Played my turns, things went very well. I already kicked out another worker, and have the road to the Sugar City almost done. I also have 2 Barracks and 3 Axes out, and Archer Fogbusters in most of the Tundra. Some decent city sites down there for the future, but we need a couple more fogbusters as soon as we stomp Willy.
As for teching, I would rather head straight to Alphabet and Aestetics/Lit and trade for back techs. Once we finish the Oracle, and take CoL, we can trade it around easily for a ton, including IW. There are 2 forests in the Sugar City to chop and cottage, and neither resource has Jungle on it, so the corn and cows can both be improved immediately without IW as well. We do need IW for the dye city, but its not urgent by any means.
For the next few turn-sets, our focus should be as follows:
1. Use chop and whip Overflow in our cap to pump out at least 1 more settler, 1-2 more workers, and continue the Oracle. I can explain those techniques in detail if its unclear, basically you grow to max city size, stick a worker in front of the Oracle, put a turn of hammers into it to avoid the whip penalty, then whip it out for 2 pop, with the overflow going into the Oracle at the regular rate, not the penalty rate for whipping Wonders. Same for Settler, and even an Axeman, but you cant get a 2-pop whip on an Axe easily, it requires some extreme tile micro-management.
2. Chop out the Barracks in the Sugar city, and start on Axes up there once we get the road done. Both new cities should be building Axes right now. Once the Corn and COws are hooked up, the Sugar city is going to grow very fast. Be careful whipping up there, it would probably be a good idea to stop growth with another worker or settler to avoid unhappiness.
3. Copper city is going to pump nothing but axes, with minimal whipping. There are a couple forests to take, but I recommend using forests outside the BFC for Axemen, and saving the inner ones for chopping out other stuff once we tech Maths.
4. Stone has been found, and its actually in Willies new city, which should be our first target. Stone = Mids, guys. With this food-based economy we seem headed for on this map, the Mids is going to basically put the game away for us. We should look to start it ASAP, but not until we have an adequate army to completely take Willy off the map.
5. One more city, DUE North of cap (not the ?? tags I put in, but the dye one) will secure a nice area for us. Adding Willys land, plus a couple reasonable cities in and around the southern Tundra will be plenty to consolidate and tech to Cats + Maces to take out either Qin or Caesar.
And now, heres the turnset. The archer that was headed to our Dye city area encounted a Barb, and got him. He is now planted on a hill up there.
I pulled the Scout back to our own territory before the culture of Willy and Caesar cut him off, and lookie what he found!
As I said, Willy already settled it for us, and hopefully will have the decency to build a Quarry for us before we take him. In the meantime, there are lots of Beavers as well, and we need that happiness if possible. There is also a potential city site to the east with Silver, a river, etc.
I also chopped a couple forests, and quickly got barracks out, and even built a couple cottages. Watch our cash level carefully, and swap to +commerce tiles if needed. Once we get CoL, Courthouses become very critical. That sucky patch of desert creates a LOT of distance. We may want to consider moving our Capitol to Willys at some point.
Once the Barracks were up, I started our rushers. I dont see any metals by Willy, but we still dont know. After writing finishes, open borders with him and send our scout over to size him up.
Thats about it. Here is the current status of our cities.
Capitol:
Copper City:
Sugar City:
We are in great shape, this game is going to be a laugher once we take Willy out. At Noble, we should be able to tech WAY ahead of the other AIs with our cheap Libraries, Pyramids, and a Food based SE.
ROSTER:
1) Krick19 - Yer up!
2) Groogaroo - on deck
3) schwartz
4) S.ilver
5) Rex rgis of Ter
6) grandad1982
7) Bleys - Just played!