NCSG2-Team 1-Lincoln!

Its 4 days since krick posted here. Maybe S.ilver should play this set? I'll PM Krick and if he hasn't played by the end of the 29th we'll have to skip him as this game has come to a stand still.
 
Right. I'll take it on the 29th if we don't hear from Kirck (the earliest I can play it anyways).
 
Nice one S.ilver.

You know what we need. I guess if you want to play 20 rather than 10 turns thats ok as we need to move along here. Your call though.
 
I'm really sorry, but things are getting really hectic with school. I have to study for finals and everything, so I've decided to skip everything until schools over on the 13th. Sorry bout the short notice, but so much is happening around here.
 
Ok, that answers it then. Good luck on the exams Krick.

Well... I might have an hour or two right now. Let's see what I can do with it.
 
200BC (160):

Preflight check.

Ok. You guys may call this cheating, but we're getting our asses kicked in expansion, and we KNOW that we won't get the Mids. So I'll switch the build in Washington to something else. Dial a library, as we are running max foods for now, and that's fine as we're not at the happy cap.

The plan for the settler seems to be to head to Justy's continent, so I'll go with the flow there. That should help out our GLH trade routes.

NY is working on a library, but has crap commerce (we have crap commerce all around, so no big deal). But it's polluting and we could be building an aqueduct instead. We also want troops here, so I'll dial a barracks, whip it, and then go for the duct. Should be a 2 pop whip next turn.

We're building a mine for Washington. Meanwhile, Washington is not working either of its two mines due to max food. I'd rather have built a mine at Boston, but we'll let this finish first.

Boston Axeman looks good because we need some troops.

185BC (161):

Washington pops its border and eats lots of Samsun's tiles. Also putting pressure on the city centre now.

Whip NY barracks for 2 pop, overflow is for the Aqueduct next turn.

170BC (162):

Rax done in NY, go for the duct. Painfully slow initially until we regrow some pop.

Mids built far away, guess who?

Spoiler :
set3wonders.jpg


All units on the boat, 7 turns for the next city I think. Unfortunately, stupid Justy's culture is creeping, so we better look out.

Notice we were still chopping a forest next to Washington. My :smoke:. Cancel that. Will start a cross continental road next turn.

155BC (163):

Spoiler :
set3alpha.jpg


Construction is the logical choice to put the hurt on Mehmed. We get 404 gold from the Pyramids build. Research back up to 100% and losing 7gpt. Construction in 16.

Samsun is getting completely owned by our culture. First turn we pushed in with 24% culture, now we're up to 42%. City flip for us probably.

140BC (164):

Mehmed wants Clams for Sheep. Since this will help NY, I do it, because we are not killing him yet.

Closer inspection sees Mehmed has Construction already. Ok, great... He won't trade it. He'll trade Poly, but that's useless to us.

NY got a border pop too, so that's fun stuff.

125BC (165):

Start mining a hill at Boston.

Thinking about 2 pop whipping Washington's Library, but we still have whip anger, and it grows next turn anyways. Leave it.

110BC (166):

Settler and axe are off the boat, because walking to the destination is faster.

95BC (167):

Found Philly.

Spoiler :
set3philly.jpg


Dial up a Granary and pray to god that religion spreads here.

Washington is at the happy cap, so mess with the food. Growth in 16, whip anger should be gone by then. Library will now finish faster.

80BC (168):

NY still growing like a weed. Duct in 11, and we have a bit of happy to go still.

Justy will give us MC and Med for Math, Alpha, and 160 gold. Ok, that's pretty fair. Do the trade.

Spoiler :
set3justytrade.jpg


Justy is friendly, so afterwards, ask him for 70 gold as a "gift". He agrees. Sucker!

I note that Washington can do a forge + colossus in less than 30 turns. Something to think about after the library is done.

65BC (169):

Axe done in Boston. We have few useful options. Commerce sucks, and it's food is somewhat lacking. Health is also a problem so can't throw up a forge yet. Go for a lighthouse to work the sea and get some extra commerce.

