1150AD (260):
Preflight check. We have an unmoved settler, but I'm not going to use him, for several reasons. We're still stuck running 30% science, which isn't great (but we live thanks to specs). And secondly, we are eggshell thin on the homefront, with one unit guarding most cities. This may be acceptable for the back end of our empire, but near Rome, and near China, this won't cut it.
Let's see what we've got. Yaso has pretty poor production for any future wonders, and UoS will take too long even with the chops. The city is due to hit the health cap in 6 turns, so it needs a Baray.
Some of our workers are doing questionable things... like farming a tundra at Nagara when there are farmable grasslands.
Raja gets switched to a 12 turn granary so it can grow pop faster. It is useless if we don't fill out all the coastal squares, so that should be the aim.
I set Hari to build UoS for us in 29 turns (will drop with chops and extra citizens).
Isvar gets switched to a Granary, because it has no infrastructure, and little hammer potential until we get workers over here.
I stand by engineering because we need faster roads (we actually need more roads, we lack some routes between cities).
1160AD (261):
We get a Great Scientist in Thom. I weigh the options. A settled scientist or an academy would be great long term. The tech to be bulbed in Education, which won't even finish with the scientist, so let's not go there. But a GA right now would help us get on our feet, especially with the poor economic state we're in. I decide on the GA, and start it. 10 turns of Golden Age.
Since we're GAed, I use it as an opportunity to switch to better civics. Serfdom and Vassalage. Serfdom because we need our workers working faster more than we need whipped stuff. And Vassalage to help with military builds (and because our capital sucks so Bureau isn't great).
Swing the fur deals with Qin and Sulei. Also do some trades of techs with Sulie and Qin.
1170AD (262):
JC makes peace with Sulei. I don't think they actually fought a whole lot.
Cats done in Amsterdam and the Hague. A forge for Amsterdamm, and more cats at The Hague.
1180AD (263):
Monument done in Wat, dial up a theatre.
1190AD (264):
Peace ends with JC. That means he's going to feel more pain.
Qin comes to us and wants Civil for Phil. He also wants money. I tell him to take a hike.
Dial up JC and declare war.
1200AD (265):
Destroy one of JCs Axemen near Mediolanum.
Barracks in Naga done, dial a longbow.
1210AD (266):
Looks like Sulei is trying to make himself an island stronghold.
South stack begins bombarding Antium, while north stack takes on Mediolanum, because I don't want to be backdoored.
1220AD (267):
JC collaterals our southern stack with a catapult that dies.
Engineering comes in, yay.
Set tech to Guilds, because most other cheaper stuff is tradable.
You called it schwartz. We get the AP on our case about Suleiman. I defy the resolution because we only have 1 city with Bud (Wat).
LOL. Our supermedic healed all the damage from the collateral. Nice.
Baray done in Yaso, so it can grow a bit more. It orders a forge, but I stall its growth a bit because of WW.
The Hague is done a cat, so make another!
Bombardment continues at all cities. Antium is dead next turn.
1230AD (268):
Ok, we defied the resolution so Wat will be pissed. But I consider that better than a pissed Suleiman.
I hit Antium with a Suicide Cat, and it actually does good damage to the top defender. Send another one in, because odds still aren't great. And the last one in. Ok, so all 3 cats died, but the city is pretty messed up now.
A longbow gets run over by a Phant flawless. Then an Axe destroys the other longbow. Then the Praet gets taken down by a Phant. And we get another Great General. Scipio Africanus born in Yaso. Will sit on him for the group to decide what to do.
CaoCao gets the honours and demolishes the poor horse archer remaining in Antium. City is sacked and we take 95 gold.
Remaining axeman steals 3 of JCs workers. Yay!
Forge is done in Amsterdam, so go for Macemen!
Antium's granary survived the sac, so go for a courthouse when it gets out of revolt.
1240AD (269):
Mediolanum's defense is finally down, but it'll be a tough take because we only have one cat. It causes collateral but doesn't damage the lead longbow. So here go the valuable units!
Holy $#!t, Flanking 2 Phant somehow killed the longbow with only 22% chance. Only 1 health left, but damn that's impressive and got 5 exp from that fight.
Send our best CR3 axe in and he dies at 60% chance

. I guess luck doesn't always go your way.
Other CR3 axe owns the axe sitting in town. Last Phant gets cleanup to kill the Longbow that killed our CR3 Axe. Kills flawless and takes the town and 182 gold.
1250AD (270):
JC decides to play rough and use his horse archers. He kills some catapult reinforcements, but then tries to attack the Ballista Elephant based in Rome. Not smart.
I decide we need more troops before we can seriously think about going after any more of JC's cities. Since they need time to build, there's no use wasting WW. JC won't give us anything but his map for peace, not even compass, but I take it.
JC's map is not bad, as it reveals most of Ragnar's territory (I suspect he settled a city on the tiny island). It also reveals Arpinum, which is clearly JCs source of iron.
Quick synopsis. Burned a Great Scientist on a Golden Age, and used it to seize more of JCs cities, as well as get some good progress on UoS at Hari. Consolidated our border with JC and got Ravenna more breathing room so we can dig it out of the jungle and make it our FP city.
Somewhat sloppy warmongering, because I overestimated the ability of our units. We didn't have enough cats!
Next steps should be to consolidate our gains while waiting for the JC war anger to die off before finishing him off. His island fortress is not worth going after, and if we can kick him off the continent, he'll probably make a good vassal.
UoS should be due next turnset. We need some infrastructure, city defenders, and more cats before we declare war again.
Might have been major

defying the AP, because Wat gets 5 extra unhappy. Not sure whether it justifies not getting the relations hit.
Roster:
1. Krick19
2. Groogaroo
3. Schwartz
4. S.ilver <-- Just Played
5. Rex rgis of Ter ** UP NOW **
6. Grandad <-- On Deck
7. Bleys