in the woods to the southwest. Lots of gems/dye and other good stuff down there by the rivers. It would be nice to grab some of that for myself before Spain and Germany settle it incorrectly.

I am also somewhat worried about establishing a border with JC around the time he has his UU while I'll be building improvements attempting to drag my economy out of the tank. I'll need to use religion wisely to prevent any war with him. (Crossbows might also be something to think about, but I'm not sure how I could get there any time soon.)

I REALLY want that HR holy city, though. I'm going to pop a Great Prophet, so if he hasn't build the shrine, I will have no problem building one.

Hmm.. the more I think about this, the more it seems like a bad plan. I guess we'll see.



djvandrake: Your green city will be perfect, although I'm not sure if you will want to use that site for a GP farm. Production is so good with your first three cities, that you might need to use that site for commerce. The cities to the east and west of the green city also make sense, but I think they can both wait unless you think you need the resources they claim.
 
Monarch/Epic to 10AD:

Spoiler :
Firstly, tech rate has been really good. Early city spam + cottages + scientists normally gives pretty good tech rate in this phase of the game. I built the Pyramids - helped out by stone - they were finished in 200BC or so. So Representation scientists have taken my bpt up to about 120 or so, and that's in a phase of growing my main cities to the happy caps. Gold popped outside Paris as well, which is fantastic.

Tech path went Currency/CoL/Calendar/most of CS. During this time I backfilled all the religious techs (up to and including Monarchy) and traded Construction.

The diplomatic situation is interesting - Izzy and Frederick, my Hindu siblings, are Friendly, which is a very useful buffer. Lots of +diplo points for a phoney war vs Caesar, and I bribed Ragnar to attack Charlie, who is annoyed with me. Only slight concern is Brennus, who has been in WHEOOHRN for a while.

Couple of screenies - first the commerce-arrific southwest:

civ4screenshot0024an4.jpg


...and the mainly production-heavy northeast:

civ4screenshot0025ym7.jpg


Some fun demographics:

civ4screenshot0026rx3.jpg


The plan for the next few turns is to settle a couple more cities if possible, and beat up on Charlie, maybe with maces and trebs. I'm only a couple of turns away from CS, and it's not too far to Machinery and Engineering from there. The way my production's looking, a medieval war would be doable.

Not sure about the location of Atlantis either, but reports of galleons pillaging fishing boats has me a little worried, I must admit. Fun game so far though!
 
THREE hammer capital!!!
I've learnt a lession.

Ok then I have a stupid question that I'll pose to everyone. If you settle on the stone you get an extra hammer early. Goodness for sure. Is the reverse also true? If I settle on a desert space does it take away from what the city norally gets? (2 food, 1 hammer, 1 commerce)

Please see the city placement maps that I put in my spoiler post above for the placement I'm referring too. I'm confused. :confused: (again.)

JTMacc99 said:
djvandrake: Your green city will be perfect, although I'm not sure if you will want to use that site for a GP farm. Production is so good with your first three cities, that you might need to use that site for commerce. The cities to the east and west of the green city also make sense, but I think they can both wait unless you think you need the resources they claim.

Thanks for your feedback! I really appreciate it.
 
Back
Top Bottom