50BC (170):

Get Poly and Priesthood from Mehmed for Med and MC plus 20 gold (Mehmed is 3 turns from MC, so no big deal).

He is pleased, so ask for 30 gold back. lol, I love that. Not like we're attacking him anytime soon, so extra gold for deficit spending.


Here's the state of the empire.

Spoiler :
set3map-1.jpg


We may want to send a worker or two over to Philly to get it up and running faster at some time, if we can find a worker to spare. Also hooks up the stone.

I think we should seriously considering trying for the Colossus. 3 mines set up in Washington right now, with another on the way, and a potential 5th on the forested plains hill. Two forests to chop for it as well. IMO, we can probably do it in 20ish turns, and it would be worth it considering no cottages.

I stupidly did not start up a settler, which I should've. Unfortunately, there is nowhere great to build one at the moment.


ROSTER
1. Krick19 >> Skipped till the 13th <<
2. S.ilver <-- Just Played --
3. Bleys ** UP NOW **
4. grandad1982 <-- On Deck --
5. gigi_muschi >> MIA <<

We are short on the roster obviously. Should we look for a new player?
 

Attachments

Ok... I've thought about this a bit and we have two schools of thought we could apply.

Mehmed is boxed in pretty well. He can't get to the southern end of our continent at all without sailing a long way around Justy. Likewise, he can't get to the south of Justy's continent without a long sail either (or walking through Justy's territory). So long as we keep closed borders, Mehmed is stuck where he is.

So... our options are to either REX, or take out Mehmed when we get catapults. I doubt we can do both at the same time without crapping out.

Cats will make us basically unstoppable against Mehmed. All we need are Axes and Cats, because Mehmed has no access to horses, so even though he has HBR, we have zero fear of being flanked out. Our axes will beat his troops with proper promotions, so we could destroy Mehmed. Charismatic gives us a nice promotional edge.

Otherwise, if we want to REX, Compass is probably our best bet after construction. Spamming harbors and keeping good relations with Justy should do the trick very nicely.

At any rate, Samsun is going to flip to us because of the GLH's killer culture. The question is when. Obviously it would be advantageous to wait for the flip so we have to fight less units.
 
Got it, having the Mids right here is a super break for us.

I say we stomp Mehmed then REX. In the time we take to stomp him, we can shutting maybe 1 more settler and a couple workers over to Justys land to grab another key spot, but I think we should be looking to kill Mehmed ASAP, myself. I do think we should wait for the flip though.

Havent looked at the save, will do that in the morning, and ask some more questions about possible plans. Is it just us 3 now? Maybe we can grab another player somewhere, but I dont mind 3 if no one else does. I perfectly understand Krick putting school first, we will have time to play more this summer.
 
I don't mind just the 3 of us. Tighter rosters make for better coordination and concentration I find. Doesn't matter to me either way though.

Samsun is pretty much toast. Zooming in on it sees only a monument, and that's the one from Henge. That's at most 2cpt vs Washington's 16cpt (and more coming with the library). :hammer: Although the question is do we want to keep that city? With GLH trade routes it easily pays for itself so close to the capital, but placement is pretty bad with dead tiles.

I think I might've :smoke:ed with the Granary at Philly... might want to change it to a monument, because we need culture there ASAP.
 
Good luck with exams Krick. I wondered if it was something like that.

I don't mind the 3 of us but I might be pretty hard for me as I am at college 9-5 every week day and then have to work 3/4 evenings a week so my time is pretty squeezed. If you guys are ok with that then, well ok. If not we could shop for a new player in gigi's absence.

House keeping over.

Ohh Mehmed what have you done?!!! Sealed your fate IMO. We don't want to leave him to long or he'll get his UU verses our outdated units. Bad idea.

I say we go construction while spamming axes. One more settler maybe in the mean time but probably some workers instead. The only thing to worry about is him getting Xbows or long bows before we're ready.

