dalamb
Deity
Noble, Epic, restart 4000 BC - 1610 AD.
I decided to play a much more aggressive game. If I'm going to control the continent, I need to do it a lot sooner than the first time around.
A few questions:
I decided to play a much more aggressive game. If I'm going to control the continent, I need to do it a lot sooner than the first time around.
Spoiler :
Last time around, I got to 1180 AD and had just finished conquering the Romans, after the Germans and Koreans, and was gearing up for a hard fight against the Persians. I decided I had attacked too slowly and decided to restart with the goal of axe-rushing more instead of waiting for swords. This pause is just before I go finish off Germany's annoying island city.
I tried several wonders and lost most of them by only a few turns, but managed to build the Colossos. In retrospect I probably shouldn't have bothered, though the cash let me keep up a modest science slider (30-40% most of the time).
Finally in 1250 AD I was ready to attack Germany with swords and catapults and leftover CR axes. I conquered his last continental city, Berlin, in 1400 AD, only to discover he must have settled elsewhere; eventually I found him on the island to the NW, which he likely settled after his borders expanded to cover the intervening ocean tile, which I wasn't able to bridge. Meanwhile he had build several annoying triremes to blockade me; I eventually tech'd Optics and destroyed them with drill-promoted caravels. I got Astronomy in 1585 AD and have started building galleons; I expect to conquer his last city shortly.
I've tech'd gunpoweder and am building my first Janissary; I expect to invade Suryanarman with them eventually. Sitting Bull has two annoying cities on my continent in gaps I left from destroyed Roman cities, but since he's protective I'm reluctant to go after him first. I figure I can probably hit the Domination limit without conquering the Native Americans.
Other small notes:
- I attacked Korea first, before Wang Kon could build up too many archers. Archived with 6, 1 lost to an archer, in 1700 BC
- By the time I got to Persia, he'd created 3 cities, all in locations I wanted to keep, so I needed a more axes (10 on site at DoW, 2 more on their way). I noticed a suspiciously high-value tile off to the west and figured it was his horses, so I sent two off to be in position to pillage. War started in 1025 BC; I conquered Persepolis in 975 BC, and Pasargadae in 925 BC, whereupon Frederick at the other end of the continent declared war. I diverted some war production to building archers in Istanbul, but Freddy never showed up. I had to pause to heal for a while so didn't finish off Susa until 750 BC. In retrospect it may not have been worth keeping at that point, but in the long run it has produced a few Great Scientists for me and wound up being a decent location for the Forbidden Palace.
- Fearing Rome's upcoming Praetorians I tackled Julius next. At this point my empire was overextended but I decided I couldn't wait. I traded with Sitting Bull for Iron working in 20 BC and started building swordsmen. I declared in 5 BC with just axes, conquered Rome in 25 AD, then destroyed his west-coast city Neapolis in 190 AD. I then took a few turns to heal and bring in some swords from Seoul and Istanbul, each of which had a settled GG by this point. I destroyed the last of his cities in 580 AD having had to declare peace once to heal, and having run out of cash in 475 AD.
I tried several wonders and lost most of them by only a few turns, but managed to build the Colossos. In retrospect I probably shouldn't have bothered, though the cash let me keep up a modest science slider (30-40% most of the time).
Finally in 1250 AD I was ready to attack Germany with swords and catapults and leftover CR axes. I conquered his last continental city, Berlin, in 1400 AD, only to discover he must have settled elsewhere; eventually I found him on the island to the NW, which he likely settled after his borders expanded to cover the intervening ocean tile, which I wasn't able to bridge. Meanwhile he had build several annoying triremes to blockade me; I eventually tech'd Optics and destroyed them with drill-promoted caravels. I got Astronomy in 1585 AD and have started building galleons; I expect to conquer his last city shortly.
Spoiler current map :

Spoiler victory condition status :

Spoiler power :

Spoiler score :

- Founded Taoism in 1190 AD.
- Circumnavigated with caravels in 1550 AD.
- Won the liberalism race 1570 AD and took Nationalism, having bulbed other techs like Printing Press and being nearly done with Astronomy.
- Four great generals, one each settled in Seoul and Istanbul, one producing a Medic-III chariot, and one saved for a possible Military Academy.
- Two great prophets, one each for the Hindu and Buddhist shrines. A third is due soon; I may use it for a golden age rather than a third shrine.
- A great engineer (at low odds) in 1735 AD; I rushed a wonder with it but forget which one.
- Three great scientists, for an academy in Istanbul (1010 AD, quite late because of he preceding great prophets and earlier lack of a city that could afford to run 2 scientists from a library), bulbing Philosophy (1190 AD), then two more in 1510 AD and 1545 AD whose purposes I didn't record -- likely 2 more bulbs.
Spoiler :
- After taking Seoul I had its Stonehenge for culture, but at 1 pt/turn it was going to take forever to expand to cover the stone. I could have pushed harder to build cultural buildings there instead of military, and if so could have had stone connected much sooner and might have beat the Khmer to a few wonders, especially the Pyramids. But I figured I needed the military production. Is there any way to guess which option was better?
- Back in 750 BC when I kept 3 Persian cities and figured I had to attack Rome soon, I crashed my economy. All I could figure from the numbers in front of me was that it was going to take 350 turns at a 10% science slider (zero income), though I knew that would improve as shrines and libraries came online. If I went for Alphabet first I didn't think I'd have much to trade with the AIs to improve that number. So was attacking Rome the right thing to do?
- I have a great prophet coming up in 4 turns (plus 2 turns of anarchy). Is it better to use it on a Golden Age or create a late-game shrine? If a GA, I imagine I should use the production bonus to build lots of highly-promoted janissaries (running at least one of Vassalage or Theology).
- Is there a better use for my fourth GG than building a military academy? It'll be about 17 turns before I get Military Science, and Military Tradition (for West Point) 8 turns later.