A spy or two would slow him down (happness pillaging and formenting unreast etc).

I was setting those mines up to straight build the mids by the way. Oh well.

As for Philly keep building the granary until we have pop for whipping then swap in a monumnet and whip it. We should split our time between military and culture buildings here IMO. Culture to capture some land from Justinian peacefully and millitary to prevent him getting any ideas. Its a lush port location as well. Only a couple of turns by galley once the borders join up.

One thing about health. We have fish and rice in our borders now so lets hook them up ASAP.

Can't check the save ATM but what does the tech screen look like?
 
I didnt change anything first turn, I think we are in good shape. Next turn, I adjusted some tiles in Washington, and started the Galley over to NY to pick up the worker. I also traded away Currency to both Justy and Mehmed, got Monarchy from Mehmed, plus gold, and here is my trade with Justy:

Spoiler :
Civ4ScreenShot0163.jpg

I revolted to both HR and OR that turn.

When I came out of revolt (2 turns), I whipped the Library in Washington for max overflow into an Axeman. Once he was done, I queued up a Barracks.

Construction came in, and I started Lit. I think we should push for the GL, plus Lit opens up a couple nice National Wonders.

A couple turns later, with 1 turn remaining on the Aqueduct and the Lighthouse in NY and Boston, I whipped each of those as well, with the overflow into a Cat in Boston and a Settler in NY. Lots of food over there.

The worker arrived in Philly, and we also had a free religion spread there so OR is working. I switched to a Monument with 7 turns til pop-2, which we can whip the Monument, with the overflow going into the Granary at double. I also set the Worker chopping, so we may want to try pre-chopping that forest he is on, and another, and jamming both of them into another Settler right after the Granary is done.

We should be in good shape, here is Washington and NY, as well as the Tech situation.
Spoiler :
Civ4ScreenShot0164.jpg

Civ4ScreenShot0165.jpg

Civ4ScreenShot0166.jpg

And the Log:
Spoiler :
Logging by BUG Mod 2.30 [Build 742] (BtS 3.13)
------------------------------------------------
Turn 170/750 (50 BC) [29-May-2008 11:42:53]
Axeman promoted: City Raider I
Axeman promoted: City Raider I

After End Turn:

Other Player Actions:

Turn 171/750 (35 BC) [29-May-2008 11:49:56]
Tech learned: Aesthetics
Tech learned: Monotheism
Tech learned: Monarchy

After End Turn:

Other Player Actions:
Attitude Change: Justinian I(Byzantium) towards NCSG II - Team 1 - Lincoln(America), from 'Friendly' to 'Pleased'
Civics Change: NCSG II - Team 1 - Lincoln(America) from 'Despotism' to 'Hereditary Rule'
Civics Change: NCSG II - Team 1 - Lincoln(America) from 'Paganism' to 'Organized Religion'

Turn 172/750 (20 BC) [29-May-2008 11:52:47]

After End Turn:

Other Player Actions:
Attitude Change: Justinian I(Byzantium) towards NCSG II - Team 1 - Lincoln(America), from 'Pleased' to 'Friendly'

Turn 173/750 (5 BC) [29-May-2008 11:54:45]

After End Turn:
The whip was applied in Washington
Washington finishes: Library

Other Player Actions:
Attitude Change: Justinian I(Byzantium) towards NCSG II - Team 1 - Lincoln(America), from 'Friendly' to 'Pleased'

Turn 174/750 (10 AD) [29-May-2008 12:00:52]
Washington begins: Axeman (6 turns)

After End Turn:
Whip anger has decreased in Washington
Washington grows to size 6
Washington finishes: Axeman

Other Player Actions:
Attitude Change: Justinian I(Byzantium) towards NCSG II - Team 1 - Lincoln(America), from 'Pleased' to 'Friendly'

Turn 175/750 (25 AD) [29-May-2008 12:03:25]
Washington begins: Barracks (8 turns)
A Mine was built near Washington
A Farm was built near New York

After End Turn:

Other Player Actions:

Turn 176/750 (40 AD) [29-May-2008 12:05:58]

After End Turn:
New York grows to size 5
Buddhism has spread: Philadelphia

Other Player Actions:

Turn 177/750 (55 AD) [29-May-2008 12:06:35]
A Fishing Boats was built

After End Turn:
Tech learned: Construction

Other Player Actions:

Turn 178/750 (70 AD) [29-May-2008 12:09:14]
Research begun: Literature (6 Turns)

After End Turn:

Other Player Actions:

Turn 179/750 (85 AD) [29-May-2008 12:11:19]
Philadelphia begins: Monument (23 turns)

After End Turn:
The whip was applied in New York
The whip was applied in Boston
New York finishes: Aqueduct
Boston grows to size 4
Boston finishes: Lighthouse

Other Player Actions:

Turn 180/750 (100 AD) [29-May-2008 12:13:42]
Boston begins: Catapult (13 turns)
New York begins: Settler (12 turns)

After End Turn:
The whip was applied in Washington
Whip anger has decreased in New York
Washington grows to size 6
Washington finishes: Barracks

Other Player Actions:

Turn 181/750 (115 AD) [29-May-2008 12:16:32]
Washington begins: Catapult (8 turns)
 

Attachments

Looks like solid turns Bleys.

Very glad to hear about religion spread to Philly. Didn't really want to work a painful 23 turn monument for the border pop.

Looks like there is culture brewing in Samsun, so we'll probably just want to attack that place (when we have more troops obviously).

One issue that I'll bring up is that I don't think we should be going after Lit for the GL. That's a lot of hammers that we don't have right now (we need to be expanding), and we don't have marble to speed it up. I suggested Colossus because it's fairly cheap and we have copper to speed it up, but I don't think we should waste time on that either. I know you're a wonder addict though so :p

I think Compass for Harbors would've been better, because that directly helps our trade routes, which has become our number 1 source of income. We also want to short-track optics so we can get boats out there and trade with other people.

EDIT: Oh, and the worker building the road through the desert is :smoke: :p. There is a plains right above it that would serve the same purpose. Deserts also take +25% time to build stuff on.
 
OK got it.

With the next settler should I get another city on our continent or shouls I send him off to Justinians land?

On our continent we'll get lower maintanance costs but overseas will have better trade routes.

I may get a small barb hunting stack rolling.

Also I'll try to get a spy out.

I'm ok with going for lit. Not for the Glib but for HE and NE.

I'd suggest HE in NY. Good food to support production and future watermills plus, ummmmm, good production. Also coastal with only a few water tiles so navel production benifits.

NE? Washington with an eye to Oxford there later - lots of food for specs.

What do you think.

Oh yer I doubt I can play till Sunday - working tonight and saturday. I might be able to play sat evening (GMT) but its doubtful.
 
One issue that I'll bring up is that I don't think we should be going after Lit for the GL. That's a lot of hammers that we don't have right now (we need to be expanding), and we don't have marble to speed it up. I suggested Colossus because it's fairly cheap and we have copper to speed it up, but I don't think we should waste time on that either. I know you're a wonder addict though so :p

I think Compass for Harbors would've been better, because that directly helps our trade routes, which has become our number 1 source of income. We also want to short-track optics so we can get boats out there and trade with other people.
Ah yeah, you're right, Compass would have been way stronger. As for the road, I didnt even look, I just sent him to build, he is headed down to Boston ASAP anyway, and points south. We can pump out another worker for the Northern area in Washington or NY, both have good worker-settler production.

Colossus is a good idea, but lately I have noticed it just doesnt seem to be as strong as I think it is. I tend to whip a lot early, and later, when I am growing, its because I have other tiles to work. In a no-cottage game, though, I think it would be a LOT stronger, but still, extra citizens are more likely to be Specialists once we get the Mids from Mehmed. I do 100% agree that its cheap enough and we have the resource, so it is likely to be easier to secure than the GLibrary.

BTW, what is our Roster status? I didnt post it because I am really not sure, LOL. If its just us 3, no problem, we can start posting that at the bottom of the round again, and if one of the others can come back, we can add them on no problem.
 
Yeah, forget that I mentioned Colossus. It'd be a waste because we're taking the Mids from Mehmed. We aren't really interested in working water unless it has seafood in it anyways, so the benefit is minimal. I was just enthralled by the 12+13 build time on Forge/Colossus :crazyeye:.

I notice that Mehmed has 60 gold, so ask him for it as a gift :lol:. We are not ready to attack him for 10 turns anyways, and since he's pleased, it won't incur a rep hit if he refuses.

Also, let's not promote the troops until we're ready to do battle. CR1 axes are what we want later, but in case someone throws a wrench in our plans, it's good to be flexible.

As for the NE and HE...

Both suggestions look ok... The thing is that our production and economy is going to be 100% fueled by food (specs, food-negative hammer squares), so eventually, ANY city will be good for anything we want to configure it for, so long as we bring enough food to it.

NY does look good for the HE though, as the floods have minimal use since we cannot cottage them. The thing is, Washington could be good for that as well. Although it has the 3 clams and lots of irrigable land by the lakes, it also has 6 hills, and the flatland can be used for workshops (eventually).

Both of those cities have lots of future potential, and while that's great, we need to have our immediate plans for NOW. We don't need the NE until after we have flattened Mehmed, because at that point will we be running max specs to benefit from Rep. Also, we probably don't qualify for HE right now, but we will more likely qualify for it, after we are done with Mehmed.

Both those national wonders are not even on our radar until after Mehmed is done, so we shouldn't be diverting the "kill Mehmed" or REXing resources to them until we have accomplished those goals.
 
I wasn't planning on the HE and NE going up till after Mehmed is down. I just remember our last SG where HE wasn't built till quite late and our city spec was pretty slow off the ground. Just getting us thinking.....

Turns out I can probablyplay tonight as my plans look like falling through.

My plan fort my set is get that settler out with a whip. I'll put the overflow into a spy I think. The axes and cats. Might set a worker up as well. I thake it no one ajusted EP on to Mehmed?

After Lit whats my tech target? Compass for harbours for the trade and health bonous?

This is the roster situation Bleys:

ROSTER
1. Krick19 >> Skipped till the 13th <<
2. S.ilver -on deck
3. Bleys - just played
4. grandad1982 - up now
5. gigi_muschi >> MIA << (do we want to look for a new player?)
 
Hmm... No, I don't remember anyone putting the EP weight on Mehmed. Would've been good to remember, but we luckily have enough EPs on him that we can see what he's researching. That, however, brings its own problems, because it appears that Mehmed is researching Machinery in 9 turns... Gulp.

We may want some mounted units to deal with that problem, else we will be running our axemen into the ground. Our only available unit is the good 'ole chariot though, unless we want to research HBR.
 
Where to send that settler? I have played some turns and hes done soon he'll have an escort. Is he going off continent or down south?
 
Hmm... It's really a coin toss IMO. Off continent should pay for itself via the trade routes, and the silks spot on Justy's continent looks nice. The maintenance and reinforcing it would be a problem though.

Of course, anywhere south on our continent except far south has tonnes of jungle that needs to be cleared, and we don't have many workers.
 
Maintenance on those off-continent cities starts getting worse at 3 cities, so we will want to be in a position to whip/chop out Harbors before we over-REX Justys land. I really wish I had gone Compass instead of Lit. I get in that "thinking rut" and its always "SE + GLib = faster GSs = faster Philo, Edu, and on to Lib".

So if you want to grab a 2nd spot on Justys land, do it grandad. No problem with 2, GLH will pay for em. We do need more workers ASAP, but I want Mehmed DEAD first, so crank out the Cats, and we may want to get HBR to deal with the Crossbows.
 
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